Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
91
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Posted - 2013.03.27 13:19:00 -
[1] - Quote
Cat Merc wrote:Noc Tempre wrote:Cat Merc wrote:Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they just revert it to how it first worked that would be great. How, pray tell, do you remove a pair of forge gunners sniping from 400m away with infantry support? Especially if said heavies are behind the redline? A sniper would take longer to kill one than the pair would to kill the tank. The redline is an issue that exists for a lot of things, not only tanks. Until CCP comes out and says "We are not changing it" you can't balance stuff with it in mind. Honestly I'm not sure how much longer the redline will be a problem. We've heard that maps are going to be far larger (if you zoom out by holding L2/R2 (not sure which) you can see the full map), so if they simply made it so that no bases were even in sight of any areas on a redline the things wouldn't matter. It'd also be harder to get redlined because arguably you will have a far larger border the enemy needs to hold steady against LAVs and dropships.
Edit: I was going to make a second post, but I'll just throw them all in one.
Judge Rhadamanthus wrote:From a Drop Ship perspective :
AV in it's current iteration is too strong, the vehicles too weak. You think it's OP against tanks, try a DS. Forge guns are Bovine excrement. Huge range, easy use, cheap as chips compared to their targets.
DS are broken. They are just too weak. A forge gun can destroy my shields in a single hit. Due to the nature of the 3rd person view enemies are kind of small so it is very hard to see a shot coming or work out where it hit from. Even a HMG can strip my shields completely by the time I drop in and deliver then evac.
I'm a sitting duck all up in the air in clear view of almost anyone. Killer cheap fire and forget super smart swarms, AI rail gun turrets with super rotation speed and dead eye aim, any small arms fire, Forge guns, tanks, LAV turrets... B.R.O.K.E.N. I'm strong against nothing and vulnerable to everyone on the field.
I think the fix is not too hard a concept - Drop ships should be really really hard to kill and to counter that very weak at killing. Leave the killing to the gunships and the tanks(Soon tm). All i need is to get in then out or provide a spawn point while providing some covering fire if needed. Going right along with what I just said, dropships will be more powerful when we get these larger maps. We'll have places to run! If you're getting shot up by a forge or whatever else, you don't have to have a single designated safe spot. These valleys are rimmed on all sides by mountains, just jump over those and into the next valley over. On top of that, transport vehicles are never intended to stay in one place. You come in, pick up/drop off, and leave. If you've done your job right, enemy AV won't even have time to notice you're there.
A second point, you've mentioned that a forge can take out your shields in one shot. Well... I hate to give you tough advice, but you need to skill up more. My Myron has ~4300 shield, and it probably takes about 3 direct hits from a forge or rail to put me on fire. Swarms kinda feel like mosquito bites. Annoying as ****, but they'll never kill me. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
92
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Posted - 2013.03.27 18:01:00 -
[2] - Quote
Judge Rhadamanthus wrote:Halador wrote: Lastly, you've mentioned that a forge can take out your shields in one shot. Well... I hate to give you tough advice, but you need to skill up more. My Myron has ~4300 shield, and it probably takes about 3 direct hits from a forge or rail to put me on fire.
I'm testing the Prom atm. 1285 Shields (1 Extender and 1 amp) - CPU issues atm with the prom being so low on base CPU which limits shield options. 3156 tank (Armour Hardeners and reppers) Going by your math we are in similar ships, just different racial variants with their respective slot differences. So it's not so much my skills in this case just the forges ability to 1 shot my weaker shields. Where this is an issue is it is very easy for them to open up my armour to the OP swarm and AV. Swarms are a real pain with their tracking. Ah gotcha. Sorry, when you said it was 1-shotting your shields I assumed you were shield tanked. When my shields are gone I consider myself effectively dead, so I thought you were saying that your ship is being one shotted entirely by the forge. My mistake :(
Also, I'd like to add on that generally in EVE it's considered a bad practice to combine shield and armor tanks. The reason is that if you are still in shield, all of your armor modules are currently useless. Conversely, if you're into armor then your shield mods are useless. Considering modules for your tank are VERY expensive in a powergrid/CPU sense (and you mentioned yourself that you're having CPU issues), you might be better off fitting something like an afterburner into one of those high slots. Last point, I believe I've heard that shield amplifiers aren't quite worth it until you reach 4-5k shields. |