|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1279
|
Posted - 2013.03.27 01:19:00 -
[1] - Quote
They regret promising mixed arms combat. That's what I got out of all of this.
Here's the lowdown. Once upon a time they actually nerfed AV because vehicles were too weak in organized play (i.e. corp battles). This lead to a massive shitstorm on the forums since they became hard to kill in pub matches. The smart response would have been to introduce the deployable turrets. Instead they just nerfed tanks to hell and they never recovered (they still have insane dps, too high in my opinion). |
Noc Tempre
Imperfects Negative-Feedback
1279
|
Posted - 2013.03.27 03:15:00 -
[2] - Quote
Cat Merc wrote:Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they just revert it to how it first worked that would be great.
How, pray tell, do you remove a pair of forge gunners sniping from 400m away with infantry support? Especially if said heavies are behind the redline? A sniper would take longer to kill one than the pair would to kill the tank. |
Noc Tempre
Imperfects Negative-Feedback
1279
|
Posted - 2013.03.27 04:18:00 -
[3] - Quote
Cat Merc wrote:Noc Tempre wrote:Cat Merc wrote:Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they just revert it to how it first worked that would be great. How, pray tell, do you remove a pair of forge gunners sniping from 400m away with infantry support? Especially if said heavies are behind the redline? A sniper would take longer to kill one than the pair would to kill the tank. The redline is an issue that exists for a lot of things, not only tanks. Until CCP comes out and says "We are not changing it" you can't balance stuff with it in mind.
Even if you ignore the redline, you still have the issue that the HAV can't actually push as well as infantry. They are more like howitzers and APCs than true tanks. |
Noc Tempre
Imperfects Negative-Feedback
1279
|
Posted - 2013.03.27 04:28:00 -
[4] - Quote
Chances Ghost wrote:tanks are squad support, if you dont have infantry near you and looking out for you, then your going to explode.
I support my squad, i grant them orbitals, they protect me as i swat RDVs out of the sky and leave the reds without anything to drive.
Tank VS Tank is a game of chess where movements and positioning are just as important as what you drive
leave it all the hell alone (although give my railgun more range.... i should be able to match the range of a sniper rifle please....
How does a squad of infantry protect you from forge guns at 400m? Because that's how corp battles vs competent teams go. |
Noc Tempre
Imperfects Negative-Feedback
1279
|
Posted - 2013.03.27 04:46:00 -
[5] - Quote
The best solution (that would have vehicles and infantry be symbiotic instead of competitive) is to change the maps so objectives are indoors with exterior defensive lines. Just take biomass or communications, and add gates to the entrances that can only be lowered by infantry from the inside. Viola, you can buff tanks to have a lasting battlefield presence without breaking the game. |
|
|
|