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Garrett Blacknova
Codex Troopers
2200
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Posted - 2013.03.29 15:45:00 -
[1] - Quote
The Medic Droid wrote:I lose 120,000 isk whenever I die, so I lost 1,080,000 isk from that battle You should probably work on that.
I can lose THREE TANKS and spend less than that with some of my fittings. I have one where I can lose 4 and still be well below that figure. |
Garrett Blacknova
Codex Troopers
2204
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Posted - 2013.03.29 19:55:00 -
[2] - Quote
Chunky Munkey wrote:Sloth9230 wrote:It's so sad seeing people trying to justify their AFKing, almost as sad as seeing people caring about what other people do in game.
But really if you're AFKing then it's not just CCP's fault. The mechanic may be there because of them, but you're the one choosing to exploit it.
I don't care what you do in game, but don't lie to yourself thinking your behavior is justified. The game sucks? Don't play. Don't want to lose out on SP? That's fine, just don't come up with all these other BS excuses. Not sure why you aren't willing to fight people with an SP advantage though, newberries do it all the time, I guess they have more balls then you. Could you post this again so I can like it twice? Use an alt? |
Garrett Blacknova
Codex Troopers
2209
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Posted - 2013.03.29 22:40:00 -
[3] - Quote
The Medic Droid wrote:Garrett Blacknova wrote:The Medic Droid wrote:I lose 120,000 isk whenever I die, so I lost 1,080,000 isk from that battle You should probably work on that. I can lose THREE TANKS and spend less than that with some of my fittings. I have one where I can lose 4 and still be well below that figure. I always use my optimal logistic suit with equipment tailored to my team's survivability (Six Kin Triage Repair Tool, Logistic A-Series, Complex Armor Repair Module, Compact Nanohives, etc); none of which are cheap. I have an extremely competitive personality and I fight every match to win it. My corp and circle of friends are content with the way I've built my medic and the immediate area that I feel needs to be improved, is my own survivability. I wouldn't know about tanks, I'm not a vehicle specialist. However, I am acquainted with a few who run tanks worth upwards of 1.2 million isk. And I don't know a single tank driver who's willing to call in a 1 million+ ISK tank into every single battle regardless of what they're doing.
Part of "winning" in New Eden is about making a profit. Don't use what you can't afford to lose.
Also, a "suboptimal" fitting with a few steps short of your ideal in certain areas will be more of a challenge because of its reduced capabilities, thus improving your skill even more for when you run the "proper" fitting in a more serious battle where you expect a larger reward. Fighting with a handicap makes you rely less on the maxed-out capabilities of your best equipment.
If you're losing an expensive fitting often enough to run at a loss, you're doing it wrong. |
Garrett Blacknova
Codex Troopers
2258
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Posted - 2013.03.31 06:18:00 -
[4] - Quote
General Tiberius1 wrote:i don't have first hand knowledge, but everyone who's trolled on these forums has pissed SOMEONE off SoTa hasn't.
I think I may have a few haters, but he doesn't. |
Garrett Blacknova
Codex Troopers
2265
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Posted - 2013.03.31 10:37:00 -
[5] - Quote
Chojine Dentetsu wrote:I think a good idea would be to implement a countdown timer not unlike the red zone timer.
20 seconds is all you need to leave the MCC, I mean, CCP could even changed it to 60 seconds if it was that much of an issue.
The red zone timer signifies you are out of the allocated combat zone, staying in the MCC is exactly the same as this, so a timer makes perfect sense to me.
No need to grenade afk people in the MCC, no need to have an option to kick them, just take away the ability to afk in the MCC.
Simples! This is brilliant.
+1. |
Garrett Blacknova
Codex Troopers
2265
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Posted - 2013.03.31 10:53:00 -
[6] - Quote
SoTa PoP wrote:Garrett Blacknova wrote:Chojine Dentetsu wrote:I think a good idea would be to implement a countdown timer not unlike the red zone timer.
20 seconds is all you need to leave the MCC, I mean, CCP could even changed it to 60 seconds if it was that much of an issue.
The red zone timer signifies you are out of the allocated combat zone, staying in the MCC is exactly the same as this, so a timer makes perfect sense to me.
No need to grenade afk people in the MCC, no need to have an option to kick them, just take away the ability to afk in the MCC.
Simples! This is brilliant. +1. accept it doesn't solve the problem. MCC camping is just the safest - not the only way. Game really should boot for not receiving WP after a certain time. All the other options leave you open for something called "getting killed".
When you "get killed" while AFK, you get thrown out and miss out on all the ISK and SP.
Which is why Ambush AFKers are so much fun. |
Garrett Blacknova
Codex Troopers
2270
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Posted - 2013.03.31 13:56:00 -
[7] - Quote
gbghg wrote:Garrett Blacknova wrote:SoTa PoP wrote:Garrett Blacknova wrote:Chojine Dentetsu wrote:I think a good idea would be to implement a countdown timer not unlike the red zone timer.
20 seconds is all you need to leave the MCC, I mean, CCP could even changed it to 60 seconds if it was that much of an issue.
The red zone timer signifies you are out of the allocated combat zone, staying in the MCC is exactly the same as this, so a timer makes perfect sense to me.
No need to grenade afk people in the MCC, no need to have an option to kick them, just take away the ability to afk in the MCC.
Simples! This is brilliant. +1. accept it doesn't solve the problem. MCC camping is just the safest - not the only way. Game really should boot for not receiving WP after a certain time. All the other options leave you open for something called "getting killed". When you "get killed" while AFK, you get thrown out and miss out on all the ISK and SP. Which is why Ambush AFKers are so much fun. yes but if you implemented that fix what would happen to redline snipers? who half the time are using the only decent sniping spots on the map. or what happens if your team gets redlined, what choice would it leave but to charge straight into the other teams guns and make it even harder to break out. You noticed the part where it only includes the MCC, not the entire redline, right? Spawn at ground level in the redzone, no problem. You're on the ground, you're a potential target if someone wants to hunt you down. Spawn in the MCC, you have 20 seconds to jump. NOT 20 seconds to get into combat, or to get out of the redzone. Just to jump out and fall to ground level, where you're vulnerable. |
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