
Thrillhouse Van Houten
DIOS EX.
51
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Posted - 2013.03.29 00:01:00 -
[1] - Quote
I like Cross' math. I would suggest the "+10" be changed to "+V" where "V" is the variant of Flux Grenade being used.
It'd look like this: F[(S + V)/100]=D F is the Flux Grenade's base damage S is the Scan Profile of target V is a numerical factor based on variant level D is the applied damage
Some numbers to square it up.
Lets say a MLT/STD has F=300 and V=0 and we are attacking an unmodified Assault suit 300[(50 + 0)/100] = 150 applied damage (draining most MLT shields if no extenders)
Now an ADV nade has F=500 and v=5 and we are attacking the same guy 500[(50 + 5)/100] = 275 shield damage
Finally, a PRO nade has F=700 and v=10 and we are attacking the same guy 700[(50 + 10)/100] = 420
So lets tinker with the suit a bit.
Our MLT nade, again, vs. a PRO suit with 4 PRO shield extenders and decent scan profile skills. For the sake of easy arguing, lets just say that the skills and shield extender profile penalty nullify. You'd do the same damage. 150 from, what, 512 shields(66*4 plus 250)? Not real great...might need to play with some numbers.
Our PRO nade does 420 to the same suit. I'd say a PRO Flux should either completely drain all infantry shields or DAMN CLOSE.
SO lets modify the V...
Lets say a MLT/STD has F=300 and V=10 and we are attacking an unmodified Assault suit 300[(50 + 10)/100] = 180 applied damage
Now an ADV nade has F=500 and v=20 and we are attacking the same guy 500[(50 + 20)/100] = 350 shield damage
Finally, a PRO nade has F=700 and v=30 and we are attacking the same guy 700[(50 + 30)/100] = 560
There...that may be a little more like it.
Lets say a tank has a profile of...500
700[(500 + 30)/100] = 3710 damage to a HAV. Don't know if that is fair but it looks pretty good to me.
NOW, this whole system comes with a caveat. Cover doesn't apply anymore and Flux' get a AoE buff. That would make them pretty much an EMP for shields. The EM particles effecting shields could and should travel through almost anything.
This would reward skilling Grenades and make the tiers of Flux actually matter, rather than the current system in which the only benefit of higher tiered, more expensive grenades is a marginally expanded AoE. |