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Thrillhouse Van Houten
DIOS EX.
49
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Posted - 2013.03.28 04:23:00 -
[1] - Quote
You do understand that many times many Corporations are not some big, hardcores-only, massive time investments filled with intrigue, in-game lore-playing or absolutist hegemonic regimes bent on forcing their members to do x, y and z...right?
Most Corps are just bunches of guys that just want to log on, squad up, skill up and gear up just like you who don't want to get ganked every match (again, just like you).
Now, there are certainly "the Big Dogs" out there that take the game very seriously and expect their top tier members to take the game just as seriously. When this game links up with Eve and those guys can make their claims in Faction warfare and eventually null security space planetary control...most of those guys will disappear completely or mostly from public games. Leaving the soloists and low down dirty dogs to fighting it out in the public matches.
I'm much like you, personally. I barely ever join in-game Corps, clans or guilds. Most of my expectations were that I'd be expected or asked to do shite I wasn't interested in or didn't care about or wasn't planning on doing (say, skill down a certain path). My actual experience in Corps in Eve and now in Dust has changed my opinion completely.
Just try joining one. Most won't care when you log and wouldn't mind you making up a fourth spot in the squads. Most or many won't even give a crap if you're competitive or have a mic. They are probably just a bunch of folks trying to play the game for the hour or two they have time.
Otherwise, my advice is that you leave your character to gain passive SP and take a break until more high-end game features lure away "the Big Dogs" so you can solo in peace.
Cheers, good luck... |
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Thrillhouse Van Houten
DIOS EX.
50
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.03.28 07:44:00 -
[2] - Quote
loumanchew wrote: While I agree with you about EVE online, I really don't see it in this game. To me this is a shooter and while I play to help my team, I don't necessarily want to hear a kid screaming my ears off on a mic because I didn't turn left. I just think that what I am asking would help maintain a player base of casual players. I have brought 3 friends to play this game so far and they all stopped because a) there is too much randomness b) they are fed up of squads rolling pugs. I am not suggesting to change the direction that the game is taking, simply to take into account the average joe.
Squads in public games isn't the problem. It is squads of proto suit wearing, Complex Damage mod stacking, 6 million+ SP supermen in public games with completely new players that is the problem. You get hit with 7 AR bullets and you're dead.
I don't precisely know what your friends mean by "too much randomness" but I assume they mean...spawns maybe? Or the action seems too chaotic (probably because they are constantly getting pubstomped)? If they were fighting players roughly around their skill level then they probably wouldn't be seeing the same kind of randomness.
Fix the matchmaking and you fix this entire complaint, in my opinion. Based off of, say, total WPs or some super CCP style complex algorithm of Total WPs, WPs average per game and value of purchased items, maybe? That makes it very unlikely that a Proto guy (even if he's using Militia gear) who kicks balls would end up in matches with absolute newbies. Squads are the tricky part. I don't know. Average doesn't work so well but basically ANYTHING would be better than what is going on now.
Average Joe would be able to play against some other average Joe.
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