Rigor Mordis
Imperial Populicide Legion
7
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Posted - 2013.03.27 21:34:00 -
[1] - Quote
Awesome! This will bring a refreshing new element into what is becoming mundane. I am excited about the new equipment, or the rebuild of some old equipment, but I still have to disagree with the blog's opening statement because: 1. The big guns are likely to be accompanied with the good equipment if they do not possess it themselves; 2. The advantages equipment provides is moot when outgunned. A. Several of the people currently playing are oblivious to uplinks and downed teammates. B. Firepower always cuts through repairs and repairer is defenseless when repaired can't damage firepower. C. The spawning process, depending on which of the two current game modes one is playing, doesn't allow the spawn sufficient time and/or space to defend oneself much less deploy equipment or activate a module; 3. In the current build, within the two game modes being offered and their structures, the bigger/better guns not only win a majority if not all the time (which is understandable to a degree) but one side is winning by 50+ clones or in redline fashion 90% of the time (not good).
I realize that a good team with good communication skills and a solid strategy can help to balance these things. But that's only HELP to balance. I'm not worried bout me (Mr. 1.0) or anyone else who has decided to give it a go. I'm concerned that newcomers will give it anywhere from an hour to a day or so before they denounce it as crud. Since it is f2p, they will not feel obligated to put a week into it being it is not a rental and they can just delete it altogether never to be seen or heard again. I don't think this game will be a successor at least fulfill its potential until there are .5 mil playing online at peak hours at all times. At or near that threshold is what would classify DUST 514 as a top-tier FPS in my opinion. This threshold likely will not be met and if it is, then not held for long, if the structure of the existing battle formats is not changed or alternatives (other than in IB and FW) are not offered.
A couple of ideas to alleviate blowout boredom: 1. One or two neutral spawn points. A member of either team can spawn in a centralized or neutral location(s). and/or 2. A spawn damage delay. 2.5 seconds where one cannot take nor deal any damage. This would make the spawn campers rethink their positioning and their ammo situation. It would create a grenade and RM cluster**** but would give spawns a chance to accomplish something. When one spawns, the screen shouldn't just go from black to lying on the ground dead. Especially, when your hard earned ISK or, even worse, your unwisely spent AUR (real $) is being spent on it!
I like the cloak. I think it is well-thought and it will be interesting to see its duration and cooldown. Then see the overall effect it has on a battle. I think it will make a huge difference in the mercenary ambush fights.
I'm not real sure about the shield. From what I gather, if you are caught in the scenario that the blog describes, it will only delay the inevitable for a few seconds. Still excited to see it in action though.
I think nanohive sales will always be at the top. It provides an essential service and awards the most WP, or at least most WP potential in my opinion. I'm ready to see the active scanner. I wasn't around early on so this will answer one of my prayers.
Someone was questioning headshot bonuses. This is a FPS right? Anyway, the logic for most is: Why would a headshot NOT give a bonus when a shot in the foot can kill or even damage someone? To incorporate my imagination: The resulting pressure from impact to the head cannot be sustained by the neck even though shields resists damage. Also, the cranial armor is thinner thus can be seen through. |