Draco Cerberus
Hellstorm Inc League of Infamy
18
|
Posted - 2013.04.12 20:15:00 -
[1] - Quote
RECON BY FIRE wrote:Jathniel wrote:You die when (usually) armor hits 0, not when shields hit 0. Thats not how it works at all. You have "1 hp" in your actual person that also needs to be depleted before you die, it has nothing to do with your armor reaching 0. How can you try to act like you know what would help make this game balanced when you dont even know the basics of it?
You are right. I can run around with 0 armor and nothing but shield HP. This is the situation where a flux nade would probably kill me. I believe that the flux grenades are balanced fine, cover negating the effect can be a blessing for the guy behind it and a curse for the person throwing it. Essentially a flux grenade is a mini emp pulse. I am surprised that they don't scramble a person's HUD or comms in addition to depleting their shields. In my humble opinion, even the low level flux grenades are underpowered, in light of the fact that our suits have a lot more electronic components than just shields.
Basing the damage of a pulse on signature radius seems needlessly over complicated, when a single locus grenade can kill a merc, and takes away the one useful thing about the grenade. Neutralizing the shield still leaves one with their armor so they aren't dead and can still duck and cover and recharge their shields. What the flux does is quite simple, it cancels out shields for a brief period of time, no damage is being done but yes your shields are neutralized. The Flux grenade is a suppression type weapon, not a kill weapon, to slow your enemy or at least take them down to a more reasonable level of hp when going 1v1 with them. Why change something that still doesn't kill you to something that only drains part of the shields away? Have you ever seen a kill feed with Flux Grenade beside it? Also, if you throw a flux at an assault and only neutralize a percentage of their shields then they pop right back up. No 10sec delay just as fast as their recharge rate will let them. Neutralizing all shields allows someone to take advantage of the fact that they have none and wade in guns blazing. The tactical advantage of a flux grenade is linked to the neutralization of shields. If there were no neutralization then there would be no point using them, a Locus grenade would work better. |