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Thread Statistics | Show CCP posts - 0 post(s) |
Aderek
HavoK Core
4
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Posted - 2013.03.28 08:17:00 -
[1] - Quote
... because they don't know which bluebery is a triage? What you think about it: merc with naninte will colored by diffrent colour, maybe yellow? Usually i go to die clone and... nothink, he click respawn... because he dont know so in 2 second he may be restored....
p.s. sorry for my english ;) |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
35
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Posted - 2013.03.28 08:23:00 -
[2] - Quote
Sometimes it's just not worth to wait and be downed again and again and again. When spawn point gets compromised by enemy units camping around, reviving teammates becomes waste of time.
If only you could drag your patient to cover... Or send her/him some "don't fly away" signal... [Request] Tractor Beams https://forums.dust514.com/default.aspx?g=posts&m=591618#post591618
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Kray Dytt
THE DOLLARS
37
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Posted - 2013.03.28 08:24:00 -
[3] - Quote
You get a message if someone who can revive you is nearby. Unfortunately, this doesn't mean they will actually revive you if you wait for them :P
Most of the times, if I'm in a safe spot, I'll hit the "ask for help" button and wait a bit. But if I'm in a danger zone, or if I'm completely out of ammo in my HMG suit, or if I doubt anyone will bother to revive, or if I want to be somewhere else, I'll just respawn. |
Aderek
HavoK Core
6
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Posted - 2013.03.28 08:30:00 -
[4] - Quote
Quote: You get a message if someone who can revive you is nearby. Nearby, but you dont know where... when i will see vector of triage, i can get quit decission : wait or resp :) p.s. when i rev... i protect fallen gay with my person ;) |
Kray Dytt
THE DOLLARS
42
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Posted - 2013.03.28 08:40:00 -
[5] - Quote
Aderek wrote:Quote: You get a message if someone who can revive you is nearby. Nearby, but you dont know where... when i will see vector of triage, i can get quit decission : wait or resp :) p.s. when i rev... i protect fallen gay with my person ;)
True, they could add an indicator where he/she is, wouldn't hurt :)
Protecting those you revive is cool, but in a lot of cases futile, unfortunately. Logi's need some kind of "drag to cover" option to get someone out of the line of fire before reviving. |
Disposable Meatbag
Inertial Defense Systems
14
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Posted - 2013.03.28 12:48:00 -
[6] - Quote
I think a lot of new smurfs using starter fits dont even realize they have an injector. As for rezzing under fire,it may be easier to have a "accept revive" option. |
Kray Dytt
THE DOLLARS
44
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Posted - 2013.03.28 13:05:00 -
[7] - Quote
Disposable Meatbag wrote:I think a lot of new smurfs using starter fits dont even realize they have an injector. As for rezzing under fire,it may be easier to have a "accept revive" option.
Good point :P
"accept revive" might work, but it could also prove cumbersome... Plus it might encourage even less players to actually try and revive...
Maybe only allow a revive if asked for (so you can't be revived unless you "called for help")? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
197
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Posted - 2013.03.28 13:21:00 -
[8] - Quote
Someone proposed the last time a thread like this came up that it be less about actually plunging the injector into the fallen ally, and more about tossing them one, so they have the option of reviving themselves. That way they can wait a moment if they want. |
RINON114
B.S.A.A.
76
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Posted - 2013.03.28 15:09:00 -
[9] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Someone proposed the last time a thread like this came up that it be less about actually plunging the injector into the fallen ally, and more about tossing them one, so they have the option of reviving themselves. That way they can wait a moment if they want. Like Brink? I loved the team based buffs and things in that game, shame it didn't work as well as it should have. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
68
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Posted - 2013.03.28 18:53:00 -
[10] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Someone proposed the last time a thread like this came up that it be less about actually plunging the injector into the fallen ally, and more about tossing them one, so they have the option of reviving themselves. That way they can wait a moment if they want.
Or the Planetside 2 "do you want to be revived" dialog that lets u continue to lay there until you push the button, THEN you revive.
If you combine this with the bleedout timer (being visible) and some indication on the minimap on who is the Triage-equipped dude, AND bound a keyboard button to the revive tool (any of the number keys being mappable would be nice, holding middle mouse or caps lock is stupid). |
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Aderek
HavoK Core
8
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Posted - 2013.03.28 20:46:00 -
[11] - Quote
BursegSardaukar wrote:
If you combine this with the bleedout timer (being visible) and some indication on the minimap on who is the Triage-equipped dude, AND bound a keyboard button to the revive tool (any of the number keys being mappable would be nice, holding middle mouse or caps lock is stupid).
Yes, some timer will be nice... I sometimes "cry" to squad, someone run to me... and be one second to late ... |
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