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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
223
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Posted - 2013.03.27 03:01:00 -
[1] - Quote
HAV's and Dropships are fine. (Though Dropships are a pain in the ass to pilot and need some love) LAV's have become disposable coffins and really need a buff >_> What we DO need are countermeasures. We need to be able to stop a Swarm in its tracks. If Militia vs Militia its a 50% chance that the countermeasure will work. If Militia vs Advanced its a 75% chance that the countermeasure will work. And Militia vs Proto is a 100% chance that the countermeasure will work.
Both should be able to equip modules to improve hit chance/ countermeasure success chance.
As for forge guns, I have no idea. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
226
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Posted - 2013.03.27 03:12:00 -
[2] - Quote
Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they just revert it to how it first worked that would be great. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
226
|
Posted - 2013.03.27 03:33:00 -
[3] - Quote
Noc Tempre wrote:Cat Merc wrote:Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they just revert it to how it first worked that would be great. How, pray tell, do you remove a pair of forge gunners sniping from 400m away with infantry support? Especially if said heavies are behind the redline? A sniper would take longer to kill one than the pair would to kill the tank. The redline is an issue that exists for a lot of things, not only tanks. Until CCP comes out and says "We are not changing it" you can't balance stuff with it in mind. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
226
|
Posted - 2013.03.27 04:29:00 -
[4] - Quote
Noc Tempre wrote:Cat Merc wrote:Noc Tempre wrote:Cat Merc wrote:Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they just revert it to how it first worked that would be great. How, pray tell, do you remove a pair of forge gunners sniping from 400m away with infantry support? Especially if said heavies are behind the redline? A sniper would take longer to kill one than the pair would to kill the tank. The redline is an issue that exists for a lot of things, not only tanks. Until CCP comes out and says "We are not changing it" you can't balance stuff with it in mind. Even if you ignore the redline, you still have the issue that the HAV can't actually push as well as infantry. They are more like howitzers and APCs than true tanks. To be honest, I have no idea what to do with tanks. It will be a shitstorm either way. If I were CCP, I would change the role of tanks. Leave them as they are now, increase their speed slightly and give them 2 turret seats + 6 carrying seats. One turret seat would be the main cannon and the driver and the second would be just another turret like we have now. The 6 extra seats will hold soldiers that can't do much but hope it doesn't blow up before they get to their objective. It will be a combination of a tank and an APC. http://en.wikipedia.org/wiki/Merkava Like this. |
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