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Thread Statistics | Show CCP posts - 1 post(s) |
Fox Gaden
DUST University Ivy League
236
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Posted - 2013.03.26 17:17:00 -
[1] - Quote
Marksman is a combination of the Sniper and Frontline roles. A Marksman is as effective at close range urban combat as they are at long range sniping from the hills. This is achieved through training of sidearm skills and mastering the quick aim technique for mid range sniper riffle operation.
Minimum Skills Requirements: Sniper Riffle Operation Level 3 (Mandatary), Level 5 (Highly recommenced.) SMG or Scrambler Pistil Operation 5 (Mandatory), Proficiency 2 (Recommended.) Shield & Armour: A Marksman has the same shield and armour requirements as any other Frontline solder.
Dropsuit: Assault suit is the only appropriate suit for a Marksman. Warring a Scout suit with this skill set makes you more of a Sniper/Scout hybrid (Any name suggestions?). The Logi suit does not have a sidearm slot.
Quick Aim Technique: The key to mid rang sniping is the quick aim technique. This means aiming before you bring up your scope so that when your scope comes up your target is nearly lined up already. This is important because your tracking when aiming through the scope is slow! This precision is important when shooting at extreme ranges, but at mid range if you go up against an assault rifle, and your target is not nearly centred when your bring up your site, they will kill you before you line up your shot.
Quick Aim Practice: The best way to practice this technique is actually to use an Assault Riffle. It is less disorienting. Do some matches using the free Frontline fit and try to Aim Down Sites (ADS) as much as possible. Practice lining up your shot using the circle for a hip shot, then switch to the iron sites before firing. Get used to dropping out of ADS mode to acquire a new target, or if your target moves too far, then switching back to ADS when you have them lined up. Once you get used to it on the Assault Riffle, switch back to the Sniper Riffle for a few matches. With the Sniper Riffle there is no circle to aim with when you donGÇÖt have the scope up, so just do your best to put your target in the centre of your screen before you bring the scope up.
Stance: Although sometimes on the front lines you will have the luxury of being able to crouch and fire from cover, you will often have to fire while standing, whether it is to fire over high cover or because a Red comes around the corner unexpectedly. With Sniper Rifle Operation at Level 3 you can aim while standing at mid range, but you will have to line up your shot quickly or time your shot with your riffle sway. It is highly recommended that you max out the Sniper Riffle Operation skill. If you can fire from a standing position you can stop, line up your shot, fire, and move on much faster than if you have to crouch to fire. You will also be less susceptible to snipers. By this point you should know for yourself that the easiest target is a crouched sniper.
Sidearm: Your effectiveness with a sidearm is what makes you a Marksman, rather than just a Sniper running with your squad. You need to have enough confidence in your sidearm to go head to head with an assault rifle at close range and expect to win. DonGÇÖt use ADS on your sidearm in Close Quarter Combat (CQC). You donGÇÖt track fast enough in ADS mode if your target is strafing. Only use ADS in mid range or if you are trying to hit a stationary target such as an enemy Drop Uplink. Try to get used to strafing side to side while firing in very close range, but donGÇÖt just spray and pray. Aim while you are moving with the SMG, or between shots with the Scrambler Pistil.
Where you Operate: The short answer is GÇ£everywhereGÇ¥. You have the sniper skills to be up in the hills pinning the enemy down while your squad advances, or taking out snipers who are trying to pin your squad down. You have the short range skills and defences to take or defend objectives. You can run with your squad surpassing the short and long range capabilities of an assault rifle, while holding your own in the mid range due to mastering the quick aim technique. When running with your squad, sticking to cover a little behind the rest of your squad will put you in position to head shot reds with assault rifles as they step our from cover to fire a burst at your squad.
Quick Change, The Right Weapon for the Job: A light tap on R2 will switch between you Sniper Rifle and your Sidearm. Practice this. When Reds are advancing and you are getting exited, it is hard to keep your tap light, so practice quickly picking your weapon from the equipment wheel as well. If you body shot the Red charging at you with your Sniper Riffle you want to be able to seamlessly switch to your sidearm to finish them off as they reach close range. Remember your Primary weapon depends on range. At long range your Primary weapon is your Sniper Rifle. At short range your Primary weapon is your sidearm. At mid range your primary weapon depends on which weapon you have out, and weather your target is already shooting at you.
Equipment: Equipment depends on the situation, and on what equipment the rest of your squad has. Have fits for each type of equipment you may want to use. If your squad already has an Uplink and Nano Hive you may want to take a Nanite Injector to be a backup medic. If you are running separate from your squad, or your squad does not already have one, take an Uplink. If Uplinks are already placed, take a Nano Hive. A source of Ammo is always helpful. |
Fox Gaden
DUST University Ivy League
236
|
Posted - 2013.03.26 17:17:00 -
[2] - Quote
Reserved |
Fox Gaden
DUST University Ivy League
236
|
Posted - 2013.03.26 17:18:00 -
[3] - Quote
Reserved |
Fox Gaden
DUST University Ivy League
236
|
Posted - 2013.03.26 17:18:00 -
[4] - Quote
Reserved |
Fox Gaden
DUST University Ivy League
237
|
Posted - 2013.03.26 17:26:00 -
[5] - Quote
Sinboto Simmons wrote:while I would argue that an A series or above scout can snipe just fine mid range you have some valid points +1 sir A Scout suit setup would not be a combination of the Sniper + Assault roles. It would be a variant on the Scout role. The difference is in play style. I was going to call the Scout variant of the Marksman a GÇ£RangerGÇ¥ but Bojo coined the term GÇ£RangerGÇ¥ to describe a mountain scout, so I am left to look for a new name. I am open to suggestions. |
Fox Gaden
DUST University Ivy League
329
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Posted - 2013.05.23 15:45:00 -
[6] - Quote
I have finally updated this guide for Uprising. |
Fox Gaden
DUST University Ivy League
458
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Posted - 2013.06.13 12:55:00 -
[7] - Quote
All good advice Mirazen, but probably more appropriate for my Sniper Guide. There is a link to it in the first line of this guide.
I will have to try distracting Murder Taxies next time I Snipe. If they stop for a moment you can actually head shot the driver and kill him without damaging the LAV. |
Fox Gaden
Immortal Guides
1006
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Posted - 2013.09.16 17:32:00 -
[8] - Quote
Thank you very much CCP_Logibro. I really appreciate it. |
Fox Gaden
Immortal Guides
1006
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Posted - 2013.09.16 19:12:00 -
[9] - Quote
Added in Amarr Logi suit, now that the lower level Amarr Logi suits have sidearms. Made a few other edits, including removing a strafing suggestion which might not apply as well since 1.4. |
Fox Gaden
Immortal Guides
1040
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Posted - 2013.09.17 19:03:00 -
[10] - Quote
You are right that this play style requires practice. I play several roles which use the SMG, and I went back to playing Overwatch Sniper for a few weeks last month, so I am good in close quarters and at counter sniping, but I have gotten rusty at quick scoping for mid range combat with the sniper rifle. When I originally wrote the guide I was fairly good at it, but that was back in the open bata when I was running Marksman all the time. I keep the guide up to date with patch changes, but it would take a few weeks of practice for me to get good at it again.
It seems like every time I write a guide, I start doing something different immediately after. At least it makes for a nice variety of guides.
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