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slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 03:12:00 -
[1] - Quote
This is pretty awesome. The only problem I see with this is pilots refusing to drop people because of their usefulness. Also there should at least be a cool down on the countermeasures to keep them from becing effectively immortal. In addition, having four people targeting swarms for CM seems a little unfair. Maybe two for that and two marking targets |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 03:16:00 -
[2] - Quote
This is what this forum needs more if. No more buff this and nerf that, but actual ideas to counter the strength of a weapon or vehicle, not just make it worse. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
11
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Posted - 2013.03.24 14:52:00 -
[3] - Quote
What would be cool is having a loudspeaker in the ship that overpowers all other coms |
slypie11
Planetary Response Organisation Test Friends Please Ignore
16
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Posted - 2013.03.25 01:36:00 -
[4] - Quote
Kain Reaver83 wrote:Heathen Bastard wrote:thinking about it, why not just add an extra seat to the dropship specifically for the "radar operator/ defensive" role? brings seats up to 8, and allows a full squad to operate the dropship(pilot, gunners, radar/defensive specialist) while maintaining the capability to drop in a squad of reinforcements/ assault sqauds.
this would bring a hell of a lot of new fighting into corp fights, and if 8 man squads ever get added, it's a perfect fit for a flight crew and an away team. This is an awesome idea! I'd like to see this in action. A thought I just had was to allow the radar operator to have a 360-¦ rotatable view of the Dropship, with a HUD that displays tactical information on both aerial and ground threats. Any infantry carrying weapons that pose a direct threat to the Dropship itself, such as Forge Guns or Swarm Launchers and even tanks, will have an icon above the player chevron, indicating a possible attacker. The radar operator can tag this player or vehicle so the gunners and pilot can work together to either neutralize, or evade the threat altogether. Swarm volleys can be indicated by a different icon, possibly a red flashing reticule around the volley to help the operator detect the threat and take appropriate measures to alert the pilot to evade immediately, and/or alert the CM operators to launch the CMs. On a side note, should CCP implement any of these ideas into DUST, aerial battles would become incredibly epic. I would love to see more aerial battles. Dropship vs. Dropship. Each vessel striving to take the other out while dodging and weaving through the map to evade both ground and aerial AA fire. Imagine the victory cheers to be had when a Dropship team works together successfully to bring down an enemy Dropship of equal capabilities. Oh the glory!
No seeing threats on radar. We'll be going from seriously underpowered dropships to the evil warlords of the skies. Seriously, they'd be invincible. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
16
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Posted - 2013.03.25 01:58:00 -
[5] - Quote
not forge guns. maybe a lock on detector. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
16
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Posted - 2013.03.25 02:41:00 -
[6] - Quote
They may be the most powerful, but it takes a great deal of skill to hit a moving dropship with one. Also, putting a forge gun detector on a dropship would make it even easier for them to dodge it. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
21
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Posted - 2013.03.25 19:37:00 -
[7] - Quote
Thor Thunder Fist wrote:slypie11 wrote:They may be the most powerful, but it takes a great deal of skill to hit a moving dropship with one. Also, putting a forge gun detector on a dropship would make it even easier for them to dodge it. I have to say I doesn't take THAT much skill to hit a drop ship just a little bit of math, I remember blowing up a dropship during it's afterburner cycle with my assault forge gun, I'm not saying it's easy to hit a dropship with a forge gun I'm just saying it's not hard. I would like to see a bigger indicator of where the shot is coming from and this is along the lines of what they are asking for....
You use math to hit a dropship? I mean if you lead them, thats cool, but it's not math. Maybe some kind of static noise when a forge gun shot is near. But you shouldn't know where it's coming from. |
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