Vyzion Eyri
The Legion Academy
353
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Posted - 2013.03.25 12:00:00 -
[1] - Quote
What drew me to DUST was that sense of the grand-scale. "One Universe, One War." Wait, I think. I'm part of this one war in this whole universe? Holy kitten. That's kittening awesome. Kitten me.
The thing is, the gameplay is engaging enough to become completely absorbed as to not realise what you're doing on the planet in the first place.
Many FPS' do this better than DUST. MAG, CoD, BF. They make the gameplay so intense, so frantic and urgent, that players don't care about what impact their actions have in the bigger picture. They simply want to continue playing.
This is how it should be, for those games. Why? Because there is no bigger picture. It is an endless cycle of stabbing, shooting, capturing, stealing, retrieving, protecting, hiding, saving, jumping, riding, calling in, and so on.
What DUST does, not so well just yet, but does nonetheless, is make you forget the bigger picture exists whilst you're on the ground, fighting to stay alive, because a death is loss equipment, and loss of equpment means loss of ISK, and ISK is everything in a mercenary's life.
Or is it?
What our actions amount to in one game, one skirmish, means more than the actions in one hundred MAG games because we do changes what our capsuleers have to do, changes what the four great factions have to fight for, have to defend.
You can change the course of the bigger battle; history is defined by your actions. History, gentlemen! Have you seen timelines in any other shooter? Is there such magnificence in any other games? There is a reason we're here. There is an explanation for our immortality. There is justification for the utter annihilation of the opposition!
Sure, you might say it's not happening now, that instant battles mean nothing. But what are we, if not imaginative? I tell myself that dropship that I lost was the price I had to pay to save billions of innocent lives, and suddenly I become the hero of the story.
I don't need CCP to define my roles. I don't need them to recite my story. I will forge my own path and I will do it because it's bloody fun to play DUST, even more so when I see myself as the defender of the defenceless, a hero in my own head.
No, I'm not insane. Try it one day. Gameplay doesn't look good, it should feel good. And this is how I make it feel good to me. |