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Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
WarRavens
1129
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Posted - 2013.03.29 19:43:00 -
[1] - Quote
Anyone know if they've even said anything about this yet? Been searching for it on the Feedback/Bug weekly updates and haven't found anything. Have to say, going to leave a bad taste in my mouth if they haven't fixed it by Uprising's release. |
Buster Friently
Rosen Association
228
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Posted - 2013.03.29 19:47:00 -
[2] - Quote
Aeon Amadi wrote:Anyone know if they've even said anything about this yet? Been searching for it on the Feedback/Bug weekly updates and haven't found anything. Have to say, going to leave a bad taste in my mouth if they haven't fixed it by Uprising's release.
What needs to be fixed?
Also, they have commented. They've said there is a known display issue in the fittings screen.
Anything beyond that is a guess. |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
180
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Posted - 2013.03.29 19:48:00 -
[3] - Quote
Well has anyone legitly confirmed with proof that they are broken?
If so then yes they need to be fixed. |
Bendtner92
Imperfects Negative-Feedback
458
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Posted - 2013.03.29 19:52:00 -
[4] - Quote
As Buster Friently said they said it's a display bug.
Wolfman said this on IRC just today. |
Buster Friently
Rosen Association
228
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Posted - 2013.03.29 19:52:00 -
[5] - Quote
N1ck Comeau wrote:Well has anyone legitly confirmed with proof that they are broken?
If so then yes they need to be fixed.
Not to my knowledge, but I await being corrected.
It seems everyone just assumes they are based on the fittings screen. I'd like to take this time to point out, again, that even if they work exactly as shown in the fittings screen (which I doubt) shield extenders are still better in nearly every case. |
Laheon
Osmon Surveillance Caldari State
319
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Posted - 2013.03.29 20:12:00 -
[6] - Quote
They display wrongly in the fittings screen. As in, the stats are calculated incorrectly. The correct mathematics can be found here.
Edit: Just for clarity, the mathematics actually used in game are correct, as in they follow the mathematics in the above link. |
Rifter7
Improvise.
162
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Posted - 2013.03.29 20:12:00 -
[7] - Quote
no.. something is wrong. i died and it's the games fault. nerf something ccp, i'm dieing. |
Buster Friently
Rosen Association
228
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Posted - 2013.03.29 20:16:00 -
[8] - Quote
Rifter7 wrote:no.. something is wrong. i died and it's the games fault. nerf something ccp, i'm dieing.
I think they should nerf spawning then. That will surely reduce dieing.
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Judy Maat
Rebelles A Quebec Orion Empire
10
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Posted - 2013.03.29 20:20:00 -
[9] - Quote
For example, if a player were to add a module that boosted their weapon damage by 10%, then a second identical module, the second module would only add about 8.7% instead of the full 10%. The total increase would be 18.7% more damage instead of the expected 20%. |
Bendtner92
Imperfects Negative-Feedback
458
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Posted - 2013.03.29 20:24:00 -
[10] - Quote
Judy Maat wrote:For example, if a player were to add a module that boosted their weapon damage by 10%, then a second identical module, the second module would only add about 8.7% instead of the full 10%. The total increase would be 18.7% more damage instead of the expected 20%. Not entirely true.
You're right that the second damage mod would be 8.7%, but they are multiplied so it would be 19.6% instead of 18.7%.
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Laheon
Osmon Surveillance Caldari State
319
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Posted - 2013.03.29 20:26:00 -
[11] - Quote
Bendtner92 wrote: Not entirely true.
You're right that the second damage mod would be 8.7%, but they are multiplied so it would be 19.6% instead of 18.7%.
QFT. Modifiers are multiplied together rather than added. |
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