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XXfootnoteXX
DUST University Ivy League
155
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Posted - 2013.03.24 08:12:00 -
[1] - Quote
Developed by minmatar technicians in an attempt to create way to push back drop ships and repurposed to be a hand held weapon for front line soldiers to engage land and air vehicles. The Mini Flak cannon (commonly known as the GÇ£MF CannonGÇ¥ or a GÇ£Flaking CannonGÇ¥) operates by shooting an explosive shell that detonates after it gets near the target, this is to counter the fact the weapon is large and unwieldy for hand held use.
30mm Flak Cannon Weapon Specifics: (Standard Flak Cannon) - 120 RPM(2 RPS) - Automatic - 250 Damage per Round. (500 DPS) - 3.3m Splash
40mm Assault Flak Cannon Weapon Specifics: (High speed flak cannon, lighter than the standard variation. Wider firing zone.) - 258 RPM(4.3 RPS) - Automatic - 111 Damage per shot.(559 DPS) - 4.0m Splash
50mm Burst Flak Cannon Weapon Specifics: (Fast burst, slow rate of bursts, higher damage. Smaller firing zone.) - 180 RPM (1 Burst per second) - 3 Round Burst - 330 damage per shot.(990 DPS) - 2.6m Splash __________________________________________________________________________________________________ Please feel free to help with the math!! It is not my strong suit, I also cant remember the name of the Minmatar weapons developer.
I am extreamly open to any suggestions anyone has. |
Hexen Trickster
The Southern Legion
19
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Posted - 2013.03.24 15:27:00 -
[2] - Quote
MF Cannon Best name ever
I like the idea for another direct fire AV weapon I assume this will be a heavy weapon, all the kickback from a large projectile and whatnot |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 15:53:00 -
[3] - Quote
You would thing shooting a high explosive shell filled with shrapnel at high speeds would be incredibly damaging to a ground unit. Also, consider making some kind of flak/machine gun installation |
Godin Thekiller
KNIGHTZ OF THE ROUND
17
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Posted - 2013.03.24 16:34:00 -
[4] - Quote
This sounds like a modified artillery turret. The low numbers show that it's not very effective at taking out heavy armored vehicles as well too. Plus, you have to be accurate with it, so.... I call this AV the first that's balanced. |
Terry Webber
Gothic Wars Consortium
57
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Posted - 2013.03.24 19:02:00 -
[5] - Quote
I've been wanting a weapon like this. Makes taking down a dropship a little easier for heavies. |
XXfootnoteXX
DUST University Ivy League
156
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Posted - 2013.03.24 21:48:00 -
[6] - Quote
slypie11 wrote:You would thing shooting a high explosive shell filled with shrapnel at high speeds would be incredibly damaging to a ground unit. Also, consider making some kind of flak/machine gun installation
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier. |
XXfootnoteXX
DUST University Ivy League
156
|
Posted - 2013.03.24 21:49:00 -
[7] - Quote
Hexen Trickster wrote: I assume this will be a heavy weapon, all the kickback from a large projectile and whatnot
Yup. |
Zat Earthshatter
Osmon Surveillance Caldari State
306
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Posted - 2013.03.24 22:16:00 -
[8] - Quote
A good suggestion - reminds me of the Grenade Machine-Gun in Fallout: New Vegas, and in fact that weapon uses very similar ammunition calibers (25mm and 40mm). If CCP decides to use OP's idea, they could easily use the PC version of the game (and the included GECK dev-kit) for prototyping before producing a DUST version for AV combat.
I only have one gripe: the RoF should more accurately reflect the caliber - 30mm would be fastest, 50mm the slowest. For balancing, the DPS edge of the 50mm version should be less of a jump, while still having a visible edge. Lastly, the caliber should affect PG/CPU. 30mm would be your "base" model, while the 50mm would need extremely good skil |
Rachoi
HavoK Core
37
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Posted - 2013.03.24 23:53:00 -
[9] - Quote
XXfootnoteXX wrote:slypie11 wrote:You would thing shooting a high explosive shell filled with shrapnel at high speeds would be incredibly damaging to a ground unit. Also, consider making some kind of flak/machine gun installation My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
as in the Proximity recievers that anti air shells use, yeah? that would be amazing! balanced too |
XXfootnoteXX
DUST University Ivy League
157
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Posted - 2013.03.25 04:17:00 -
[10] - Quote
Rachoi wrote:XXfootnoteXX wrote:slypie11 wrote:You would thing shooting a high explosive shell filled with shrapnel at high speeds would be incredibly damaging to a ground unit. Also, consider making some kind of flak/machine gun installation My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier. as in the Proximity recievers that anti air shells use, yeah? that would be amazing! balanced too
Thats the term I couldn't think of! Thanks. |
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Vermaak Doe
SVER True Blood Unclaimed.
628
|
Posted - 2013.03.25 04:49:00 -
[11] - Quote
There's too much of a dps difference in the assault and burst varients |
Heathen Bastard
Kang Lo Directorate Gallente Federation
73
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Posted - 2013.03.25 04:58:00 -
[12] - Quote
Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients
how odd that you aren't jumping all this idea for being useful against vehicles and infantry. it can be used against infantry and vehicles and is therefore is considered OP in your eyes. all you have to do to kill infantry is hit them dead on with it a couple times.
and yes, I am at this point just being petty. |
XXfootnoteXX
DUST University Ivy League
159
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Posted - 2013.03.25 05:04:00 -
[13] - Quote
Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients
*shrugs* Numbers can be changed, I don't care too much about that part, I just like the idea and would love to see it in game. CCP and people better at math will be able to take care of that part... I probably should not have added it though. |
Vermaak Doe
SVER True Blood Unclaimed.
628
|
Posted - 2013.03.25 05:06:00 -
[14] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients how odd that you aren't jumping all this idea for being useful against vehicles and infantry. it can be used against infantry and vehicles and is therefore is considered OP in your eyes. all you have to do to kill infantry is hit them dead on with it a couple times. and yes, I am at this point just being petty. It can be but since it only explodes near installations and vehicles I expect the damage against infantry when It doesn't explode to be hmg es for a tiny amount of the rof |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 05:07:00 -
[15] - Quote
well i do like the idea. first what would be the range of it? second flak works as anti-air so how would it work on HAV/LAVs third burst should be smaller rounds (30mm) while the normal rounds higher (50mm) and that would work to balance the dps and also should have a breach type maybe 60mm with a RoF of 60 fourth heat base with large belt feed mags or small clip sizes? |
Valto Hynton 2100453693
Namtar Elite Gallente Federation
7
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Posted - 2013.03.25 05:08:00 -
[16] - Quote
great idea but as it stands adding it now will make vehicles harder to use(they already die a lot of times).After vehicles life span increase a bit more i won't mind seeing this. |
Vermaak Doe
SVER True Blood Unclaimed.
629
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Posted - 2013.03.25 05:09:00 -
[17] - Quote
XXfootnoteXX wrote:Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients *shrugs* Numbers can be changed, I don't care too much about that part, I just like the idea and would love to see it in game. CCP and people better at math will be able to take care of that part... I probably should not have added it though. It's absolutely ok that you gave your own field of numbers instead of making CCP do all the work, especially since you even stated in the Op you weren't sure about the numbers, but following the hmg's example, the burst would have the highest rof for substandard damage (I'll check to be sure the next time I'm on) |
Heathen Bastard
Kang Lo Directorate Gallente Federation
73
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Posted - 2013.03.25 05:10:00 -
[18] - Quote
Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients how odd that you aren't jumping all this idea for being useful against vehicles and infantry. it can be used against infantry and vehicles and is therefore is considered OP in your eyes. all you have to do to kill infantry is hit them dead on with it a couple times. and yes, I am at this point just being petty. It can be but since it only explodes near installations and vehicles I expect the damage against infantry when It doesn't explode to be hmg es for a tiny amount of the rof
odd, the way I'm reading is that the explosion only triggers against infantry when it actually hits them. allowing someone with good reflexes, aim, and control to effectively wipe out a squad with a few good shots. |
Vermaak Doe
SVER True Blood Unclaimed.
629
|
Posted - 2013.03.25 05:23:00 -
[19] - Quote
XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 05:25:00 -
[20] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:There's too much of a dps difference in the assault and burst varients how odd that you aren't jumping all this idea for being useful against vehicles and infantry. it can be used against infantry and vehicles and is therefore is considered OP in your eyes. all you have to do to kill infantry is hit them dead on with it a couple times. and yes, I am at this point just being petty. It can be but since it only explodes near installations and vehicles I expect the damage against infantry when It doesn't explode to be hmg es for a tiny amount of the rof odd, the way I'm reading is that the explosion only triggers against infantry when it actually hits them. allowing someone with good reflexes, aim, and control to effectively wipe out a squad with a few good shots. well im guess its going to be like the sniper rifle no scoping, really annoyingly hard to use even at point blank range. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
73
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Posted - 2013.03.25 06:07:00 -
[21] - Quote
Vermaak Doe wrote:XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying?
They would actually have to hit the soldier. that to me indicates the rounds will still go off impact with a solid object or obstruction(in this case, a merc)
|
XXfootnoteXX
DUST University Ivy League
160
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Posted - 2013.03.25 06:13:00 -
[22] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? They would actually have to hit the soldier. that to me indicates the rounds will still go off impact with a solid object or obstruction(in this case, a merc)
Sorry if I wasn't clear.
The rounds will detonate when they get within range of a vehicle, but wont detonate on impact, they are designed to do more damage by exploding near the target rather than hitting it. How this will work with aiming at soldiers is the round can still hit the soldier but wont detonate. That being said 30mm or 40mm round hitting you in the chest is still going to do damage. That and the weapon is not acurate so you cant snipe soldiers at a distance. Think HMG kind of spread. |
Vermaak Doe
SVER True Blood Unclaimed.
629
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Posted - 2013.03.25 06:15:00 -
[23] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? They would actually have to hit the soldier. that to me indicates the rounds will still go off impact with a solid object or obstruction(in this case, a merc) And you just completely ignorex the fact that it doesn't trigger when shot at infantry and that would have to be done to damage infantry at all besides having them be right next to vehicles or installations |
Heathen Bastard
Kang Lo Directorate Gallente Federation
73
|
Posted - 2013.03.25 07:28:00 -
[24] - Quote
Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? They would actually have to hit the soldier. that to me indicates the rounds will still go off impact with a solid object or obstruction(in this case, a merc) And you just completely ignorex the fact that it doesn't trigger when shot at infantry and that would have to be done to damage infantry at all besides having them be right next to vehicles or installations
seeing as it was not concisely pointed out until earlier(specifically, right before your post, and edited into the main post) I went with the worst case for balance, as you did earlier.
also, ignorex is not a word. |
ChromeBreaker
SVER True Blood Unclaimed.
316
|
Posted - 2013.03.25 09:24:00 -
[25] - Quote
OK argument to this....
Drop ships aren't easy enough to kill already?
The assault FG has about a 2 second rof with higher dmg and a potential of anti personnel. why would you use your MF over an AFG? |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 10:00:00 -
[26] - Quote
range maybe? |
ChromeBreaker
SVER True Blood Unclaimed.
316
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Posted - 2013.03.25 10:12:00 -
[27] - Quote
ladwar wrote:range maybe?
... i have yet to find the maximum range of my forge gun... neither have snipers... or those irritating tanks that hide on top mountains. |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 10:46:00 -
[28] - Quote
300m base, found it for ya! EDIT:even better snipers 600m rail 500m |
ChromeBreaker
SVER True Blood Unclaimed.
317
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Posted - 2013.03.25 11:20:00 -
[29] - Quote
ladwar wrote:300m base, found it for ya! EDIT:even better snipers 600m rail 500m
huh would you look at that... so... yeah... range isnt a problem then |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 11:29:00 -
[30] - Quote
i have ran into range problems with forge gunning dropships. they are just given way to much red line to hit all the way into |
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Vermaak Doe
SVER True Blood Unclaimed.
629
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Posted - 2013.03.25 11:37:00 -
[31] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:XXfootnoteXX wrote:
My counter to this is the fact that the rounds would have to be near the installation/HAV/DS for them to explode, the rounds wouldnt trigger if shot at infantry, and they would actually have to hit the soldier.
You were saying? They would actually have to hit the soldier. that to me indicates the rounds will still go off impact with a solid object or obstruction(in this case, a merc) And you just completely ignorex the fact that it doesn't trigger when shot at infantry and that would have to be done to damage infantry at all besides having them be right next to vehicles or installations seeing as it was not concisely pointed out until earlier(specifically, right before your post, and edited into the main post) I went with the worst case for balance, as you did earlier. also, ignorex is not a word. It was however pointed out before you posted your firsr post in this thread, which also shows it was likely edited in before you posted. Now that you've corrected my spelling are you going to prove this to be Op against infantry? |
ChromeBreaker
SVER True Blood Unclaimed.
317
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Posted - 2013.03.25 11:37:00 -
[32] - Quote
ladwar wrote:i have ran into range problems with forge gunning dropships. they are just given way to much red line to hit all the way into
Still not a problem theyre not exactly helping much over there lol and its almost guaranteed they start on a nice long... very STRAIGHT fly back to the battlefield lol |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 11:45:00 -
[33] - Quote
yes but they sit just outside of my range, mocking me, begging me to shoot them out of the sky when my team has red lined them. but for really if the maps do open up i can see this being able to see a part if it had greater range then the forge gun. i see the forge gun more as anti HAV with the ability of anti-lav and anti-bad dropship |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
75
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Posted - 2013.03.25 12:51:00 -
[34] - Quote
Terry Webber wrote:I've been wanting a weapon like this. Makes taking down a dropship a little easier for heavies. Shut your god***n mouth. My dropship is nearing maxed out (just 2 more levels of shield control), and here's the breakdown on AV: Swarms - Don't hurt, I can tank 4-5 volleys before pulling out to regen shields AV nades - Fly higher? Rails - Avoid them until they're all dead Forge gun - Sit back in my redline like a b***h |
Vermaak Doe
SVER True Blood Unclaimed.
629
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Posted - 2013.03.25 13:03:00 -
[35] - Quote
ChromeBreaker wrote:ladwar wrote:i have ran into range problems with forge gunning dropships. they are just given way to much red line to hit all the way into Still not a problem theyre not exactly helping much over there lol and its almost guaranteed they start on a nice long... very STRAIGHT fly back to the battlefield lol Vermaak Doe wrote: It was however pointed out before you posted your first post in this thread, which also shows it was likely edited in before you posted. Now that you've corrected my spelling are you going to prove this to be Op against infantry?
i miss swarm launchers doing dmg to infantry I still skill them to reminisce about the good days |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
64
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Posted - 2013.03.25 15:08:00 -
[36] - Quote
Reduce dmg vs HAV's 20%. Also, make a large turret version
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Vermaak Doe
SVER True Blood Unclaimed.
635
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Posted - 2013.03.25 15:19:00 -
[37] - Quote
If anything reduce damage done to light targets |
Hunter Junko
Bojo's School of the Trades
66
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Posted - 2013.04.05 19:57:00 -
[38] - Quote
Change the name to "MF Doom" and i'm completely ok with this idea :D |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
234
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Posted - 2013.04.05 21:21:00 -
[39] - Quote
Way too much DPS. I also feel like it steps on the forge gun's toes. It's basically the same weapon, except instead of requiring at least some aiming skill this one allows you to do full damage even if you miss.
Plus, as others have stated, an AV weapon shouldn't also kill all of the infantry in the vehicle's general vicinity. |
Vermaak Doe
SVER True Blood Unclaimed.
682
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Posted - 2013.04.07 00:39:00 -
[40] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Way too much DPS. I also feel like it steps on the forge gun's toes. It's basically the same weapon, except instead of requiring at least some aiming skill this one allows you to do full damage even if you miss.
Plus, as others have stated, an AV weapon shouldn't also kill all of the infantry in the vehicle's general vicinity. That's why they said the numbers were just throw ln out and possibly need changing in the Op |
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Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
106
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Posted - 2013.04.07 05:02:00 -
[41] - Quote
Make a vehicle version. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3401
|
Posted - 2013.04.11 11:17:00 -
[42] - Quote
Having an automatic AV weapon would be awesome for variety |
Draco Cerberus
Hellstorm Inc League of Infamy
18
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Posted - 2013.04.12 20:28:00 -
[43] - Quote
Charlotte O'Dell wrote:Make a vehicle version.
I could see this being great as a module for the HAVs as they have a stable gun platform, also good for dropships attempting to corner tanks and LAVs. |
Meeko Fent
Mercenary incorperated
77
|
Posted - 2013.06.19 14:42:00 -
[44] - Quote
Wouldn't it make sense that the slower furring weapon be the 50 mm, and get faster as the bore decreases, at the cost of range and dmg? |
Master Jaraiya
Ultramarine Corp
277
|
Posted - 2013.06.19 14:58:00 -
[45] - Quote
Good Idea imo.
Obviously it would do more damage vs armor.
Any ideas for numbers on % damage vs shield and % damage vs armor?
Also would need numbers for Splash Damage. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5039
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Posted - 2013.07.17 07:08:00 -
[46] - Quote
Still would be amazing |
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