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xLTShinySidesx
UNOBTANIUM INC
0
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Posted - 2013.03.26 17:57:00 -
[1] - Quote
So I'm somewhat new to tanking, just got to lvl 4 shield boost/control and am setting up a gunnlogi, so I was wondering if anyone can help me with module setup for the best experience.
Currently I'm running a heavy azetropic shield extender, 1 heavy clarity ward booster, 1 surge, and 2 supplemental shield hardeners (naming?)
On my lows I'm running 2 pg boosters.
Decent setup? Or am I way off? |
xLTShinySidesx
UNOBTANIUM INC
0
|
Posted - 2013.03.26 18:54:00 -
[2] - Quote
Cool thanks... Yeah I'm working on getting my engineering and CPU up to lvl 5 so I have the extra CPU/PG to take off the ph upgrades on the low slots to make room for damage mods.
Is the next tier caldari tank (can't remember the name) worth the skill points/isk? It hardly seems like I'll get that much difference upgrading from the gunnlogi, thoughts? |
xLTShinySidesx
UNOBTANIUM INC
0
|
Posted - 2013.03.26 20:02:00 -
[3] - Quote
Chances Ghost wrote:I currently only focus on using the railgun turret with my shield tank so ill give you my fit as something to aim for
Gunnlogi:
High: 2x Large Supplimental Shield extender 2x Supplimental Resistance Amp (move to the 15% when possable) 1x Surge Shield Hardener
Low: 2x 10% Damage mods (use whatever damage mods you have until you can fit the 10%s
Weapon LVL 2 or LVL 4 Compressed railgun 2x small turrets of choice (or basic missles if your fitting is limited)
You will want your CPU and PG skills maxed ASAP as it will help greatly with fitting what you want as your small turrets Suggestions for small turrets: Front: Cycled missle turrest (level 2 or 4 small missles required) Top: Scattered Blaster turret (level 2 or 4 small basters required)
Alternativly if you find you have alot of people sitting in your tank being useless or just trying to troll you put in 2 small railgun turrets of choice, this makes trolls get bored because they cant shoot into the sky and see pretty colors or shoot your tank and cause it to shake. It also keeps your position relativly hidden as the shots from them are rather invisable and they overheat quickly meaning they cant just shoot infanatly around in circles being anoying.
Note that you cant use the proto railguns and still maintain the shield setup above without moving to the sagarus.
Another alternate setup is replacing the surge shield hardener with a small shield booster for faster regen (its more effective than the regen mods)
Your job is similar to a ground sniper in that your constantly relaying battlefield intel to your team and ocasionally picking off infantry and snipers (and hill forge gunners/swarmers)
But your job is also instalation destruction and the killing of RDVs for massive amounts of WPs
Your job is to ensure your team has vehicle dominance by shooting down those RDVs (you get 150WPs per bolas +40 for basic LAVs they drop if you can nab them to) and that turns to 180WPS if you have a defend order on your tank from your squad leader
Your job is to generate WPs for your team and call out troop movements and dangerous targets if you see them, your team will be gratefull and look out for you by telling you when people are sneaking up on your tank and when other tanks and AV hit the field.
Dont be discouraged by the trolls who will ram you tank with LAVs, other tanks, who sit in your guns and spam, or just do wield things like plop down nanohives and shoot your tank all day.
It happens
And the most important part, every time you bring out a tank, expect it to be destroyed, and if it looks like your about to go down.... scuicide if you can to deny the team the 190-280 WPs your tank will give them (i suggest this only when you play with a full squad of people you know - against pubs when your solo just use a militia tank and expect to lose it)
Sica setup: Large militia shielde xtender shield resistance amp small shield booster
2x best damage mods 1x compressed railgun of choice 2x small turrets it comes with
This is going to die, alot, and in pub matches (without squad support) i suggest using this to save on costs because your own team will likly get you killed more oftin than not untill your used to repositioning your tank repeatedly to avoid the inevitable infantry AV squad ambush
Wow, thanks for the awesome feedback... There seems to be so many different opinions on this matter, I just read thru a couple tank threads, probably wouldn't have even posted this had I seen them first so I apologize for that.
So you don't run any of the azetropic extenders huh? Just sups? Do you see more shield there? Or is it mainly a CPU/PG saving measure?
Currently I'm using the lvl3 large blaster, can't remember the name, I know it's hell on my much needed PG but I enjoy killing the grunts.
So quick ? For you, why don't you run 3 sup hardeners rather than two with a surge? I currently have a surge on but have been thinking about replacing it due to the short active time and long cooldown time, I feel like I'd rather have the extra 10% resistance passively than 30% for 10 seconds or whatever it is and when I get adaption lvl 3 I was thinking 3 of the 15% resistance mods with a azetropic extender and a heavy clarity ward booster, it seems like a pretty good setup... I assume that the three resistance mods would give me close to 40% damage redux due to the stacking penalties.
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xLTShinySidesx
UNOBTANIUM INC
0
|
Posted - 2013.03.26 21:01:00 -
[4] - Quote
Chances Ghost wrote:After some thought im back with some more.
Since your a blaster kind of guy heres a few things ive noticed.
10% damage mods may or may not benifit you, your kind of more a hit and run specialist as shields cannot withstand anywhere near the punishment of armor, in your case the shield booster 1x extender and 3x amps are perfect for what your doing and the disagnostics mods in the lows wil help your survivability wich you will need.
you wont need the surge as much due to your constantly moving state and quick speed will make getting out from under orbitals that much easyer.
You will want infantry between you and the reds, your not a brawler, you are basically support, puttting shots over your teams head and forcing the reds to get into cover means your guys are not getting shot at nearly as much. you wont get as many kills this way but your infantry will thank and protect you (on pupose and just because your using them as a meat shield) the second **** his the fan and your infantry drop like flies you need to leave and wait for them to respawn and form a new battlefront you can hide behind.
Also your not going to win many tank Vs tank battles without infantry support, you lack the EHP and rep ability to stay in it for the long haul and if you try to go toe to toe with a mudruger your going to be on the losing end, instead you want to harass him, get him to chase you, run away and come back to scare him into moving stupidly amunst your blues, your going to have to rely on your team to help you take out other tanks
Most thoughtful reply yet, great advice as that's usually how I run, behind the front lines or right with them.
I can generally take 4-6 swarms before I have to pull back and activate my booster and by the time I'm recharged and back in the battle my infantry has usually wiped out the opposition so I can come back for more... This also helps allot because the enemy usually comes back in as something other than AV fit when they don't see me around anymore.
My battles that I use the tank I usually go anywhere from 10-26 kills before I get blown up.
The above statement is totally out of the question if I run into another madrugar, I don't last long at all against armor tanks but I knew that coming in so I try and stay away from them if possible... I did get sniped by a madrugar while at the mcc calling my tank in, he destroyed my tank with what I thought was only 3 shots and I had my surge activated, dude must've had proto turrets.
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xLTShinySidesx
UNOBTANIUM INC
1
|
Posted - 2013.03.27 04:07:00 -
[5] - Quote
Anmol Singh wrote:Chances Ghost wrote:I currently only focus on using the railgun turret with my shield tank so ill give you my fit as something to aim for
Gunnlogi:
High: 2x Large Supplimental Shield extender 2x Supplimental Resistance Amp (move to the 15% when possable) 1x Surge Shield Hardener
Low: 2x 10% Damage mods (use whatever damage mods you have until you can fit the 10%s
Weapon LVL 2 or LVL 4 Compressed railgun 2x small turrets of choice (or basic missles if your fitting is limited)
You will want your CPU and PG skills maxed ASAP as it will help greatly with fitting what you want as your small turrets Suggestions for small turrets: Front: Cycled missle turrest (level 2 or 4 small missles required) Top: Scattered Blaster turret (level 2 or 4 small basters required)
Alternativly if you find you have alot of people sitting in your tank being useless or just trying to troll you put in 2 small railgun turrets of choice, this makes trolls get bored because they cant shoot into the sky and see pretty colors or shoot your tank and cause it to shake. It also keeps your position relativly hidden as the shots from them are rather invisable and they overheat quickly meaning they cant just shoot infanatly around in circles being anoying.
Note that you cant use the proto railguns and still maintain the shield setup above without moving to the sagarus.
Another alternate setup is replacing the surge shield hardener with a small shield booster for faster regen (its more effective than the regen mods)
Your job is similar to a ground sniper in that your constantly relaying battlefield intel to your team and ocasionally picking off infantry and snipers (and hill forge gunners/swarmers)
But your job is also instalation destruction and the killing of RDVs for massive amounts of WPs
Your job is to ensure your team has vehicle dominance by shooting down those RDVs (you get 150WPs per bolas +40 for basic LAVs they drop if you can nab them to) and that turns to 180WPS if you have a defend order on your tank from your squad leader
Your job is to generate WPs for your team and call out troop movements and dangerous targets if you see them, your team will be gratefull and look out for you by telling you when people are sneaking up on your tank and when other tanks and AV hit the field.
Dont be discouraged by the trolls who will ram you tank with LAVs, other tanks, who sit in your guns and spam, or just do wield things like plop down nanohives and shoot your tank all day.
It happens
And the most important part, every time you bring out a tank, expect it to be destroyed, and if it looks like your about to go down.... scuicide if you can to deny the team the 190-280 WPs your tank will give them (i suggest this only when you play with a full squad of people you know - against pubs when your solo just use a militia tank and expect to lose it)
Sica setup: Large militia shielde xtender shield resistance amp small shield booster
2x best damage mods 1x compressed railgun of choice 2x small turrets it comes with
This is going to die, alot, and in pub matches (without squad support) i suggest using this to save on costs because your own team will likly get you killed more oftin than not untill your used to repositioning your tank repeatedly to avoid the inevitable infantry AV squad ambush terrible setup, i come over to you in my soma and SHlT on you, on your gunloggi,
U mad bro? This was a good discussion of opinions, why come in here and troll? I think I hear your mom calling for dinner, get out of the basement.
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xLTShinySidesx
UNOBTANIUM INC
1
|
Posted - 2013.03.27 14:38:00 -
[6] - Quote
0 Try Harder wrote:Passive resist is terribad.
Why? |
xLTShinySidesx
UNOBTANIUM INC
1
|
Posted - 2013.03.27 15:33:00 -
[7] - Quote
0 Try Harder wrote:xLTShinySidesx wrote:0 Try Harder wrote:Passive resist is terribad. Why? Only works on hull. Shield extenders do not get the passive resist. Just do the calculations.
Makes sense, I didn't know that.. So I'm only getting close to 40% dmg redux on the stock shield huh? What about actives? Do they get the benefit of reducing all damage done to the tank by X%?
Do u have any advice/recommendations based on my setup posted? Would I be better off to run 2-3 surge actives and rotate them out so I always have one activated? |
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