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TheMarkOf22
Internal Error. Negative-Feedback
84
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Posted - 2013.03.28 07:52:00 -
[1] - Quote
Increase turn speeds
Game modes that require players to attack, I.E. Capture the flag, Demolition, Breach.
Breach shotguns should shoot both bullets at the same time
Increase damage and clip size of assault rifle variants like creodron, and all single shot and burst fire weapons
Increase non sprint speed for all dropsuits or add modules that increase non sprint speed
Make war points effect uncapped sp more then time in game, (example: you get 5 sp per war point before cap and 2 sp per second in game before cap)
Allow skirmish games to earn you 2500 sp after cap, to make it worth playing.
Make winning more valuable and rewarding. Increase isk and sp rewards. (example you earn an extra 100k isk for wining and 300 sp for winning after cap)
Allow players to draw on map mesh in war room, to plan out attack strategies and such.
Make grenade indicators visible as soon as the grenade is released from an enemies hand.
Remove all squad commands and make one universal, that is able to be set by just pressing the (o) button
Add more tactical abilities besides precision strikes, radar, jammer, EMP(disables all enemy vehicles)
create multiple exits from the spawn, currently spawn camping is easy because of such great line of sights on wide open spawns.
Fix assault rifle hip fire to ADS recoil bug
Make a CRU piece of equipment that allows for squad spawn, which will promote movement and team work.
Allow users to collect suit color schemes and put them on any suit
Fix frame rate bug which occurs during long sessions
Fix hit boxes which cause players not to take damage when shot at certain angles
Give varying stats to shotguns, currently most of them have the same exact stats with minor cpu/pg differences
Make all clones count in corp matches/planetary conquest, currently you can lose games with clones left alives, clone count should not end the game, the game should end when everyone is dead, especially in corp matches/planetary conquest
Increase kill counts for all game modes, (may need a sp cap increase for it to make sense) this keeps me playing instead of waiting in lobbys or searching for games.
Allow me to delete all messages and friends
Fix friends list so online status reads: online, offline or ingame.
Smooth terrain to allow for easier movement
Add rotation requirement to mass driver, which forces the user to shoot from a certain distance before the grenade will detonate on impact.
Add a skill book that allows for various sights
Add a weapon swap speed skill book that will increase swap speed up to 50%
Sync reload animation with bars, currently the animation ends before the bar fills up.
Increase reload skill book to 5% per level
Make R2 swap user through all equipment
Also allow the user to set his quick swap, for example I hold down r2 to bring up my weapon/equipment menu, then I hit (x) and now when ever I hit r2 It quick swaps me to the item I have select with (x) (socom confrontation did this and it worked well)
Allow me to respec my sp so I can play with other weapons without having to wait a month or play with a significant disadvantage
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Ulysses Knapse
Nuevo Atlas Corporation
149
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Posted - 2013.03.28 08:39:00 -
[2] - Quote
You mean everything you can think of that you think would make it better.
It's not the same thing. |
Kray Dytt
THE DOLLARS
42
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Posted - 2013.03.28 08:41:00 -
[3] - Quote
What a nice list.... |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
244
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Posted - 2013.03.28 08:44:00 -
[4] - Quote
This list, was it written by a monkey? |
Ulysses Knapse
Nuevo Atlas Corporation
149
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Posted - 2013.03.28 08:44:00 -
[5] - Quote
Cat Merc wrote:This list, was it written by a monkey? At least it wasn't written by a cat. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
244
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Posted - 2013.03.28 09:22:00 -
[6] - Quote
Ulysses Knapse wrote:Cat Merc wrote:This list, was it written by a monkey? At least it wasn't written by a cat. Of course, we have paws, this is what happens when cats write stuff: fdsaifdmskfloldfvadvfadfagasdvasvasdasdasdvdsasdvsanothingsadsaisdsaasdhiddenasdsadhere |
Django Quik
R.I.f.t
337
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Posted - 2013.03.28 10:55:00 -
[7] - Quote
And everyone shot down the idea of the 'Dislike' button! |
G Torq
ALTA B2O
118
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Posted - 2013.03.28 12:34:00 -
[8] - Quote
I made it to the first line, and concluded this was going to be useless.... |
RINON114
B.S.A.A.
76
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Posted - 2013.03.28 12:45:00 -
[9] - Quote
There are a few gems in here that could shine with a little polish.
- Make winning have a point: Currently I have found no correlation between getting more or less SP based on anything but leaderboard position. Give players an incentive to win and at least try to recover from being redlined.
- Player strategies: The table in the war room should be used for exactly this. Drawing out strategies and perhaps even prespawning vehicles etc.
- Spawn exit: My personal solution to this is to give players a second of invincibilty when they spawn but are unable to move. This would at least let them see what is happening and stand some chance.
- Clone count: I like the idea of fighting down to the last man, but finding that last man could be incredibly infuriating.
- Friends list: Online = green/ Offline = red
- Mass Driver: Really should have a minimum travel distance because getting point blanked with a grenade launcher is ridiculous.
That's all I think. The bug fixes should obviously be here too but don't require comment. Anyone else agree? |
TheMarkOf22
Internal Error. Negative-Feedback
87
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Posted - 2013.03.28 15:46:00 -
[10] - Quote
Ulysses Knapse wrote:You mean everything you can think of that you think would make it better.
It's not the same thing.
I work professionally as a tester, and almost everything I listed can be considered a bug.
What didn't you like? |
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TheMarkOf22
Internal Error. Negative-Feedback
87
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Posted - 2013.03.28 15:50:00 -
[11] - Quote
Cat Merc wrote:This list, was it written by a monkey?
The Irony coming from a PRO player |
DoomLead
Dead Six Initiative Daringly Inserting Large Dangerous Objects
0
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Posted - 2013.03.28 16:12:00 -
[12] - Quote
Nerf the lasers either make them effective against shields or armor not both because the lasers way to overpowered I know because I use them also give us attachments to the guns plz make the profile dampeners actually make you less visible across the screen not just through buildings |
TheMarkOf22
Internal Error. Negative-Feedback
88
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Posted - 2013.03.28 16:24:00 -
[13] - Quote
DoomLead wrote:Nerf the lasers either make them effective against shields or armor not both because the lasers way to overpowered I know because I use them also give us attachments to the guns plz make the profile dampeners actually make you less visible across the screen not just through buildings
well they are adding stealth, I think lasers will be okay once damage mods are nerfed, or they need to increase how fast it heats up. |
Buster Friently
Rosen Association
218
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Posted - 2013.03.28 17:04:00 -
[14] - Quote
RINON114 wrote:There are a few gems in here that could shine with a little polish.
- Mass Driver: Really should have a minimum travel distance because getting point blanked with a grenade launcher is ridiculous.
That's all I think. The bug fixes should obviously be here too but don't require comment. Anyone else agree?
lol, no. The last thing a mass driver user wants to do is point blank you. The splash radius damages the user as well as the target. However, the mass driver needs to be useful in this mode in order for the weapon to be viable, it's already too easy to run up to a MD user and gun them down. |
RINON114
B.S.A.A.
77
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Posted - 2013.03.28 17:32:00 -
[15] - Quote
Buster Friently wrote:RINON114 wrote:There are a few gems in here that could shine with a little polish.
- Mass Driver: Really should have a minimum travel distance because getting point blanked with a grenade launcher is ridiculous.
That's all I think. The bug fixes should obviously be here too but don't require comment. Anyone else agree? lol, no. The last thing a mass driver user wants to do is point blank you. The splash radius damages the user as well as the target. However, the mass driver needs to be useful in this mode in order for the weapon to be viable, it's already too easy to run up to a MD user and gun them down. I have been bested in short range combat by a MD user a few times, maybe not point blank mind you... |
C Saunders
Tech Guard
164
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Posted - 2013.03.28 18:22:00 -
[16] - Quote
TheMarkOf22 wrote: Add rotation requirement to mass driver, which forces the user to shoot from a certain distance before the grenade will detonate on impact.
No!
Mass drivers do not need to be weakened. |
Buster Friently
Rosen Association
220
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Posted - 2013.03.28 19:30:00 -
[17] - Quote
RINON114 wrote:Buster Friently wrote:RINON114 wrote:There are a few gems in here that could shine with a little polish.
- Mass Driver: Really should have a minimum travel distance because getting point blanked with a grenade launcher is ridiculous.
That's all I think. The bug fixes should obviously be here too but don't require comment. Anyone else agree? lol, no. The last thing a mass driver user wants to do is point blank you. The splash radius damages the user as well as the target. However, the mass driver needs to be useful in this mode in order for the weapon to be viable, it's already too easy to run up to a MD user and gun them down. I have been bested in short range combat by a MD user a few times, maybe not point blank mind you...
Sure, it happens. It's just far from optimal. At point blank, there's a greater chance that the MD will kill themselves along with the target. |
DoomLead
Dead Six Initiative
0
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Posted - 2013.04.07 16:53:00 -
[18] - Quote
TheMarkOf22 wrote:DoomLead wrote:Nerf the lasers either make them effective against shields or armor not both because the lasers way to overpowered I know because I use them also give us attachments to the guns plz make the profile dampeners actually make you less visible across the screen not just through buildings well they are adding stealth, I think lasers will be okay once damage mods are nerfed, or they need to increase how fast it heats up. increasing the laser heat up time might just be the perfect solution |
ARF 1049
The Phoenix Federation
9
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Posted - 2013.04.07 20:14:00 -
[19] - Quote
lasers less effective against armor, increase nova knife damage significantly add an active booster for visible and scanning stealth, make scouts move faster fight to the last man on ambush and increase the death animations >_> thats just me being a CQC scout again i love me some Ishukone nova knifing :) you try a 7/0 k/d with nova knives :P doesn't sound impressive but you normally have one chance to get them good :) |
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