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Dusters Blog
Galactic News Network
194
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Posted - 2013.03.26 15:51:00 -
[1] - Quote
'While 'Heavy Suits are OP' was a popular theme in the first two builds, no one says that anymore. That would be just fine, but now there are complaints of the suit being ineffective in higher tiers. Recently discussion has focused on their excessive cost and low efficiency as they improve. So is the Heavy Obsolete? The very thread that sparked the discussion here http://tinyurl.com/ct5qr8s acknowledges that a proper fix to stacking penalties may resolve many of the Heavy's so called 'issues'. As always, player skill will always have the biggest impact, and for that reason developers must tune with the skilled player in mind. Because if the skilled player is given too many advantages he breaks the game. Its quite possible that proper stacking penalties may fix the current damage disparity between heavies and other suits as they improve, but we decided to look at a few other options to keep it relevant but balanced.'
read the rest here: http://tinyurl.com/c6htzgl |
Prius Vecht
Red and Silver Hand Amarr Empire
31
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Posted - 2013.03.26 16:21:00 -
[2] - Quote
good breakdown. heavys not the king of cqc..the shotgun and burst AR are both much better. |
Tyjus Vacca
Valor Coalition RISE of LEGION
8
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Posted - 2013.03.26 16:49:00 -
[3] - Quote
I still think Heavys are beasts. but the % on shields and armor rather than a static amount probably a good idea. |
Grezkev
The Red Guards
149
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Posted - 2013.03.26 16:56:00 -
[4] - Quote
No they aren't.
'Nuff Said. |
KryptixX
Imperfects Negative-Feedback
358
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Posted - 2013.03.26 16:56:00 -
[5] - Quote
A bit radical even for me. You want 2 more slots, and then a 150% damage bonus in CQC?
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Captain-Awesome
Internal Error. Negative-Feedback
366
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Posted - 2013.03.26 16:59:00 -
[6] - Quote
KryptixX wrote:A bit radical even for me. You want 2 more slots, and then a 150% damage bonus in CQC?
not read yet but initially I thought "good some more discussion on the crazy costs for a heavy" and then I read kryptixx and thought "well...... brace myself"
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Reiki Jubo
Amarr Templars Amarr Empire
67
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Posted - 2013.03.26 17:06:00 -
[7] - Quote
KryptixX wrote:A bit radical even for me. You want 2 more slots, and then a 150% damage bonus in CQC?
so how many slots do proto heavies have now?? |
martinofski
Rebelles A Quebec Orion Empire
39
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Posted - 2013.03.26 17:08:00 -
[8] - Quote
3 high, 2 low for the VK.1 no equip. |
Gelan Corbaine
BetaMax. CRONOS.
115
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Posted - 2013.03.26 17:08:00 -
[9] - Quote
Reiki Jubo wrote:KryptixX wrote:A bit radical even for me. You want 2 more slots, and then a 150% damage bonus in CQC? so how many slots do proto heavies have now??
3 high 2 Low H S G
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Tolen Rosas
Kang Lo Directorate Gallente Federation
67
|
Posted - 2013.03.26 17:24:00 -
[10] - Quote
thought all protos had 2 low slots. doesnt that suit cost 250K? youre complaining because u like less slots? im confused. |
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Illuminaughty-696
Omega Risk Control Services
224
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Posted - 2013.03.26 17:27:00 -
[11] - Quote
Not at all. They are finally starting to become one of many valid ways to play as opposed to easy mode. Heavies are, and should be, a support class that thrives in a squad, rather than alone. It should need others to cover its flanks, protecting against its weakness (lack of mobility). Sure, a squad of heavies has little in the way of weakness, but that's because they work together, supporting one another.
So again, to summarize - no. |
lordeh42
Tronhadar Free Guard Minmatar Republic
6
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Posted - 2013.03.26 17:38:00 -
[12] - Quote
Reiki Jubo wrote:KryptixX wrote:A bit radical even for me. You want 2 more slots, and then a 150% damage bonus in CQC? so how many slots do proto heavies have now??
3 high, 2 low and costs 246,000 isk..........if you play an assault please don`t laugh at that, its embarrassing enough already |
Lance 2ballzStrong
SyNergy Gaming
983
|
Posted - 2013.03.26 17:40:00 -
[13] - Quote
Tolen Rosas wrote:thought all protos had 2 low slots. doesnt that suit cost 250K? youre complaining because u like less slots? im confused.
All proto suits don't have 2 low slots... I know the heavy proto suit does. The complaint is the cost of the suit for basically just 1 high slot over the B Series suit. |
Lance 2ballzStrong
SyNergy Gaming
983
|
Posted - 2013.03.26 17:44:00 -
[14] - Quote
Illuminaughty-696 wrote:Not at all. They are finally starting to become one of many valid ways to play as opposed to easy mode. Heavies are, and should be, a support class that thrives in a squad, rather than alone. It should need others to cover its flanks, protecting against its weakness (lack of mobility). Sure, a squad of heavies has little in the way of weakness, but that's because they work together, supporting one another.
So again, to summarize - no.
Edit:
And I still don't see how, after months and months, CCP hasn't fixed the frikkin' stacking issues. It's not that complicated.
How is having an HMG that can't shoot nothing but spitballs at range, a support class? We get 0 WP's for "supporting" and rely on killing to make ISK. So for a class that can't kill properly cuz it's being outclassed in its strong area, CQC, how are heavies suppose to last?
Heavies will go extinct, at least the HMG heavies. We have a useless Proto suit, while every other class at least have a use for theirs. So it's basically Adv. heavy suit vs Proto every other suit. That's fair? That's how heavies are suppose to be?
People really think that heavies having a useless Proto suit is the way to go? If that's the case, then say goodbye to the heavy HMG class. |
The Beater Kiriko
Ill Omens
0
|
Posted - 2013.03.26 17:46:00 -
[15] - Quote
Illuminaughty-696 wrote:Not at all. They are finally starting to become one of many valid ways to play as opposed to easy mode. Heavies are, and should be, a support class that thrives in a squad, rather than alone. It should need others to cover its flanks, protecting against its weakness (lack of mobility). Sure, a squad of heavies has little in the way of weakness, but that's because they work together, supporting one another.
So again, to summarize - no.
Edit:
And I still don't see how, after months and months, CCP hasn't fixed the frikkin' stacking issues. It's not that complicated. so if a PRO heavy gets tanked by a tanked by a PRO AR its the heavies fault for not being squad?
anything, short of a shotty, that approachs the heavy in CQC deserves to be killed before they can hurt our armor. But nooo heavies aren't suppose to be tanks! they just happen to be slow,expensive, and big for show right? theres already a support dropsuit its called the logibros n hos. Quite frankly even the logibros n hos tank better then the guy whos suit costs 250K and carries a spinning barrel of "doom" |
The Beater Kiriko
Ill Omens
0
|
Posted - 2013.03.26 17:51:00 -
[16] - Quote
Lance 2ballzStrong wrote:Illuminaughty-696 wrote:Not at all. They are finally starting to become one of many valid ways to play as opposed to easy mode. Heavies are, and should be, a support class that thrives in a squad, rather than alone. It should need others to cover its flanks, protecting against its weakness (lack of mobility). Sure, a squad of heavies has little in the way of weakness, but that's because they work together, supporting one another.
So again, to summarize - no.
Edit:
And I still don't see how, after months and months, CCP hasn't fixed the frikkin' stacking issues. It's not that complicated. How is having an HMG that can't shoot nothing but spitballs at range, a support class? We get 0 WP's for "supporting" and rely on killing to make ISK. So for a class that can't kill properly cuz it's being outclassed in its strong area, CQC, how are heavies suppose to last? Heavies will go extinct, at least the HMG heavies. We have a useless Proto suit, while every other class at least have a use for theirs. So it's basically Adv. heavy suit vs Proto every other suit. That's fair? That's how heavies are suppose to be? People really think that heavies having a useless Proto suit is the way to go? If that's the case, then say goodbye to the heavy HMG class.
what gets me is how heavies type-II dont have 4 slots on each side even though we were suppose to be the combat specialest class. logibros deserve 4/5 slots, assualts don't need and shouldn't have so many, scouts need a PG/CPU upgrade, and heavies the slowest,biggest, most expensive only have a 3/2 split. That's madness i say |
Reiki Jubo
Amarr Templars Amarr Empire
68
|
Posted - 2013.03.26 17:55:00 -
[17] - Quote
Lance makes a good point. no class proto suit should be useless. Iron Wolf Saber commented about dev cost changes a few days ago. hopefully thats coming soon. they need to make the change from static armor and extenders to add % of your total armor and shields. 250,000 isk for that suit is absurd. |
God Hates Lags
ZionTCD Legacy Rising
6
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Posted - 2013.03.26 17:59:00 -
[18] - Quote
I have no problem with heavy as it currently stands. I'm fine with the slots, the PG, the damage and even to some extent the cost. What really alarms me in recent developments about my favorite class, however, is that it's being made obsolete by the loss of it's unique weapons. The Gallente Plasma cannon is set to overtake the forge gun and there's talk of making the HMG available to everyone. To me you could keep the heavy costs, slots et al the same if only you could add more unique weapons for the heavy (a flamethrower and arc cannon would be a start) instead, heavy weapons are being made phased out altogether. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
67
|
Posted - 2013.03.26 18:23:00 -
[19] - Quote
God Hates Lags wrote:I have no problem with heavy as it currently stands. I'm fine with the slots, the PG, the damage and even to some extent the cost. What really alarms me in recent developments about my favorite class, however, is that it's being made obsolete by the loss of it's unique weapons. The Gallente Plasma cannon is set to overtake the forge gun and there's talk of making the HMG available to everyone. To me you could keep the heavy costs, slots et al the same if only you could add more unique weapons for the heavy (a flamethrower and arc cannon would be a start) instead, heavy weapons are being made phased out altogether.
an HMG on light suits doesnt remotely make sense. I dont even play a heavy but it needs more slots and less cost. |
2-Ton Twenty-One
Imperfects Negative-Feedback
360
|
Posted - 2013.03.26 19:16:00 -
[20] - Quote
Please check out my thread in feedback. From a player that knows heavys well
Low level heavys need a bit of a nerf, adv and proto heavys need good buff.
#1 Armor plates and shield extenders should be a % of dropsuit base armor or shields. Or dropsuit size specific modules
How can a scout fit as much addon armor on his suit as a heavy can. Yet the slow down is % based its just assbackwards. Its like a lav fitting the same plates as a tank but getting slowed down the same % amount. Different surface area and strength and load capacity.
#2 heavy suits should gain minor health and minor base stat improvements going from mil to proto as should all suits. They should def be a little faster have slightly more stamina as should all suits
#3 they need a rework on slot capacity. No other combat suit cannot use equipment. Thus they should have lots of combat slots to work with. (how many can be balance by the devs but the suit progression from std to proto should make sense)
Mechanics for dropsuits should stack with armor plates added, this should also apply for shield extenders for its skill that is the same as mechanics for shields.
Hell if you made these (some or all) fixes I would be fine if you took my grenade slot away from the heavy (But dont if you dont need to P)
Slot count (proto) Assault suits get 7 slots and 2 equipment slots Logistics gets 8 slots and 4-3 equipment Scouts get 6 slots and 2-3 equipments slots... but lack the CPU to use them. Heavies get 5 slots (info from Sloth9230) |
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Spkr4theDead
Namtar Elite Gallente Federation
35
|
Posted - 2013.03.26 19:56:00 -
[21] - Quote
Lance 2ballzStrong wrote:Illuminaughty-696 wrote:Not at all. They are finally starting to become one of many valid ways to play as opposed to easy mode. Heavies are, and should be, a support class that thrives in a squad, rather than alone. It should need others to cover its flanks, protecting against its weakness (lack of mobility). Sure, a squad of heavies has little in the way of weakness, but that's because they work together, supporting one another.
So again, to summarize - no.
Edit:
And I still don't see how, after months and months, CCP hasn't fixed the frikkin' stacking issues. It's not that complicated. How is having an HMG that can't shoot nothing but spitballs at range, a support class? We get 0 WP's for "supporting" and rely on killing to make ISK. So for a class that can't kill properly cuz it's being outclassed in its strong area, CQC, how are heavies suppose to last? Heavies will go extinct, at least the HMG heavies. We have a useless Proto suit, while every other class at least have a use for theirs. So it's basically Adv. heavy suit vs Proto every other suit. That's fair? That's how heavies are suppose to be? People really think that heavies having a useless Proto suit is the way to go? If that's the case, then say goodbye to the heavy HMG class. When will people realize that they want the heavy/HMG combo nerfed so bad that nobody will ever use it? That's the end-game of crying so hard about heavies, as well as the end-game of crying so hard over tanks.
The assault bunnies don't want people to use anything but assault gear. |
Sloth9230
Reaper Galactic
618
|
Posted - 2013.03.26 20:05:00 -
[22] - Quote
Spkr4theDead wrote: When will people realize that they want the heavy/HMG combo nerfed so bad that nobody will ever use it? That's the end-game of crying so hard about heavies, as well as the end-game of crying so hard over tanks.
The assault bunnies don't want people to use anything but assault gear.
Because they want heavies to be a support role, when really it's everyone else who should be supporting heavies.
How does a tank move around the field without getting blown up by AV? By having your infantry kill anything that poses a danger to it.
How does a heavy move around the field? According to most people you're not supposed to. You're supposed to sit your ass on objective A for the rest of the match while Assaults do everything else. |
Prius Vecht
Red and Silver Hand Amarr Empire
32
|
Posted - 2013.03.26 20:52:00 -
[23] - Quote
heavies dont have zero equipment. they should get 4-3 slots for sure. |
Illuminaughty-696
Omega Risk Control Services
226
|
Posted - 2013.03.26 21:00:00 -
[24] - Quote
Lance 2ballzStrong wrote:Illuminaughty-696 wrote:Not at all. They are finally starting to become one of many valid ways to play as opposed to easy mode. Heavies are, and should be, a support class that thrives in a squad, rather than alone. It should need others to cover its flanks, protecting against its weakness (lack of mobility). Sure, a squad of heavies has little in the way of weakness, but that's because they work together, supporting one another.
So again, to summarize - no.
Edit:
And I still don't see how, after months and months, CCP hasn't fixed the frikkin' stacking issues. It's not that complicated. How is having an HMG that can't shoot nothing but spitballs at range, a support class? We get 0 WP's for "supporting" and rely on killing to make ISK. So for a class that can't kill properly cuz it's being outclassed in its strong area, CQC, how are heavies suppose to last? Heavies will go extinct, at least the HMG heavies. We have a useless Proto suit, while every other class at least have a use for theirs. So it's basically Adv. heavy suit vs Proto every other suit. That's fair? That's how heavies are suppose to be? People really think that heavies having a useless Proto suit is the way to go? If that's the case, then say goodbye to the heavy HMG class.
You're a bit like a politician there, Lance, grabbing one word and choosing to misinterpret it. Support in this case was clearly indicated as: heavies shouldn't be out and about soloing the world, they should need a a squad, and better it. That should be true of all classes.
Further, you assume the only way to play a heavy is with a HMG. That was NOT the discussion begun by the OP, but heavies in general. You do, however, clarify by saying HMG heavies, specifically, at least. Then you mention the heavy proto issue. These are both valid points. HMG and heavy proto suits have been debated many, many times. There are definite balance issues there. Again, however, not what the OP was asking. He asked if they were obsolete, and the answer remains no. Do they need adjustments? Abso-frikkin-lutely. Then again, this whole game needs adjustments. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
451
|
Posted - 2013.03.26 21:40:00 -
[25] - Quote
Illuminaughty-696 wrote:Lance 2ballzStrong wrote:Illuminaughty-696 wrote:Not at all. They are finally starting to become one of many valid ways to play as opposed to easy mode. Heavies are, and should be, a support class that thrives in a squad, rather than alone. It should need others to cover its flanks, protecting against its weakness (lack of mobility). Sure, a squad of heavies has little in the way of weakness, but that's because they work together, supporting one another.
So again, to summarize - no.
Edit:
And I still don't see how, after months and months, CCP hasn't fixed the frikkin' stacking issues. It's not that complicated. How is having an HMG that can't shoot nothing but spitballs at range, a support class? We get 0 WP's for "supporting" and rely on killing to make ISK. So for a class that can't kill properly cuz it's being outclassed in its strong area, CQC, how are heavies suppose to last? Heavies will go extinct, at least the HMG heavies. We have a useless Proto suit, while every other class at least have a use for theirs. So it's basically Adv. heavy suit vs Proto every other suit. That's fair? That's how heavies are suppose to be? People really think that heavies having a useless Proto suit is the way to go? If that's the case, then say goodbye to the heavy HMG class. You're a bit like a politician there, Lance, grabbing one word and choosing to misinterpret it. Support in this case was clearly indicated as: heavies shouldn't be out and about soloing the world, they should need a a squad, and better it. That should be true of all classes. Further, you assume the only way to play a heavy is with a HMG. That was NOT the discussion begun by the OP, but heavies in general. You do, however, clarify by saying HMG heavies, specifically, at least. Then you mention the heavy proto issue. These are both valid points. HMG and heavy proto suits have been debated many, many times. There are definite balance issues there. Again, however, not what the OP was asking. He asked if they were obsolete, and the answer remains no. Do they need adjustments? Abso-frikkin-lutely. Then again, this whole game needs adjustments.
No. Heavies are obsolete. Every other suit class is better at getting kills and better ISK cost/benefits. Heavy AR = delete Heavy laser= delete heavy HMG= delete heavy forge gun= delete I get better survivability with proto swarms on Assault or scouts.
Heavy pizza= ok pizza is good. Heavy twinkies= ok twinkies are good
If there were a trade in Market then BAAM!!! there goes all the heavy suits and weapons that were salvage in favor of more usable Logi/Assault/Scout suits and better light weapons.
If there were a respect option then watch many heavies go Assault, Scout or Logi.
But then with heavies obsolete then whats the point of a Logi repper?? Better with revives and nanos.
Heavy suits, weapons and SP costs need better balancing.
Anywho back to doing more scout loadouts. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz
123
|
Posted - 2013.03.26 22:55:00 -
[26] - Quote
Tech Ohm Eaven wrote: ... No. Heavies are obsolete. Every other suit class is better at getting kills and better ISK cost/benefits....
There's your problem right there. This game won't be about 'getting kills' for much longer.
Funny for all the complaints, Squad chat always lights up with 'Heavy!' whenever we see one. I don't yell 'Assault!' when I see somebody with an AR come around the corner.
Two words: Tactical Role
Everything in this game is basically support for Assault AR (just like in real life), sorry but its true. |
Lance 2ballzStrong
SyNergy Gaming
997
|
Posted - 2013.03.26 22:59:00 -
[27] - Quote
Sextus Hardcock wrote:Tech Ohm Eaven wrote: ... No. Heavies are obsolete. Every other suit class is better at getting kills and better ISK cost/benefits....
There's your problem right there. This game won't be about 'getting kills' for much longer. Funny for all the complaints, Squad chat always lights up with 'Heavy!' whenever we see one. I don't yell 'Assault!' when I see somebody with an AR come around the corner. Two words: Tactical Role Everything in this game is basically support for Assault AR (just like in real life), sorry but its true.
Support in what way? Heavies can't keep up with anyone. They can't shoot far... they can, but do nothing for dmg, so yeah.
I honestly don't get this "heavies are for support" thing. |
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