0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
178
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Posted - 2013.04.02 17:19:00 -
[1] - Quote
+1 to Joseph
Joseph Ridgeson wrote:Damage Control Unit is extra resistances on a 30 second active / 30 seconds cooldown time.
I agree with everything you said except the DCU :P. The mod stacking penalties give you reduced effectiveness for mods activated after the first, so if you have two armor hardeners and use the DCU regularly, you'll end up with less EHP than you would by not using that slot at all. (Thanks Caeli for testing ^.^) The DCU would be useful if CCP removed the stacking penalty for it: ie make it so it's different from the armor hardeners.
I started with shield tanking, so I can deck out my armor tanks with the best shield mods possible (reduced CPU for everything ftw). I'm not sure how effective that will be, but right now I only have 1 point in armor plates, 1 in armor rep, and the hardeners, so the shields are helpful for me. I need to use a PG mod because I don't have the points in armor plates, but once I get better armor skills the shield stuff may not be that great anymore.
I am absolutely *stunned* by how much more damage my armor HAV can tank over my shield HAV. And this comparison is Sagaris with 7mil SP in maxxing my shield tank skills vs Madrugar with L1 of the armor skills. It's crazy! I was with someone else and he was in a Sagaris- call went out "forge! forge!" (even just one MLT forge can keep a shield tank scared) but my armor tank just said, "psh, forge, might as well just be an AR LOL!" Yah.
And with 2x hardeners, and 1x hardener active all the time, there's only a small difference between the damage that my Sagaris takes and the Madrugar. The Madrugar can rep armor to full ASAP too, and my Sagaris cannot, so overall the Madrugar is just so much better at tanking it's crazy! I am in awe.
I still <3 my Sagaris just for its high alpha that is a counter to armor tanks, but it's great to have an armor tank on the field too.
My fit (atm) is:
High:
> 1x light shield booster > 1x shield extender (I *just* unlock nitro, but I have yet to use it :3)
Low:
> 15% PG upgrade > level 1 180mm plate > level 1 heavy armor rep > 25% armor hardener > 25% armor hardener
I put an ADV blaster on it and small turrets just for fitting purposes. I have lvl5 large hybrid proficiency, so my ADV blaster does a hefty amount of damage, and I can take out enemy installations with ease.
*WARNING*
I usually like to put "optimal" fits in the training section of forums, but this is most likely NOT an optimal fit for a Madrugar. I just put it in case people were wondered what my Madrugar fit was that gave it higher survivability than my Sagaris. Note that I do have lvl 5 shield control and lvl 5 field mechanics, along with extremely high lvl shield skills.
I'm working on upgrading my armor plate skills to lvl 3, then I'll do armor rep to lvl 3. I'll probably get armor plate skills to lvl five for the PG reduction.
KB/M is almost needed to drive a HAV. The KB just makes it so much faster. The balance is that a controller is much better for infantry, so it's not like KB/M rule over everything. You might see a bunch of people post stuff like "M is always more accurate" or whatever, but just see what the top players use =] Dualshock 3 FTW!
P.S. I found little need for a power plant or nitro when I was armor tanking. As a shield tank, I'm used to driving a vehicle that is a shield HAV for ten seconds, and then a slower but slightly more armored LAV for the rest of the time that can never repair itself.
**The survivability comparison is between my railgun Sagaris and the Madrugar I am currently using. For corp battles, I would still use the setup I have on my Sagaris with a proto blaster. Until I put more SP into armor tanking for better mods and reduced PG cost for armor plates, I sacrifice too much tank to fit the proto blaster. From my calculations about future fitting costs, once I flesh out my basic armor tanking skills the Madrugar with a blaster will outdo the Sagaris.
The difference between a Sagaris and a Surya in terms of Blaster turrets is huge. The Surya gets 20% extra damage to the blaster fit from the marauder skills. For some reason some armor tankers QQ about damage mods on shield tanks being OP, then say that the Surya is UP and not worth the upgrade from Madrugar. Feel free to lol @ them as much as possible =] |