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Thread Statistics | Show CCP posts - 0 post(s) |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
162
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Posted - 2013.03.27 13:00:00 -
[1] - Quote
Passive resist is terribad. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
162
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Posted - 2013.03.27 15:24:00 -
[2] - Quote
xLTShinySidesx wrote:0 Try Harder wrote:Passive resist is terribad. Why?
Only works on hull. Shield extenders do not get the passive resist. Just do the calculations. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
163
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Posted - 2013.03.27 15:56:00 -
[3] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=61347
https://forums.dust514.com/default.aspx?g=posts&t=56114
just 2 threads on tanking i found rq. There's more, feel free to search =]
go read! |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
165
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Posted - 2013.03.28 05:19:00 -
[4] - Quote
Chances Ghost wrote:i think your confusing resistance modules with diagnostic low slot modules that increase base shields No, I am not. That's how those passive mods and skills work. It changes the "base" value. That's why shield control (5% to vehicle shield per level) only affects the tank hull, and not the shield extenders. Same thing. It's the active mods that change the stats to everything (they are counted last).
And I guess it could be misinterpreted, but I meant "do the calculations" for how much EHP a passive resist mod that only changes the shield resistance of the hull, and does not help the extenders.
There's a possibility that they have changed it, but I'd say it's highly unlikely from what they usually do. I don't play EVE, so you can ask an EVE pilot if it's a similar system there. (ie passive resist only for hull, and not extenders) |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
165
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Posted - 2013.03.28 16:40:00 -
[5] - Quote
Chances Ghost wrote:where have you gotten this information from?
Step 1: Corp battle with your friend Step 2: Fit two Sicas. Put two shield extenders on one, and the same two shield extenders on the other. Leave one spot open for the one that does not have shield extenders. Put a passive resist mod on the other. Step 3: Your friend on the other side pulls out a militia forge gun, or a normal militia fit sica. Step 4: Your friend on the other side shoots one sica. Record the damage done to it. Step 5: Your friend on the other side shoots the other sica. Record the damage done to it. Step 6: See if the sica with passive resist mods takes [x]% less damage, where [x] is the % resist of your resist mod.
You can fit the same resist to an active mod, and see what that does too. Use a better tank. If you repeat the above with a gunnlogi and a Sagaris with the same shield extenders, you should see the % of damage that was resisted increase. If it goes for the total shield, the % should stay the same.
Last time this was checked, the passive resist mod only affected the hull of the tank.
You can try it again to see if CCP changed how passive resist mods work. Until then I'd use the data which shows that passive resist mods only affect the hull. If it has been changed, that's great, but it doesn't make sense to just throw out the last set of data with no proof that it is incorrect simply because you want it to be incorrect. |
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