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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
15
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Posted - 2013.03.31 13:48:00 -
[1] - Quote
SoTa PoP wrote:Garrett Blacknova wrote:Chojine Dentetsu wrote:I think a good idea would be to implement a countdown timer not unlike the red zone timer.
20 seconds is all you need to leave the MCC, I mean, CCP could even changed it to 60 seconds if it was that much of an issue.
The red zone timer signifies you are out of the allocated combat zone, staying in the MCC is exactly the same as this, so a timer makes perfect sense to me.
No need to grenade afk people in the MCC, no need to have an option to kick them, just take away the ability to afk in the MCC.
Simples! This is brilliant. +1. accept it doesn't solve the problem. MCC camping is just the safest - not the only way. Game really should boot for not receiving WP after a certain time.
So if one goes around hacking cannons, dying miserably without killing anyone, and loosing the hack before it completes, and so, no WP, one should be kicked of the game?
If a logi can-¦t find people to heal or revive in a certain ammount of time?
If a sniper can-¦t instakill people in a certain ammount of time?
Do you think this is fair?
Right now the battles are meaningless. When the Planetary conquest is in place, the social groups will find their way of controling participation. Right now, it-¦s just an SP fest until something meaningful arrive. Relax, enjoy, and play the same map over and over again in a way that doesn-¦t affect the soontobe persistent world.
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
15
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Posted - 2013.03.31 15:41:00 -
[2] - Quote
sharted pantaloon wrote:LOL!
0/0 5259SP, 270K isk, 5 Thales sniper rifles, 575 war points. 1st on the team board. Followed next match by 0/0 4591SP, 185k isk, 235WP, 5 creodrone breach AR, 5th on board.
Never left the MCC.
No, nothing broken with this system at all...
Again, for now, it-¦s meaningless.
When the mechanics tha require social gathering are implemented, if someone isn-¦t doing anything, they-¦ll be shot and killed by their own corpmates, than removed from the corporation.
Social pressure > Any game mechanic
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Natu Nobilis
Tronhadar Free Guard Minmatar Republic
15
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Posted - 2013.03.31 15:56:00 -
[3] - Quote
BlG MAMA wrote:The problem is the system. Doing nothing and still getting SP and ISK. If people dont want to participate in combat you cant stop them. They would go and hide and all that because they still get rewards. Now if rewards are given only to those who do something in the match (killing/hacking) as soon as one team is on the losing side people would disconnect most likely and the match would end and the winning team would only get few points and wasted time. Its a double edge sword ala Damocles with this "AFK farming" thing. Its just human nature. What is made by man can be undone by man. The only thing you can do if you are on the winning team is let them sit in the MCC and enjoy your victory and if you are on the losing team,well bad luck try again , at least you still get some points.
Define "reward"
If one is a dropship pilot taking people from here to there, facilitating them to hack objectives, win the match and conquer a district, should everyone (his corp, his alliance) get points while he doesn-¦t get any ?
If one is a commander, leading the team, calling the shots, monitoring the field activity, should he be the only one without rewards ?
Any system can be abused, and the old fashioned way of disencouraging people of abusing systems, is to remove them from the system itself. Pub matches are just a bunch of nobodies together, corp matches and planetary conquer wil lbe the limiting factor of parasitic behaviour. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
15
|
Posted - 2013.03.31 16:07:00 -
[4] - Quote
BlG MAMA wrote:Natu Nobilis wrote:BlG MAMA wrote:The problem is the system. Doing nothing and still getting SP and ISK. If people dont want to participate in combat you cant stop them. They would go and hide and all that because they still get rewards. Now if rewards are given only to those who do something in the match (killing/hacking) as soon as one team is on the losing side people would disconnect most likely and the match would end and the winning team would only get few points and wasted time. Its a double edge sword ala Damocles with this "AFK farming" thing. Its just human nature. What is made by man can be undone by man. The only thing you can do if you are on the winning team is let them sit in the MCC and enjoy your victory and if you are on the losing team,well bad luck try again , at least you still get some points. Define "reward" If one is a dropship pilot taking people from here to there, facilitating them to hack objectives, win the match and conquer a district, should everyone (his corp, his alliance) get points while he doesn-¦t get any ? If one is a commander, leading the team, calling the shots, monitoring the field activity, should he be the only one without rewards ? Any system can be abused, and the old fashioned way of disencouraging people of abusing systems, is to remove them from the system itself. Pub matches are just a bunch of nobodies together, corp matches and planetary conquer wil lbe the limiting factor of parasitic behaviour. SP and ISK given at the end of the match for kills and hacks. If you would get SP and ISK ONLY if you kill or hack.
And so, you remove: Pilots Logistics Commanders
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