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Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
63
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Posted - 2013.03.31 16:59:00 -
[1] - Quote
I have to agree with Beni Rabbit, holding all the objectives should increase damage by an extra null cannon.
Why?
I think this would add consequence to a commander's choices- do you try to dominate all the objectives or do you just hold the majority of them? This would prevent long drawn out, artificial battles, which are just a snore. To me, that's the most realistic fix.
My dream fix? You want to know about that? How about this?
I would want no red line at all. I'd want a completely open battlefield with a an actual mobile command center! Players could pilot this ship and move the spawn, but the closer they go to null cannons or objectives the more damage they'd take. I'd also want turrets and multiple docking bays, think of a garage in the MCC that you can spawn dropships and fighters out of directly. There could also be an option to spawn ground vehicles directly out of the MCC and they'd be lowered via inertial dampening.
Now, this is all just ideas and I'm not sure it'd work, but I think it'd make gameplay a bit more interesting and allow players to do things besides run towards objectives, get murdered, and give up. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
63
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Posted - 2013.03.31 17:57:00 -
[2] - Quote
This isn't about player filtering, match making, hit detection, sniping, lag, AFK SP farming, it's about the red line!
All the red line accomplishes is mitigate the severity of losses suffered by losing teams by preventing spawn camping and bore dominating teams! And you know what? I accept that CCP won't get rid of the red line so it can pamper it's players and their fear of loss... Wouldn't you rather have such matches over with quickly though?
If a team is dominating, they should just just win. I would HATE to play a game of chess and be dominated for 20 minutes by a pro just because of a red line on the board game, that would be boring!
I think implementing the ideas I've proposed would go a long way towards making the game more engaging- not to mention more consequential like eve, boost the meta-gaming aspect, not to mention more "REALISTIC" and "IMMERSIVE" like so many players demand the game to be. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
63
|
Posted - 2013.03.31 18:02:00 -
[3] - Quote
Also- if anything, fixing such issues may actually help alleviate SP farming!
If a team is redlined because of SP farmers, guess what... The match is over sooner! You lost! Time to move on!
You aren't obligated to die over for as long in a ****** match against a stacked team because of a redline... Not to mention, in some situations, the enemy can kill SP farmers. Not to mention, good players can move onto a different match and not beat on the same players for as long, while bad players can move on and learn more quickly!
Just think about it. |
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