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Zekain Kade
BetaMax. CRONOS.
1115
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Posted - 2013.03.31 22:07:00 -
[1] - Quote
adding in jet fighters would stop redline sniping. You can't snipe if you have a fighter picking you off on a strafing run. |
Zekain Kade
BetaMax. CRONOS.
1116
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Posted - 2013.03.31 23:24:00 -
[2] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS.
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Zekain Kade
BetaMax. CRONOS.
1116
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Posted - 2013.03.31 23:33:00 -
[3] - Quote
Delanus Turgias wrote:Zekain Kade wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS. Who are you to make that decision? Do you have any idea the kind of work that would be required for BF3 style artillery? You'd need a whole new UI, a new method for targeting (because reticules wouldn't work for targets that aren't in LOS), and essentially a buttload more work. And really, if you think gravity would affect EvE artillery, you seem to be ignoring the fact that they have LASERS. If they can make lasers, they can make an arty shell with next to no drop on it. And yet, rail guns, and massdriver slugs are all affected by gravity/ bullet drop off.
We have lasers in real life too, they just aren't as deadly as the ones we use in game.
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Zekain Kade
BetaMax. CRONOS.
1116
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Posted - 2013.03.31 23:47:00 -
[4] - Quote
Delanus Turgias wrote:Zekain Kade wrote:Delanus Turgias wrote:Zekain Kade wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS. Who are you to make that decision? Do you have any idea the kind of work that would be required for BF3 style artillery? You'd need a whole new UI, a new method for targeting (because reticules wouldn't work for targets that aren't in LOS), and essentially a buttload more work. And really, if you think gravity would affect EvE artillery, you seem to be ignoring the fact that they have LASERS. If they can make lasers, they can make an arty shell with next to no drop on it. And yet, rail guns, and massdriver slugs are all affected by gravity/ bullet drop off. We have lasers in real life too, they just aren't as deadly as the ones we use in game. Rails in dust are not at all affected by gravity. They have travel time, yes. but still. And to you guys talking about physics, refer to the earlier thread about how the railguns in game can't possibly be 80GJ. But nevertheless, the work required would be insane to have the kind of range you want. You'd need a brand new UI unless you simply want to not aim at targets outside of LOS. So what. CCP sprinkled some uneeded lore on the rail guns. That really isn't a big deal. Railguns were once affected by bullet drop off, or gravity in the earlier builds.
Get off your EVE high horse. You're fighting a plane, that planet has gravity. Artillery weapons are going to be affected by it, just like their life bros, the massdrivers. The only thing they need is a longer life span while traveling through the map. Having another rail gun like turret in this game would be redundant. The rail gun we have now can kill pretty much anything. We don't need another "type" of rail gun.
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