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WyrmHero1945
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Posted - 2013.03.26 06:26:00 -
[1] - Quote
I like the idea of winning SP from a match, guess it's a bad costume from overall gaming. In any case I would increase the SP cap by 50% at least since I usually hit it in 4 days. I haven't played with my main since Saturday and won't be until Wednesday. To solve the AFK problem make a timer that kicks you from match after 5 minutes of being idle/being on MCC. |
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WyrmHero1945
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Posted - 2013.03.26 06:37:00 -
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Buster Friently wrote:WyrmHero1945 wrote:I like the idea of winning SP from a match, guess it's a bad costume from overall gaming. In any case I would increase the SP cap by 50% at least since I usually hit it in 4 days. I haven't played with my main since Saturday and won't be until Wednesday. To solve the AFK problem make a timer that kicks you from match after 5 minutes of being idle/being on MCC. The problem with this kind of solution is that players will circumvent an idle timer by setting a controller to run in circles, etc. II think it'd be a good idea to drop the active sp and boost passive by about half of the former active weekly cap.
How about staying in the MCC? Announcer gives some warnings like "GTFO and Fight!", if not you're kicked from the game. The redline still exists and you can simply stay behind cover and AFK. A solution to that is too remove the redline and hopefully a red dot kills you. I feel the redline is important though, so the solution is quite difficult to implement.
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WyrmHero1945
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Posted - 2013.03.26 06:50:00 -
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Buster Friently wrote:WyrmHero1945 wrote:Buster Friently wrote:WyrmHero1945 wrote:I like the idea of winning SP from a match, guess it's a bad costume from overall gaming. In any case I would increase the SP cap by 50% at least since I usually hit it in 4 days. I haven't played with my main since Saturday and won't be until Wednesday. To solve the AFK problem make a timer that kicks you from match after 5 minutes of being idle/being on MCC. The problem with this kind of solution is that players will circumvent an idle timer by setting a controller to run in circles, etc. II think it'd be a good idea to drop the active sp and boost passive by about half of the former active weekly cap. How about staying in the MCC? Announcer gives some warnings like "GTFO and Fight!", if not you're kicked from the game. The redline still exists and you can simply stay behind cover and AFK. A solution to that is too remove the redline and hopefully a red dot kills you. I feel the redline is important though, so the solution is quite difficult to implement. I've seen people afking outside the mcc too though. The problem then becomes that the active players are all up at the front lines fighting. The afker is waaay in back, even if they aren't in the mcc. The reds will never get there, and currently the only way to team kill is through an exploit. I appreciate your dialog, but I still think 100% passive is the better way to go.
Exactly what I was thinking...I agree the removing of active SP would definitely remove AFKing, but at the same time it removes the satisfaction of gaining experience points after a match. I like seeing those numbers lol, especially when they're large.
How about the badges system that BF3 has? Active SP is gained from WP + challenges badges (ie. kill 5 guys in a match = 1000 SP, winning a match = 1000 SP). |
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WyrmHero1945
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Posted - 2013.03.26 07:14:00 -
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That's why there should be challenges that are newbie-friendly, not just from getting killstreaks. Hacking 3 things, reviving 3 people, kill with a grenade, idk...things. Things that reward player action. Newbies will still be left behind by us veterans with an only passive SP gain system. It's the MMO aspect of the game. Creating servers for low SP players is a solution for that, but that goes to another discussion. |
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