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Vermaak Doe
SVER True Blood Unclaimed.
626
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Posted - 2013.03.25 03:26:00 -
[1] - Quote
What I think should be done is to substantially raise the amount of hp all vehicles have across the board, now before you crucify me like a minmatar heretic hear me out. At the same time there should be really high damage Av that has a highly limited range. In this scenario long range Av would have it's place but only when deployed in groups, however by using the close range Av you can take said tank down the sane tank (both scenarios on paper) in a relatively shirt amount of time solo or at most with 2 total users if said close range Av.
Any thoughts? |
Vermaak Doe
SVER True Blood Unclaimed.
626
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Posted - 2013.03.25 03:32:00 -
[2] - Quote
Kane Fyea wrote:Vermaak Doe wrote:What I think should be done is to substantially raise the amount of hp all vehicles have across the board, now before you crucify me like a minmatar heretic hear me out. At the same time there should be really high damage Av that has a highly limited range. In this scenario long range Av would have it's place but only when deployed in groups, however by using the close range Av you can take said tank down the sane tank (both scenarios on paper) in a relatively shirt amount of time solo or at most with 2 total users if said close range Av.
Any thoughts? Close range AV.... What are AV grenades? That's pretty much what I'm referring to, but at most they do little over a swarm launcher volley |
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 03:35:00 -
[3] - Quote
Heathen Bastard wrote:*Pulls hammer, nails, and 2x4s*
no, the current AV is good, in comparison to the old style of god-mode tanks that required the entire team to switch to AV to hope to take down a crappy driver. That would explain all the whining from both sides about the other being op, this way if people want ti take down a Hav in the quickest way (depending in the scenario) they'll have to close the distance ir engage the Hav in a close quarters part if the map. |
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 03:36:00 -
[4] - Quote
WyrmHero1945 wrote:Close range AV like an AV shotgun??? Basically but not as easy to kill infantry with |
Vermaak Doe
SVER True Blood Unclaimed.
626
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Posted - 2013.03.25 03:40:00 -
[5] - Quote
Kane Fyea wrote:Vermaak Doe wrote:Kane Fyea wrote:Vermaak Doe wrote:What I think should be done is to substantially raise the amount of hp all vehicles have across the board, now before you crucify me like a minmatar heretic hear me out. At the same time there should be really high damage Av that has a highly limited range. In this scenario long range Av would have it's place but only when deployed in groups, however by using the close range Av you can take said tank down the sane tank (both scenarios on paper) in a relatively shirt amount of time solo or at most with 2 total users if said close range Av.
Any thoughts? Close range AV.... What are AV grenades? That's pretty much what I'm referring to, but at most they do little over a swarm launcher volley I have destroyed plenty of tanks with av grenades..... Nanohive and packed av grenades..... But from what I've seen the main complaint from tanks have been Av having toi much range while some Av people complain that they don't do enough damage, si this way Av players can choose between range and damage and have a noticeable gap in between the damage (I remember Av grenade damage for standards being in the range of 1100-1200 back when the damage was still shown |
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 03:42:00 -
[6] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:*Pulls hammer, nails, and 2x4s*
no, the current AV is good, in comparison to the old style of god-mode tanks that required the entire team to switch to AV to hope to take down a crappy driver. That would explain all the whining from both sides about the other being op, this way if people want ti take down a Hav in the quickest way (depending in the scenario) they'll have to close the distance ir engage the Hav in a close quarters part if the map. yeah, lets go engage the thing that kills us in half a second at close range, at close range! seriously, in the open, vs a blaster tank, you getting within 40 yards and surviving is the sign of a terrible driver with crap gunners. That's only in the open, unless they're sniping from the back they won't be impossible to flank and they'd have very little short range defense being sniper fit |
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 03:44:00 -
[7] - Quote
Vermaak Doe wrote:Kane Fyea wrote:Vermaak Doe wrote:Kane Fyea wrote:Vermaak Doe wrote:What I think should be done is to substantially raise the amount of hp all vehicles have across the board, now before you crucify me like a minmatar heretic hear me out. At the same time there should be really high damage Av that has a highly limited range. In this scenario long range Av would have it's place but only when deployed in groups, however by using the close range Av you can take said tank down the sane tank (both scenarios on paper) in a relatively shirt amount of time solo or at most with 2 total users if said close range Av.
Any thoughts? Close range AV.... What are AV grenades? That's pretty much what I'm referring to, but at most they do little over a swarm launcher volley I have destroyed plenty of tanks with av grenades..... Nanohive and packed av grenades..... But from what I've seen the main complaint from tanks have been Av having toi much range while some Av people complain that they don't do enough damage, si this way Av players can choose between range and damage and have a noticeable gap in between the damage (I remember Av grenade damage for standards being in the range of 1100-1200 back when the damage was still shown
seeing as the only defense AV really has is range, I see that as a terrible idea.[/quote] Not really, it's always possible to flank it
Btw was this post directed towards our discussion? |
Vermaak Doe
SVER True Blood Unclaimed.
626
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Posted - 2013.03.25 03:55:00 -
[8] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:*Pulls hammer, nails, and 2x4s*
no, the current AV is good, in comparison to the old style of god-mode tanks that required the entire team to switch to AV to hope to take down a crappy driver. That would explain all the whining from both sides about the other being op, this way if people want ti take down a Hav in the quickest way (depending in the scenario) they'll have to close the distance ir engage the Hav in a close quarters part if the map. yeah, lets go engage the thing that kills us in half a second at close range, at close range! seriously, in the open, vs a blaster tank, you getting within 40 yards and surviving is the sign of a terrible driver with crap gunners. That's only in the open, unless they're sniping from the back they won't be impossible to flank and they'd have very little short range defense being sniper fit my sniping tank(my tanks are refitted militia for cost and skill point purposes) has small blaster turrets fitted for anyone deciding to get up in my face, and I only call it in when I have a squad willing to man the guns. Even with your gunners you'll always have a blind spot and therefore a position you can be flanked from, especially when you factor you and your forward gunner facing the same way, and if people apply the same group Av strategy 1 Av person with a long range weapon could distract you while the other moves in for the killing blow |
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 04:00:00 -
[9] - Quote
Chris F2112 wrote:This would certainly help dropships. And if it helps dropships, count me as for it. I'm glad someone sees my main point, for a lav or dropship to kill it has to get close or snipe which leaves it open to both or the long range form of Av |
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 04:01:00 -
[10] - Quote
Heathen Bastard wrote:ignoring the top gun that has full mobility. and can watch my back. Whose watching your right and left then? |
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Vermaak Doe
SVER True Blood Unclaimed.
626
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Posted - 2013.03.25 04:14:00 -
[11] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:ignoring the top gun that has full mobility. and can watch my back. Whose watching your right and left then? My tanks ability to tank shots and leave, any driver who does not have at least 3 escape plans is bad. unless I get 3-5 shots from coordinated forges/swarms/vehicle nades(accounting for skill levels and damage mods) I can simply leave the area and get behind a hill/rock/building have the gunners cover one corner they can come around, use the main to cover the other. if that much damage happens quickly enough that I could not even mount a defense then I was outmaneuvered. it means I need to get better, not scream that everything else needs a nerf. But it's not just a one sided complaint, crys of imbalance come from both pilots/drivers. That shows that there is an overall problem not one being over or under powered. Also how do you plan on not crashing every few seconds if you're driving while not watching the front |
Vermaak Doe
SVER True Blood Unclaimed.
626
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Posted - 2013.03.25 04:22:00 -
[12] - Quote
That view is pretty limited, it hardly defends other than against remote explosives |
Vermaak Doe
SVER True Blood Unclaimed.
626
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Posted - 2013.03.25 04:23:00 -
[13] - Quote
2-Ton Twenty-One wrote:Tanks are fine
-1
Tanker wants to solo tank more, big surprise..... If anything this encourages more tankers to pick up gunners to cover it |
Vermaak Doe
SVER True Blood Unclaimed.
629
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Posted - 2013.03.25 12:12:00 -
[14] - Quote
And did you ignore that you have to get close to use said stronger Av?
Btw Let the thread die! |
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