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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Captain-Awesome
Internal Error. Negative-Feedback
369
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Posted - 2013.03.29 10:36:00 -
[1] - Quote
lots of mistakes in that video that can only be realised in hindsight, good match though :) that should gunner should have dropped behind those guys on the stairs on A so many times! |
Captain-Awesome
Internal Error. Negative-Feedback
369
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Posted - 2013.03.29 11:23:00 -
[2] - Quote
Geth Massredux wrote:A lot of the good players left unreal, and I dont think Unreal had their best players in that match. The score at the end proves it all. But nice match though.. And Eclipse went negative----- damn
I don't think that's a valid excuse for losing, they lost to a better team. I thought they had a nice thing going on the pipes but they wasn't very effective with that plan. they should have had lasers on the pipes, instead they had assault riffles which is a bad tactic. AR is good at range but those pipes are built for support. They were making good pushes for A but they kept pushing 1 flight of stairs and it became very predictable very fast. only 4 times did I see someone use the other flight of stairs on A, and even then was easily handled by the shotgun. if it was a HMG I don't think A would have been held for so long.
I think after unreal got off the pipes, they didn't have any sort of plan (For A) and were just trying to get them with numbers on a very narrow stairwell with pfb on top with nades.
poor display of nade use though, throwing nades when you couldn't see a marker. That cost the camera man a few times. |
Captain-Awesome
Internal Error. Negative-Feedback
369
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Posted - 2013.03.29 11:25:00 -
[3] - Quote
duplicate |
Captain-Awesome
Internal Error. Negative-Feedback
370
|
Posted - 2013.03.29 15:20:00 -
[4] - Quote
Jaiden Longshot wrote:Sontie wrote:I saw a LOT of solo running on the PFBHz side while Unreal made more use of concerted pushes and team tactics. I think the bunnies, being such strong individual killers, have developed bad habits on squad level tactics.
On that map, the team that takes B takes the win. It's very easy to overwatch C from B, while A has relatively low strategic value.
All in all, I'm impressed with Unreal. We all know PFBHz are world class. By doing so well against them, Unreal showed that they too are a strong corp.
Now, when corp battles are expanded, team and squad level tactics will become much more important. Then we will have to find out all over again who are the best corps and who just has good gun game. Always nice to see a ex PFBHz trial and forum warrior passing judgement based on a video. If you are so confidant in our lack of tactics why don't you teach us a lesson and put some ISK on the line while you're at it?
all objectives have their weakness. saying 1 is harder to get than the other is nonsense so don't listen to him. hindsight always shows holes. |
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