Brasidas Kriegen
The Southern Legion
2
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Posted - 2013.03.29 14:29:00 -
[1] - Quote
Speaking of more OB strikes, although it would probably be worth leaving it as normal at first PC is definitely where the requirements for strikes should be reduced to make them potentially more frequent (at least for strikes from EVE players). If it were easier to get strikes from EVE players it can/will encourage space combat as EVE players vie for position in orbit. Increased frequency of the strikes will help increase kill count, pushing the risk of running out of clones up etc etc.
Although I don't agree with the idea of having specific game types focused on 'stealing' or 'capturing', variation in game types, or a return to a Skirmish 1.0 style gameplay would spice things up. That style of match could seem to put an emphasis on one side or the other, but my experience in those games was that it could easily go both ways. Though for most of that period I was running solo so I don't know how bringing in organised teams would affect that game mode. It does, however, allow for a 'initial assault' phase, followed by a 'assaulting the facility' phase, and finally a 'capturing the facility' phase. Each of these different phases would also have different terrain and objectives, just like in the early skirmish matches. This can force corporations to bring a bit more diversity to the field, so you don't see a focus on a very specific style of gameplay (eg HAV, sniping etc) guaranteeing a victory. If the idea of stealing clones was only possible with the accomplishment of a certain objective then this game mode could see that happen - at a certain point in each of the phases certain objectives being met could affect the clones the victor walks away with.
Two MCCs could still exist in a Skirmish 1.0 style environment, with a similar null cannon situation as the current one. The stages could work as they do at the moment with a few points to capture, and then if the attacker holds them for a certain amount of time it moves on. Or, the initial two stages serve more like a mini ambush where the attacker has objectives to take in order to progress, the defender must hold them off and cause as much damage as possible until arriving at the final 'capturing the facility' phase where it would revert to a typical skirmish with null cannons, except here is the possibility of adding an extra capturable point that would be related to the stealing of clones. This would mean that if a defender is losing they can decide to try to at least reduce the 'winnings' of the attacker by holding this. The attacking side would have to choose between ensuring victory (if they are relying upon MCC destruction) by holding the Null Cannons, or risking a weaker hold on the point to take it all.
I do agree that stealing clones would create an incentive to attack other than simply conquest etc, and I think incorporating it into the gameplay allows for that 'what is their mission' aspect; if you wish to conquer the facility and are able to do so, then the stealing clones aspect won't be a significant concern.
TL;DR - More Orbitals, Skirmish 1.0 style PC, stealing clones an objective in a match, rather than just a by-product. |