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Nguruthos IX
Kameira Lodge Amarr Empire
144
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Posted - 2013.03.23 19:30:00 -
[1] - Quote
That's just what this games needs. A game with specialization and variety of skills to be broken apart into subsets.
Now I have never driven a tank and never want to. However look at this from my perspective as a DS pilot. If I want to use my dropship I'd have to queue against an entire team that's either using tanks (which instantly kill me) Or against AV (which is balanced against tanks, and also instantly kill me)
So um.... Yeah. Essentially this would ruin the game for me or anyone who enjoys having diversity in their matches. Where each game is different, team is different and you don't know what to expect.
Now we know why this idea came about. It's because presently tanks own everyone. If there was more content in the game this wouldn't be a problem. If there were fighters and gunships that killed tanks, properly balanced AV and less free/militia gear ruining the cost-risk-balance then Infantry only Ambush would not have been considered.
So how about instead of ruining the game early be segregating AV vs Tanks and Guns vs Guns to their own games maybe just wait for new content. You could lobby for it, but it won't speed CCP up. Or you could lobby a quick and short sighted band-aid that would be easy to implement but completely devastating to the entire point of this game.
Nobody who plays this game really want it to try to be a COD clone. CoD is boring as balls and CCP would fail in that market. It's supposed to be some kind of MMO FPS but like eve. Imagine someone in eve suggesting a frigates only sector of the universe... |
Nguruthos IX
Kameira Lodge Amarr Empire
146
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Posted - 2013.03.23 19:58:00 -
[2] - Quote
Winscar Shinobi wrote:You want the freedom to be diverse and drive your ship, but won't respect the freedom of others to want to play a mode where vehicles don't roll over them?
Let's be honest here. What you're complaining against isn't vehicles. When's the last time a LAV or DS owned you?
Its strickly tanks. And that's likely because there's not enough other vehicles in the game yet to dethrone their god status and level things out.
Most people advocating infantry only don't mean infantry only. They mean No Tanks. Because they're tired of being pubstomped by tanks.
But such a hasty generalization of "no vehicles" rather than "no tanks" is unjustified. |
Nguruthos IX
Kameira Lodge Amarr Empire
147
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Posted - 2013.03.23 20:49:00 -
[3] - Quote
Maken Tosch wrote:You do realize that CCP would likely give us such maps as "an option" just like being able to choose between Ambush, Ambush OMS, and Skirmish, correct?
Let's extend that. Say I don't like to play against snipers? MORE CHOICES!
There should be an option for shot guns and armor infantry only! Shields are OP and I want everything balanced. QCC is fun. Forget the other 27 million skills and weapons in the game.
You're restricting my freedom to no be able to play against shoddys.
Or pistols only.
Or grenades.
comeon.. |
Nguruthos IX
Kameira Lodge Amarr Empire
147
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Posted - 2013.03.23 20:51:00 -
[4] - Quote
Sloth9230 wrote:Vermaak Doe wrote:Sloth9230 wrote:Gunner Nightingale wrote:I ADAPT OR DIE
HTFU
That's nice, but noobs don't have the option to adapt, because like you said, they lack the SP. Newberries are the only people who have a problem facing tanks, I don't have a problem with tanks, but I would like an IO mode. Whats the problem? Invest the tiny amount of sp it requires with the starting sp and boom, you can kill tanks. I use swarm launchers with only 2 levels into it You can say that because you have experience with dust, newberries see the skill sheet and don't know wtf to do. It's those same newberries that go up against 5 tanks and never switch to AV.
Um. Are you suggesting every video game should cater to a crown of people who choose to completely ignore every mechanic and aspect of that game?
Oh no! The average World of Warcraft player is too stupid to figure out how to "not stand in the fire". We'd better remove fire from the game. Also from now on all PVE encounters are click-to-kill. There, now they don't have to learn anything and every new player can have so much FUN when they first join =D |
Nguruthos IX
Kameira Lodge Amarr Empire
147
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Posted - 2013.03.23 20:55:00 -
[5] - Quote
Lance 2ballzStrong wrote:I read through all these comments and still can't figure out why people have a problem with a different game mode... you know you still have a choice to select the game mode right? Losing faith in this community daily. Adding a different game mode = bad...did I miss something somewhere???
No, adding new game modes is fine. King of the hill. capture the flag. Powerball etc, who knows.
But if you start taking a knife and slicing this game into pieces where certain builds are 100% banned from a game-mode then it is counter productive.
Add all the new game types you want but please keep in mind that:
New Games modes =/= preventing the use of players skills/builds/weapons/etc from entering that map what-so-ever.
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Nguruthos IX
Kameira Lodge Amarr Empire
147
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Posted - 2013.03.23 20:56:00 -
[6] - Quote
Sloth9230 wrote:Nguruthos IX wrote:
Um. Are you suggesting every video game should cater to a crown of people who choose to completely ignore every mechanic and aspect of that game?
Oh no! The average World of Warcraft player is too stupid to figure out how to "not stand in the fire". We'd better remove fire from the game. Also from now on all PVE encounters are click-to-kill. There, now they don't have to learn anything and every new player can have so much FUN when they first join =D
...
Sorry read that wrong, drunk. Thought you were excusing newberries from not swapping to AV and saying they shouldn't have to learn why they should. |
Nguruthos IX
Kameira Lodge Amarr Empire
148
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Posted - 2013.03.23 21:02:00 -
[7] - Quote
Sloth9230 wrote:Vermaak Doe wrote:Sloth9230 wrote:Vermaak Doe wrote: Then why would we need to separate by weapons?
Because why not? Split the player base? Skirmish and the eventual PVE will already do that. You're that guy telling Naughty Dog to cut multiplier from Uncharted because all you ever do is play story mode. That doesn't split the player base, it gives people more options without limiting what they use to play It doesn't matter, it's still limiting them. Dude, if you want to play against tanks, THEN DON'T GO INTO IO MODE, NO ONE IS ******* LIMITING YOU, THAT HAS GOT TO BE THE STUPIDEST THING I'VE EVER READ. A new mode in no way limits what you can do as long as you have alternatives.
Obviously all this will do is create a game mode of AV vs Tanks.
And gun-infantry vs gun-infantry.
See the problem? The rock paper scissors here is Infantry --> AV --> Tanks --> Infantry
Now you have a game of Rock vs Rock and Paper vs Scissors.
0 tanks (or any vehicle) would queue. Vehicles are effectively removed from the game. I hope CCP can see this, its a terrible idea. |
Nguruthos IX
Kameira Lodge Amarr Empire
148
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Posted - 2013.03.23 21:04:00 -
[8] - Quote
Sloth9230 wrote:Nguruthos IX wrote:Sloth9230 wrote:Nguruthos IX wrote:
Um. Are you suggesting every video game should cater to a crown of people who choose to completely ignore every mechanic and aspect of that game?
Oh no! The average World of Warcraft player is too stupid to figure out how to "not stand in the fire". We'd better remove fire from the game. Also from now on all PVE encounters are click-to-kill. There, now they don't have to learn anything and every new player can have so much FUN when they first join =D
... Sorry read that wrong, drunk. Thought you were excusing newberries from not swapping to AV and saying they shouldn't have to learn why they should. I'm saying give them somewhere else to hangout so my team doesn't get steamrolled because all the blueberries were to stupid to switch to AV, which they are, 90% of the time.
So wait, yeah? You were saying cater to inexcusably stupid right? strip down the game so anyone with a single digit IQ can enjoy it but anyone with average intellect views it as simple and pointless as tic tac toe. |
Nguruthos IX
Kameira Lodge Amarr Empire
148
|
Posted - 2013.03.23 21:10:00 -
[9] - Quote
Sloth9230 wrote:Nguruthos IX wrote:
Obviously all this will do is create a game mode of AV vs Tanks.
And gun-infantry vs gun-infantry.
See the problem? The rock paper scissors here is Infantry --> AV --> Tanks --> Infantry
Now you have a game of Rock vs Rock and Paper vs Scissors.
0 tanks (or any vehicle) would queue. Vehicles are effectively removed from the game. I hope CCP can see this, its a terrible idea.
You're telling me an IO mode would completely stop people from using guns in regular ambush? You've never been in a corp battle have you?
It essentially would when you look at the prices.
AV (cheap) as in free-tens of thousands.
Vehicles. Effectively range from 500k-million ISK ds and 1-3 million ISk tanks.
Tell me, what idiot will call in a vehicle instead of come cheap or free/militia AV when fighting an entire team of people who know their vehicle will be forge-gunned from the sky before a ******** RDV has even the chance to crash it into a wall for them???
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Nguruthos IX
Kameira Lodge Amarr Empire
148
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Posted - 2013.03.23 21:16:00 -
[10] - Quote
Sloth9230 wrote:Nguruthos IX wrote:
It essentially would when you look at the prices.
AV (cheap) as in free-tens of thousands.
Vehicles. Effectively range from 500k-million ISK ds and 1-3 million ISk tanks.
Tell me, what idiot will call in a vehicle instead of come cheap or free/militia AV when fighting an entire team of people who know their vehicle will be forge-gunned from the sky before a ******** RDV has even the chance to crash it into a wall for them???
You mean AV people who know what they're doing? You're just proving my point that tanks only do well because they always go up against noobs, but guess what? All those people who switched over to AV are now easy to pick off with infantry, that was what you said right? Paper, scissors, rock.
yeah... And you're proving my point that if you eliminate rock from rock paper scissors which is FINE. Then you end up with paper scissors which is inherently broken . |
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Nguruthos IX
Kameira Lodge Amarr Empire
148
|
Posted - 2013.03.23 21:20:00 -
[11] - Quote
Vermaak Doe wrote:No one mentioned Italian food even though I was eating spaghetti not long ago
I really got a hankering for chipotle reading this thread. Not sure why, |
Nguruthos IX
Kameira Lodge Amarr Empire
148
|
Posted - 2013.03.23 21:22:00 -
[12] - Quote
Sloth9230 wrote:Nguruthos IX wrote: yeah... And you're proving my point that if you eliminate rock from rock paper scissors which is FINE. Then you end up with paper scissors which is inherently broken .
Why would anyone switch to paper if no one is using rock? lol "I know they can't use vehicles, but I switched to AV anyway for the lols"
Anyone who wanted to use guns would be using guns in IO Anyone who wanted to blow up tanks with gear that cost 1000x less than the tanks would join the other ambush. Anyone who wanted to lose their tank with no feasible chance of financial compensation or victory after calling it in would que non IO
And no other vehicle ever would be used anywhere after. |
Nguruthos IX
Kameira Lodge Amarr Empire
149
|
Posted - 2013.03.23 21:51:00 -
[13] - Quote
Vermaak Doe wrote:Sloth9230 wrote:gbghg wrote: The only way noobs become AV people who know what they're doing is by going up against tanks, willingly or not.
I never learned how to sow, you going to force me to learn how to sow? Well when you have to choose between sowing and repeating your last year of high school which do you choose? he wants to dropout then but still get the degree |
Nguruthos IX
Kameira Lodge Amarr Empire
149
|
Posted - 2013.03.23 22:14:00 -
[14] - Quote
DUST Fiend wrote:Nguruthos IX wrote:Anyone who wanted to use guns would be using guns in IO Anyone who wanted to blow up tanks with gear that cost 1000x less than the tanks would join the other ambush. Anyone who wanted to lose their tank with no feasible chance of financial compensation or victory after calling it in would que non IO
And no other vehicle ever would be used anywhere after. This thread is actually making my brain bleed. What makes you think that giving people the chance to not fight vehicles somehow means that everyone who plays normal game types become super AV monsters? You do realize that people specing AV are specing AV regardless of game type, right? You do realize that these players will be in those games no matter what, right? You do realize that all this does is give people a chance to fight without having to waddle around in AV all match, without hurting vehicle people because ::gasp:: their game types will be the same as always? And as always, Sov. That's the playground, anything goes there. These are GAME TYPES, things you CHOOSE to play. NOTHING is forced on you....how is it that we have to keep explaining this?
All the sov / corp type battles will be somewhat finite and limited.
You're telling me that the player base wouldn't be split into sections by spec. Where ground skilled people stuck to the ground only games, AV would want to use their AV vs vehicles and vehicles wouldn't be scared of playing in a game lopsidedly full of vehicle hating AV mercs?
IMO If you want this to be a cod type fps then go play that. If you'd rather it be a massively diverse fps-mmo with specialization into areas like AV, Vehicles, and shock troops all being balanced against each other and teams needing to employ actual strategy on how best to use their assets and take advantage of UNBALANCED terrain like an actual war.. then IO is lame.
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Nguruthos IX
Kameira Lodge Amarr Empire
149
|
Posted - 2013.03.23 22:15:00 -
[15] - Quote
Sloth9230 wrote:Vermaak Doe wrote: So segregating graduates and drop outs is the only way for things go to work when there are wayys around it already?
You need 8 guys for a corp battle, there's 2 guys equally good at infantry, but only 1 who skilled into AV and there's only 1 spot left, who do you put on the team? Segregation based on skill happens in the real world too you know, we don't let people without educations, and it has to be a special education not GED, work at NASA, well, maybe as janitors, idk.
False. Somebody might skill for One, the other, both, or neither. depending on how much SP they have and how they wish to use it.
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Nguruthos IX
Kameira Lodge Amarr Empire
149
|
Posted - 2013.03.23 22:21:00 -
[16] - Quote
DJINN leukoplast wrote:Nguruthos IX wrote:That's just what this games needs. A game with specialization and variety of skills to be broken apart into subsets.
Now I have never driven a tank and never want to. However look at this from my perspective as a DS pilot. If I want to use my dropship I'd have to queue against an entire team that's either using tanks (which instantly kill me) Or against AV (which is balanced against tanks, and also instantly kill me)
So um.... Yeah. Essentially this would ruin the game for me or anyone who enjoys having diversity in their matches. Where each game is different, team is different and you don't know what to expect.
Now we know why this idea came about. It's because presently tanks own everyone. If there was more content in the game this wouldn't be a problem. If there were fighters and gunships that killed tanks, properly balanced AV and less free/militia gear ruining the cost-risk-balance then Infantry only Ambush would not have been considered.
So how about instead of ruining the game early be segregating AV vs Tanks and Guns vs Guns to their own games maybe just wait for new content. You could lobby for it, but it won't speed CCP up. Or you could lobby a quick and short sighted band-aid that would be easy to implement but completely devastating to the entire point of this game.
Nobody who plays this game really want it to try to be a COD clone. CoD is boring as balls and CCP would fail in that market. It's supposed to be some kind of MMO FPS but like eve. Imagine someone in eve suggesting a frigates only sector of the universe... Skirmish will still be there for the tankers and DS pilots, in fact that is really where they belong and where they have true purpose. People generally play ambush to fight against infantry, not tanks or anything else (with possibly the exception of LAV's, which can be handled with AV nades but not completely make the player defenseless to infantry like a AV fit against a tank would). The thing with ambush is that there is no supply depots (well there is on one or two of the maps, but they come up very rarely). Which means unless somebody wants to suicide to pick a AV fit to deal with the tank, players have to wait until they die to switch (that is if they have an AV fit at all). Then sometimes when we do switch, somebody else gets the tanker while we are spawning or shortly thereafter, and we are left with a AV fit which is nearly 100% defenseless against other infantry players. Non-supply depot ambush should not be a mode which harbors tanks and other vehicles that need dedicated AV to take out. it is wrong is so many ways, and that is the key to this whole subject. A tankers risk in ambush is significantly reduced than if they were playing OMS or skirmish.
Again so you draw the exception at LAV's Because they're worthless. You COULD spend 500k on one but it would be taken out by free swarms instantly so nobody does.
Now if you'd just also admit that the same exception could be drawn for dropships because
"Dropships are OP, they're killing everyone and I can't take it down with free AV!" ~Said no one ever then you'd be agreeing with me that this issue arose because of tanks and not vehicles in general.
IO lobby is a cry against the lack of content balancing tanks out, and not against LAV's. Not against DS and definitely not against LAVs. Therefore since Vehicles = {lav, ds, hav}. And {LAV, DS} is a non issue then this is an issue about HAV. |
Nguruthos IX
Kameira Lodge Amarr Empire
149
|
Posted - 2013.03.23 22:33:00 -
[17] - Quote
gbghg wrote:Nguruthos IX wrote:
"Dropships are OP, they're killing everyone and I can't take it down with free AV!" ~Said no one ever
I hate to break it to you but XV1 wrote:Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid air. Is there something I don't know or is this a common occurance. Swarm missiles seem to be designed to take down arial vehicles yet they seem to be ultimately best against LAVs.
Also has anyone brought up a topic concerning making the swarm missiles more like EVE allowing for different damage type from missiles? Would make taking down shield based vehicles much more manageable with SL.
=D
You found someone pre AB nerf who didn't figure out how to spend 5k on a militia forge gun I guess.
Besides the obvious fact that that one noob with his single swarm admits to being able to stave off a DS from doing anything useful an entire match by firing off one shot. Imagine being able to do that with a tank.
Pull out one swarm and it hides behind a hill getting zero player kills for the rest of the match. That would point to AV being unbalanced in AV's favor I'd think right ? :P |
Nguruthos IX
Kameira Lodge Amarr Empire
150
|
Posted - 2013.03.23 22:48:00 -
[18] - Quote
gbghg wrote:Nguruthos IX wrote:gbghg wrote:Nguruthos IX wrote:
"Dropships are OP, they're killing everyone and I can't take it down with free AV!" ~Said no one ever
I hate to break it to you but XV1 wrote:Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid air. Is there something I don't know or is this a common occurance. Swarm missiles seem to be designed to take down arial vehicles yet they seem to be ultimately best against LAVs.
Also has anyone brought up a topic concerning making the swarm missiles more like EVE allowing for different damage type from missiles? Would make taking down shield based vehicles much more manageable with SL. =D You found someone pre AB nerf who didn't figure out how to spend 5k on a militia forge gun I guess. Besides the obvious fact that that one noob with his single swarm admits to being able to stave off a DS from doing anything useful an entire match by firing off one shot. Imagine being able to do that with a tank. Pull out one swarm and it hides behind a hill getting zero player kills for the rest of the match. That would point to AV being unbalanced in AV's favor I'd think right ? :P nope this thread was started yesterday *sigh* some people just... ugh here's the link https://forums.dust514.com/default.aspx?g=posts&t=65145&p=1
God it's like oozing troll and fail.
Ultimately it's CCP's choice. It's their game and people will play it or not. But if that's the sort of player they're trying to attract and retain then I'm not sure I'd stick around much.
So he was saying that on one of the few maps that has any cover, dropships sometimes run and hide from his free, zero SP weapon and are rendered useless and out of sight the rest of the game. But this upsets him because that weapon won't also instantly explode a million ISK 3 million SP vehicle that survived against all odds with the RDV deployment.
erm.... |
Nguruthos IX
Kameira Lodge Amarr Empire
150
|
Posted - 2013.03.23 22:53:00 -
[19] - Quote
DJINN leukoplast wrote:Nguruthos IX wrote:
Again so you draw the exception at LAV's Because they're worthless. You COULD spend 500k on one but it would be taken out by free swarms instantly so nobody does.
Now if you'd just also admit that the same exception could be drawn for dropships because
"Dropships are OP, they're killing everyone and I can't take it down with free AV!" ~Said no one ever then you'd be agreeing with me that this issue arose because of tanks and not vehicles in general.
IO lobby is a cry against the lack of content balancing tanks out, and not against LAV's. Not against DS and definitely not against LAVs. Therefore since Vehicles = {lav, ds, hav}. And {LAV, DS} is a non issue then this is an issue about HAV.
Well I certainly am not going to say that dropships are some huge problem in ambush, they are pretty rare and it's not like it was in early Codex where they could own the battlefield single-handedly. But why would you even want to bring a DS into ambush? The maps are tiny, and it's not as if spawning and dropping from a DS in ambush would make any tactical sense (unless your a sniper and want to get up to an unreachable spot). Really the only thing a DS does in ambush is provide intel and maybe draw the attention of the enemy players a little bit. However DS's do fall in the same category as tanks because players need a dedicated AV fit to take them out (even if it is BPO militia swarms, it's still dedicated to taking out AV and not infantry). LAV do not require dedicated AV, so players can still have a perfectly capable fit for dealing with infantry, but also at the same time keep the LAV's at bay.
Why would I want a DS in ambush? - Scanners, limited cover fire, flanking, because it's all im skilled for, I might enjoy ambush and want to get the isk/SP from it if there's no corp contracts around at the time and or I don't enjoy PVE.
"However DS's do fall in the same category as tanks because players need a dedicated AV fit to take them out (even if it is BPO militia swarms". Also AV has either side arms which make them not totally useless. Or forge guns are incredible anti infantry weapons as well. When I want to troll a battlefield I just fit a militia forge and 1 shot snipe anyone over a hill. - Not really, anyone can have a free AV fit. And if any 1-3 people decide to don their free AV fits they will either drive away or quickly eliminate any DS. No skill points required. No isk required. I have to disagree that it therefore falls into the same category as tanks. |
Nguruthos IX
Kameira Lodge Amarr Empire
150
|
Posted - 2013.03.23 22:54:00 -
[20] - Quote
Rasatsu wrote:So Paper wants a no-Rock game mode?
This is pretty much it. I can't see a CCP style game working within that construct. It's antithesis to everything EVE is and everything dust has so far been designed as. |
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