Jathniel
G I A N T
108
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Posted - 2013.03.23 23:19:00 -
[1] - Quote
First off, slowly take your hand OFF of the nerf hammer... okay? good.
Now, let's talk specifics.
I believe you are speaking about proto-assault suits and proto ARs. Correct? (In my experience nothing else is as abundantly obnoxious.)
I like that you make recommendations to limit their use, but they defeat the purpose of actually using them. If you risk the more expensive gear, you should get the bigger reward. That's a given principle. Fact. So let's not change anything related to SP. That would be backtracking, and the players voted for the current system.
What we have here is a balancing issue. CCP reduced the performance between the different tier weapons to promote a more even exchange of fire on the battlefield. So the guy using the proto AR has no ABSOLUTE superiority with his dps over yours.
It is said that the damage mods are malfunctioning, but ONLY the full-auto ARs (and especially proto ARs), and LRs appear to be OP with them. Every other weapon operates well-balanced with damage mods in their current "broken" state. So yes, full-auto ARs, LRs, and how they operate with damage mods should be looked at.
The Assault suit has been gradually emerging as a villain. It dominates practically everything else. Especially at proto-level. This is just my opinion, but I think the problem is that it's not fulfilling the role that it was designed for.
Assaults were meant to adapt to any circumstance on the battlefield. Right now, at proto-level they are tanking. Assaults are shield tanking. They shouldn't be doing ANY tanking. When someone unloads an AR clip or does two point-blank shotgun rounds into you, you should die, unless you are a Heavy.
Assaults have shield capacities that are too high. I recommended that instead of Assault suits having high shield capacity, they have shield adaptability instead. As in, the shield can adapt to the kind of ammo it's being hit by, and cut incoming damage by 50%. Switch up your weapon and drop them easily. The switch can occur manually, or automatically after taking an initial hit. It would help Assault suits have a measure of resistance vs. everyone, but true tanking would and should only belong to the Heavy.
https://forums.dust514.com/default.aspx?g=posts&t=65167&find=unread
I do personally see a problem with Assault suits in general, however. |