LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
5
|
Posted - 2013.03.31 17:20:00 -
[1] - Quote
@Fighting If people cannot even get out of the redline by ground such as ground vehicle or by foot. How would it be expected for them to get out of the redline ? Per se they can call in a dropship and have it blow by an orbital strike behind the redline or they can pilot it and get it blown. Thus at some point the monetary lost accounted for suits and vehicles is greater than the rewards for finishing the match, which will only act as a disincentive to play the game mode.
@MCC If players do not have any incentive to even get out of the MCC because they are getting stomped at the redline, then if you take away the MCC they will not even attempt to play the game mode because of the marginal cost and the opportunity cost involved in playing such game mode, when they can just go play another game mode earn more profits on a time base ratio and stand a chance to fight back.
@Ground Spawn Orbital Strikes behind the red line on the new teamGÇÖs spawn just leads to people quitting, now if you take the MCC away they spawn on the ground but letGÇÖs say they are protected on the ground against orbitals by some structure. As soon as a group starts moving by ground they would get an orbital called on top of their heads and then they will just afk or quit. Some maps allow you to get a high enough high ground and snipe people at their spawn in the ground/
@Magish-like-ideas It will also apply to each time you cross or step in the redline you die, with no countdown to go back to a GÇ£good positionGÇ¥. Personally the possibility to even cross the redline is already good.
@Conclusion It will only kill a game mode that people already hate to play due to being pubstomped all the time. The rewards on skirmish have to be greater than the rewards in other game modes that go faster because of the time it is spent, the resources lost and the effort. As of now the rewards are very comparable to other game modes which makes it not worth playing.
There are more important issues that should be addressed, in order to have an efficient team play: -Team balancing -Squad creation and player cooperation -Game communications should be activated by default, so that new players at least can hear. -Time in game reward system has to go, base everything on efforts -Player removal system or vote to kick unavailable
Something has to be done but this is clearly not the right answer. |