semperfi1999 wrote:Despite the fact that there needs to be some obvious adjustments due since the flux nades have once again started to kill people due to a bug/glitch I believe there needs to be some other adjustments done to this grenade.
Frankly this grenade is far too powerful against infantry. You will never have to go beyond the standard gear since the standard flux already does far more dmg to shields than any infantry character could ever have. I think this is a pretty serious balance issue. To be able to clear all sheilds from all infantry for a good 7-10 seconds just by throwing a nade with a large AOE seems to be pretty unbalanced. But to be honest despite this issue I did not have any ideas myself on how to balance this grenade as I believe that it does the correct amount of dmg to shields when going up against a tank......so how do you balance something that is balanced against tanks but OP against infantry.
Well to be honest I didnt come up with the idea so I give full credit to Beers who came up with the idea (based on how similar weapons work in Eve). The game should take into account the profile signature of the enemy in its AOE. Since HAVs have the highest signature profile they should take 100% dmg from the flux nade. However LAVs have a lower sig profile so they should take a percentage less dmg from the flux based on that profile difference. This would become even more apparent when taking infantry into account as infantry profiles are ALOT smaller than the tanks or LAVs meaning that the damage against shields for infantry would be significantly lower than the amount of damage it would do against a tank.
So the troll threads that are sure to come aside......what do you guys think?
Not a bad idea in principle, but as a flux user let me offer some important feedback. If the flux grenade was nerfed to do less than full damage to shields, I doubt I would use it. The reason is that the standard grenade becomes better than the flux pretty easily if either the flux damage is reduced or the flux AOE is reduced, simply because the standard grenade works all the time, and still does half the flux damage, albeit with a smaller radius.
While I like the idea of making higher tier flux grenades more worthwhile, I think a flux nerf without a corresponding regular grenade nerf will just serve to remove the flux from the game.