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Solomon Malcolm
BurgezzE.T.F Orion Empire
14
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Posted - 2013.03.31 00:06:00 -
[1] - Quote
This is not a serious topic so don't take it seriously. But i want to know, has anyone Maxed out their sprinting speed and equipped proto sprint modules?
It's been bugging me and i have to know how fast you go. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1832
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Posted - 2013.03.31 00:16:00 -
[2] - Quote
At least 10.14m/s with a scout vk.1 fitted with three complex kinetic catalyzers. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
115
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Posted - 2013.03.31 00:22:00 -
[3] - Quote
That's basically Usain Bolt average speed over longer than 100m. Not bad at all. |
Knight SoIaire
Better Hide R Die
103
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Posted - 2013.03.31 00:26:00 -
[4] - Quote
More importantly, how fast can you get a Heavy to go?
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KalOfTheRathi
Talon Strike Force LTD
288
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Posted - 2013.03.31 00:30:00 -
[5] - Quote
Knight SoIaire wrote:More importantly, how fast can you get a Heavy to go? That depends on what modules you put in the LAV.
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1835
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Posted - 2013.03.31 00:32:00 -
[6] - Quote
Knight SoIaire wrote:More importantly, how fast can you get a Heavy to go?
How fast can a three-legged cow swim through molasses? |
John Dozzzer
The Shadow Cavalry Mercenaries
0
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Posted - 2013.03.31 00:41:00 -
[7] - Quote
Maken Tosch wrote:Knight SoIaire wrote:More importantly, how fast can you get a Heavy to go? How fast can a three-legged cow swim through molasses?
Lol |
Sgt Kirk
SyNergy Gaming
516
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Posted - 2013.03.31 01:08:00 -
[8] - Quote
Better question is how fast can a MCC go? |
OgTheEnigma
Seraphim Initiative. CRONOS.
96
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Posted - 2013.03.31 01:14:00 -
[9] - Quote
I'm curious about how fast a proto logi could go with 4 kinetics equipped. |
Calamity Jane II
Royal Uhlans Amarr Empire
55
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Posted - 2013.03.31 01:23:00 -
[10] - Quote
8.66 m/s with 2 reds (12%) and one green (100% regen &stamina) on vk 0 assault along with one pg module. it might fit 3 reds but id never be able to see how fast 4 red stims would make an assault go. Way too much pg consumption. ill post back o how fast 3 lvl 5's make a vk0 go. |
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Calamity Jane II
Royal Uhlans Amarr Empire
55
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Posted - 2013.03.31 01:31:00 -
[11] - Quote
4 complex's on vk0 9.56m/s and 14 pg to spare. you might be able to create an abomination out of it but nothing will fit in the high slots, grenades or equipment slots after you do so. if you have 3 complex's you get 9.25 m/s with 30 odd pg to spare and an extra low slot that you can do a lvl 5 green stim or pg module. that seems more viable to me. any way this is just for assault suit. good luck! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1839
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Posted - 2013.03.31 02:49:00 -
[12] - Quote
Calamity Jane II wrote:4 complex's on vk0 9.56m/s and 14 pg to spare. you might be able to create an abomination out of it but nothing will fit in the high slots, grenades or equipment slots after you do so. if you have 3 complex's you get 9.25 m/s with 30 odd pg to spare and an extra low slot that you can do a lvl 5 green stim or pg module. that seems more viable to me. any way this is just for assault suit. good luck!
That's about a little less than the current fastest scout. Keep in mind we haven't seen the specialists yet. |
Winscar Shinobi
Better Hide R Die
122
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Posted - 2013.03.31 02:53:00 -
[13] - Quote
Gotta check on a VK.1 logi fastest non-scout suit. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
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Posted - 2013.03.31 03:03:00 -
[14] - Quote
You can use the Dust Fitting Tool here to figure out: https://forums.dust514.com/default.aspx?g=posts&t=66531&find=unread
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King Kobrah
SyNergy Gaming
128
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Posted - 2013.03.31 03:07:00 -
[15] - Quote
I believe max scout is something like 10.77 and in second place would be VK1 logi at something like 10.2? don't quote me on that but I know they're both under 11 and more than 10 |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
187
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Posted - 2013.03.31 03:09:00 -
[16] - Quote
use this to answer questions https://docs.google.com/spreadsheet/ccc?key=0AuHErqRPiGe4dDgxMjBUNlh1aVdEc3pKOUFjSWZnRmc#gid=32 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1839
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Posted - 2013.03.31 03:10:00 -
[17] - Quote
King Kobrah wrote:I believe max scout is something like 10.77 and in second place would be VK1 logi at something like 10.2? don't quote me on that but I know they're both under 11 and more than 10
So assuming you're correct, that effectively puts the assault on third place. So much for the assault doing everything better than the scout. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
87
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Posted - 2013.03.31 03:24:00 -
[18] - Quote
Sgt Kirk wrote:Better question is how fast can a MCC go? About 24 Meters per second, If my guess based on skirmish 1.0 is correct. |
Garrett Blacknova
Codex Troopers
2253
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Posted - 2013.03.31 03:55:00 -
[19] - Quote
Maken Tosch wrote:King Kobrah wrote:I believe max scout is something like 10.77 and in second place would be VK1 logi at something like 10.2? don't quote me on that but I know they're both under 11 and more than 10 So assuming you're correct, that effectively puts the assault on third place. So much for the assault doing everything better than the scout. Scan Radius.
Scout: 45m Logi: 15m Assault: 15m Heavy: 15m
You're telling me an Assault can literally triple its Scan Radius? Logis can buf their range higher than Assaults, and Scouts can stay ahead of both WITHOUT upgrading.
Scan Precision. (keep in mind that lower is better here)
Scout: 45 Logi: 50 Assault: 55 Heavy: 65
Pretty sure the Assault is coming 3rd in that race too. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1841
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Posted - 2013.03.31 04:02:00 -
[20] - Quote
Garrett Blacknova wrote:Maken Tosch wrote:King Kobrah wrote:I believe max scout is something like 10.77 and in second place would be VK1 logi at something like 10.2? don't quote me on that but I know they're both under 11 and more than 10 So assuming you're correct, that effectively puts the assault on third place. So much for the assault doing everything better than the scout. Scan Radius. Scout: 45m Logi: 15m Assault: 15m Heavy: 15m You're telling me an Assault can literally triple its Scan Radius? Logis can buf their range higher than Assaults, and Scouts can stay ahead of both WITHOUT upgrading. Scan Precision. (keep in mind that lower is better here) Scout: 45 Logi: 50 Assault: 55 Heavy: 65 Pretty sure the Assault is coming 3rd in that race too.
Keep in mind that CPU, PG, and fitting layout plays a factor into this race. I suggest using the DUST Fitting Tool to confirm. |
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
29
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Posted - 2013.03.31 04:57:00 -
[21] - Quote
Sgt Kirk wrote:Better question is how fast can a MCC go? Well, few months ago, it usually took 24 minutes to cross Line harvest. |
Garrett Blacknova
Codex Troopers
2256
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Posted - 2013.03.31 05:20:00 -
[22] - Quote
Maken Tosch wrote:Garrett Blacknova wrote:Maken Tosch wrote:King Kobrah wrote:I believe max scout is something like 10.77 and in second place would be VK1 logi at something like 10.2? don't quote me on that but I know they're both under 11 and more than 10 So assuming you're correct, that effectively puts the assault on third place. So much for the assault doing everything better than the scout. Scan Radius. Scout: 45m Logi: 15m Assault: 15m Heavy: 15m You're telling me an Assault can literally triple its Scan Radius? Logis can buf their range higher than Assaults, and Scouts can stay ahead of both WITHOUT upgrading. Scan Precision. (keep in mind that lower is better here) Scout: 45 Logi: 50 Assault: 55 Heavy: 65 Pretty sure the Assault is coming 3rd in that race too. Keep in mind that CPU, PG, and fitting layout plays a factor into this race. I suggest using the DUST Fitting Tool to confirm. For Scan Radius, an Assault would need more mods than they have slots to fit them, just to match the baseline stats of the Scout without considering the Scout's ability to fit its own mods. And while I haven't run the numbers precisely, I'm about 80% sure the Assault can't catch up on Precision, and regardless, it falls behind the Logi at least. |
Synner Zerg
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
22
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Posted - 2013.03.31 05:24:00 -
[23] - Quote
Icy Xenosmilus wrote:Sgt Kirk wrote:Better question is how fast can a MCC go? Well, few months ago, it usually took 24 minutes to cross Line harvest.
MCCs can move?? |
Sgt Kirk
SyNergy Gaming
519
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Posted - 2013.04.01 20:35:00 -
[24] - Quote
Icy Xenosmilus wrote:Sgt Kirk wrote:Better question is how fast can a MCC go? Well, few months ago, it usually took 24 minutes to cross Line harvest. oh yeah I remember that, I can't help but to think that they have to be able to move faster than that. |
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