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Thread Statistics | Show CCP posts - 0 post(s) |
Indianna Pwns
The Unholy Legion Of DarkStar
22
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Posted - 2013.03.26 23:34:00 -
[1] - Quote
I think they should as their is no downside to stacking as much shield as possible.
Currently damage mods receive a stacking penalty (or they're supposed to ), so do shield regulators and Armour mods receive a penalty to movement speed.
I think adding a penalty would still give people a nice health buff to those who still decide to stack but may also encourage some players to add a bit more diversity to their fittings.
I'd like to know other players opinions on this and whether they agree or disagree.
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Indianna Pwns
The Unholy Legion Of DarkStar
22
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Posted - 2013.03.26 23:39:00 -
[2] - Quote
Paran Tadec wrote:No, shield extenders should increase signature radius, making them easier to spot on radar.
Good suggestion, I think it would have to a quite significant increase though as you seem to pop up on radar pretty easily already.
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Indianna Pwns
The Unholy Legion Of DarkStar
22
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Posted - 2013.03.26 23:47:00 -
[3] - Quote
Elrick Mercer wrote:Indianna Pwns wrote:I think they should as their is no downside to stacking as much shield as possible. Currently damage mods receive a stacking penalty (or they're supposed to ), so do shield regulators and Armour mods receive a penalty to movement speed. I think adding a penalty would still give people a nice health buff to those who still decide to stack but may also encourage some players to add a bit more diversity to their fittings. I'd like to know other players opinions on this and whether they agree or disagree. Why does it matter to you how diverse other peoples fits are? Just leave it be shields are the only things that protect you from redline snipers. Plus with the new shield equipment coming in does it really matter?
It doesn't matter to me particularly, however it just seems odd that most other modules receive some sort of penalty while shields don't. I feels a penalty would make other modules seem a bit more appealing.
I like to mess about and experiment with my fittings, however stacking shields is pretty much the best choice in most situation currently. |
Indianna Pwns
The Unholy Legion Of DarkStar
22
|
Posted - 2013.03.26 23:50:00 -
[4] - Quote
Paran Tadec wrote:No, shield extenders should increase signature radius, making them easier to spot on radar.
sounds like a suggestion to me |
Indianna Pwns
The Unholy Legion Of DarkStar
22
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Posted - 2013.03.26 23:52:00 -
[5] - Quote
King Kobrah wrote:If you're putting stacking penalties on shield extenders, you need to put them on armor plates too, since they're two sides of the same coin.
Armour already has a penalty to your movement speed, 10% for complex mods I believe
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Indianna Pwns
The Unholy Legion Of DarkStar
22
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Posted - 2013.03.27 00:03:00 -
[6] - Quote
Sloth9230 wrote:Indianna Pwns wrote:King Kobrah wrote:If you're putting stacking penalties on shield extenders, you need to put them on armor plates too, since they're two sides of the same coin. Armour already has a penalty to your movement speed, 10% for complex mods I believe That's a penalty to the for the plate, not for stacking. As far as I know, only percentage based modules get stacking penalties. Which has to do with the math, since stalking would give you increased returns otherwise, 1.21 instead of 1.20 for damage mods for instance.
It may not be a stacking penalty, however it is a penalty non the less and quite a significant one at that. Stacking 2 complex armour mods would make you 20% slower.
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Indianna Pwns
The Unholy Legion Of DarkStar
22
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Posted - 2013.03.27 00:36:00 -
[7] - Quote
XeroTheBigBoss wrote:Indianna Pwns wrote:I think they should as their is no downside to stacking as much shield as possible. Currently damage mods receive a stacking penalty (or they're supposed to ), so do shield regulators and Armour mods receive a penalty to movement speed. I think adding a penalty would still give people a nice health buff to those who still decide to stack but may also encourage some players to add a bit more diversity to their fittings. I'd like to know other players opinions on this and whether they agree or disagree. Feel I should add that I am coming at this purely from an infantry perspective, I don't have enough experience in vehicles to comment. Um clearly you don't play Scout.... If you wanna stay alive you pretty much almost have to stack shields.... adding on a stack of shields would be STUPID!
I haven't played to much in a scout, kinda sucks if your forced to run shield extenders to stay alive, is that not more of a balance issue with the suit itself though?
Also have you considered that you are having to stack shield extenders because you are coming up against guys in assault suits who are also stacking shields with no penalty for doing so? |
Indianna Pwns
The Unholy Legion Of DarkStar
22
|
Posted - 2013.03.27 00:56:00 -
[8] - Quote
Sloth9230 wrote:Indianna Pwns wrote: Also have you considered that you are having to stack shield extenders because you are coming up against guys in assault suits who are also stacking shields with no penalty for doing so?
If no one used them then the game would get pretty flat and therfore boring. Nerfing them would only flatten things more, so instead of nerfing them, how about we buff other things so that their penalties are justified?
I could live with this, I would just like to actually have to make a real choice between adding another extender or perhaps choosing recharger module for example.
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