Godin Thekiller
KNIGHTZ OF THE ROUND
24
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Posted - 2013.04.01 06:05:00 -
[1] - Quote
Drones would be a great tool for dropsuits for many different situations. THis is how I think thay should work.
For dropsuits, there should be a light handheld weapon called the "Drone Master Controller", or D.M.C. for short. It should take up a high ammount of CPU and PG. What it does is that it connects to the dropsuit class through a connection. You can select a drone, pick a target, and it will do whatever job it has been designed to do. To balance how many drones you can have, the D.M.C. would have a bandwidth. the higher the D.M.C.'s meta level, the more bandwidth it would have. Drones use up this bandwidth. the higher their meta level, the more they require. Also, Logistics Dropsuits, especially the Gallente ones, get a bonus to drones, such as more bandwidth, bonuses for their equipment (explained later), etc.
Drone hulls: There should be three types of hulls- Light Medium, and Heavy. THe should work something like this.
Light- smallest sized drone. fastest, and has the best tracking ability, and also requires the least ammount of bandwidth. Has the Lowest ammount of CPU/PG Has the lowest ammount of eHP. Has the lowest ammount of Module slots. Can only fit light drone equipment, and light modules.
Medium- mid-sized drone. Has medium everything. Can fit light and medium drone equipment, and light and medium modules.
Heavy- Biggest sized drone. Slowest, worst tracking ability, and requires the most bandwidth. Has the highest ammount of CPU/PG. Has the most ammount of eHP. Has the most ammount of Module slots. Can fit everything.
Drone equipment: The Drones should be fit with a device that would do a specific task. LIght equipment would take up the least ammount of CPU/PG, Medium would take medium, and Heavy would take the most.
Weaponary- all weapons should be based off the vehicle turrets (blasters, rails, etc.) and should have their varients. You would pull up your D.M.C. to select a area (think target painter) and it targets it untill it dies, there is no remaining enemies, or you tell it to go somewhere else. Also passively defends you and surrounding friendlies if a enemy is in range. Light should be as strong as light handheld weapons, Medium should be as strong as Heavy handheld weapons, and Heavy should be as strong as small turrets.
Active scanner- You tell it to target a area, and it scans the area for 30 seconds to a minute, then returns to you. Also passively scans around you if there is no target.
Armor/shield repair tool- You target a area, and it heals the people in that area. if there is no target, it healswhoever is in range and has damage done to them. Light should be weaker than the Repair tools, Medium should be slightly stronger, and Heavy should be somewhere bewteen Repair tools, and the Adv. light self repps.
Nanite injection Dart- Fires a dart into a down mercs neck that acts like a nanite injector. Same process as the others. Light is slightly weaker than the nanite injectors, Medium is slightly stronger, and Heavy is way stronger.
Mobile nanohive- As the name implies. Same process as the last ones. Light has more nanites, but a lower supply rate than normal nanohives. Medium has even more and a normal supply rate, and heavy has even more, and an increased supply rate.
Drone Modules: Drone modules would work about the same as dropsuit and vehicle modules, Only there is some slight differences:
Efficenty module-instead of damage modules, these will coverthe weaponary, as well as all the other equipment. These would increase the power that they dish out, such as repair rates, scanning accuracy, etc.
For Light modules, they take the least ammount of CPU/PG, Medium takes the medium, and Heavy takes the most, but Light gets the least bounses, medium gets medium, and Heavy gets the most powerful.
Peace, Godin |
Godin Thekiller
KNIGHTZ OF THE ROUND
35
|
Posted - 2013.04.09 02:03:00 -
[6] - Quote
New equipment types for drones:
EM pulse- hih electromagnetic pulse that tempoarily shuts down some equipment, and lowers the performance of other things, sugh as lowered performance for modules, weapon max range, etc. Can also have a chance of failing that equipment (militia has a very high failure rate, STD lower, Adv even lower, PROTO has a pretty low failure rate, and Officer gear can't fail.). Also efffects Friendlies. Does not effect Miminatar gear.
Power surger- The exact opposite of the EM pulse. Doesn't work on Militia Gear. Negates the effect of the EM pulse (or lowers it, depending on their levels). Has a chance of supercharging the dropsuit, boosting a specific part of it in the process even higher than the rest (ex. My scout gets Supercharged, and now, My shotgun does instead of 125% damage from 100% damage, it does 150% damage. another ex. My Heavy is Supercharged. Now, my Armor rises from 150% to 175%. Also, these should lower the time for active modules (say the dropsuits actually get them).
Both of these uses a very high ammount of Bandwidth, and takes up much of the CPU/PG of the Drone. There should also be vehicle versions that efect only vehicles, and those affect both dropsuits and vehicles. The dropsuit ones don't support vehicles. |