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Paladin Sas
Veldspar Incorporated The Big Dirty
6
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Posted - 2013.03.29 03:26:00 -
[1] - Quote
the slot layout could work like EVE's Rig slots, i have 4 slots in mind
- Barrel - short barrel: faster ROF, reduced accuracy - long barrel: slower ROF, increased accuracy - laser sight: marginally increased accuracy - plasma recycler: chance to cause a shot to not consume ammo (non-projectile weapons) - heat sinks: reduced heat buildup, reduced damage
- Under Barrel - underslung shotgun: exactly what the name implies (tiny ammo supply) - Grenade launcher: (work with me on this) launches your currently equiped grenades allowing further range, disallows cooking the grenade for obvious reasons. - bayonette: increased melee damage - taser: brief stun - grip: reduced recoil - cutting torch: increased hack speed (maybe something other than a torch, data spike?)
- Sight - oh so many things to put here, but you get the idea
- Mag - double mag: 25% reduced mag capacity, increased reload speed (rough numbers to give an idea) - extended mag: increased mag size, slower reload - solid state ammo: reduced shield damage, increased armor damage - EM rounds: increased shield damage, reduced armor damage - extra mags: increased max ammo capacity (i can never seem to carry around enough AR ammo, even with capacity upgraded as is ) - overcharged rounds: more damage overall, increases signature when firing
as for the skills required to use these weapons, make a skill for each attachment slot with higher teir attachments requiring higher level skills, also, make every attachment cost a bit of CPU and PG so you cant juts load up, itll cost ya. and maybe put the slots on the dropsuit fit, that way, you have to choose between upgrading your primary, sidearm, or a little of both. (IE. only one barrel attachment, gotta choose between a light weapon or sidearm attach, cant have both). This should also help with ease of programming and simplification in fitting. lemme know what you guys think, and please be kind :) |
Paladin Sas
Veldspar Incorporated The Big Dirty
6
|
Posted - 2013.03.29 03:57:00 -
[2] - Quote
agreed, sry my post was a bit rough, obviously, different types of weapons would have different attachment available, i just thought my way of fitting would help keep it from becoming to complicated. i also like the slot numbers youve put up. i just want to try and avoid "fitting within fitting" where you have to fit your suit, then fit each weapon. which is why i suggested placing the attachment slots on the suit fit.
any thoughts on making attachments require CPU/PG, and are there any particular attachments that stand out?
- point of note, i think CPU/PG requirements should be counted from the suits fitting pool so we're not giving each weapon its own supply of CPU/PG pool that attachments would pull from. |
Paladin Sas
Veldspar Incorporated The Big Dirty
6
|
Posted - 2013.03.29 04:08:00 -
[3] - Quote
Iron Wolf Saber wrote:I think guns should have a 'calibration' score to it.
And guns could have a tinkers variant.
Meanwhile I think the individual attachments may or should have their own costs or penalties as their cost. That can range form weapon to suit performance.
Lets talk skills though!
OOO skills well, i would thing one would have a skill per slot, unlocking more powerful attachments within that [weapon size> attachment slot] (IE. Light Weapon Underbarrel operation 1-5)
the operation skill "might" also reduce the fitting requirement of that slots attachments by percentage if using CPU/PG, or a set amount if using calibration
the profiency skill (if there is one) might reduce the negative side effects of that slots attachments |
Paladin Sas
Veldspar Incorporated The Big Dirty
6
|
Posted - 2013.03.29 04:13:00 -
[4] - Quote
another thought entirely.... what if (im sorry if im making programmers cringe here) we could have a weapon variant within each weapon class that was built in a similar fashion to EVEs Tech3 cruisers. where we have different components to choose from and you put the parts together to create your gun.
(IE. Mag, Barrel, Sight, Stock, Body) were all the variants of each body type behave alittle differently creating different gun opportunities |
Paladin Sas
Veldspar Incorporated The Big Dirty
7
|
Posted - 2013.03.29 04:40:00 -
[5] - Quote
Goric Rumis wrote:I like it! However, remember that it took years for this level of customization to appear in EVE. I'm okay with starting out with cosmetic customization (sights) and expanding from there.
i know, just saying, if CCP likes it, might end up on the to do list :) |
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