slypie11 wrote:
You just gave me a great idea. Why not let defending districts get reinforcements from other districts. This would encourage expanding your empire, and huge multi front offensives to lock down as many districts as possible and destroy lots of clones
It would make sense that a corp succesfully defending a district can add reinforcement from another district they own. But that doesnt solve the problem of Corp A with multiple districts vs Corp B with its only district it just manage to get. No reinforcement can come from another district in that case for Corp B.
Sextus Hardcock wrote:Just to add some perspective here. Every concern about it being in favour of attacking can benefit the defender. Instead of sitting back and being attacked, you have to proactively defend yourself by attacking districts your opponent has, which he will be using to reinforce himself with. Attacking must be more rewarding than defending, otherwise the system will be gamed, and everyone will just sit around making money.
A corp sitting back and only defending isnt something we would see much imo. For the sole reason that corps will probably seek action. And also because attacking, even when not defeating the opponents district can get you money through loot and biomass reward. If using 150 clones can earn you more than selling them to Genolution, then there aint no problem of people sitting around.
What i'm focusing on here is the fact that a defender winning should get its defense back to a decent level. IF an attacker wins two fights in a row, it's enough to take the district in any case. Unless the defending district has a cargo hub, you then need to win 3 times in a row. And even then, if attacker wins twice, and loses twice, defender will still be in a critical situation as it will only recover 150 clones thanks to those 2 wins
(still thinking that no attackers will use more than 150 clones to attack on a regular basis) which only compensates for 1 loss. And that doesnt make up for the lost clones in the two fights they won... In the mean time, the attacker will have plenty clones replenished and will keep pounding..
Just to be clear, i'm not saying defending should be easy. I'm just saying that a defender that prevents being defeated twice in a row shouldnt lose its district through some kind of wear off effect. And the current mecanics clearly shows that's gonna be the case. Even a single defeat puts the defender in a very harsh situation compared to the attacker.
Also, you mention that for multi-district corp, it will make corps defend by attacking. Yeah it will, but the result may very well end in a never ending district exchange.
Suggestion : If the point is to make attacking more interesting ISK wise, then make it so that defenders ISK bonus through biomass is only about half the biomass, the rest being turned into reinforcement clones.
Example: fight with 200 clones destroyed.
=> 100 Biomass turned into ISK for player bounty : 5 Millions. 310 K ISK per player.
=> 100 biomass turned into reinforcement clones with a 50% loss : 50 Clones.
With the reinforcement the defender gets next RT, it's either 150 clones replenished with a PF, which compensates a lost fight. With a CH or other, it's "only" 125 but is enough imo to allow defenders a break.
That solution insures defenders to get clones out of a won battle just like attackers, no matter how many clones were used to attack. Also, it makes attacking more interesting than defending regarding individual bounty. And a successfull attacker will still manage to win the district.