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Winscar Shinobi
Better Hide R Die
97
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Posted - 2013.03.23 18:44:00 -
[1] - Quote
Most cases knights with us, and we are redlining. It's not that we want to invalidate snipers it's just that 20 minutes of boring is boring. Hell I played a game on manus peak one time where we got B then fell back to C. Not once did the other team attempt to leave the redline.
I wouldn't go so far as to say you shouldn't get rewarded for getting kills in your redline (that would be a bit messed up)
I say after 5 minutes of consecutively holding all letters the redline should recede. Not completely, still protect the spawn but let us get right up to it, like suppression in mag. |
Winscar Shinobi
Better Hide R Die
97
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Posted - 2013.03.23 18:54:00 -
[2] - Quote
The only *real* problem I have (I mean I'm cool with a redline honestly) is: 1. Snipers head glitching so far off that you can't suicide far enough into the redline to kill them, making them insanely difficult to kill. 2. Tanks are a problem. A tank is different from a player because it is so hard to kill besides with an orbital. Personally I think a solution to that would be the same solution I have for AFK farming. A timer. After the RDV drops it off you have 20-40 seconds to leave the redline. (AFK farm fix would be you have 20 seconds to leave the mcc, after that a lav can kill a farmer) |
Winscar Shinobi
Better Hide R Die
97
|
Posted - 2013.03.23 18:59:00 -
[3] - Quote
gbghg wrote:Winscar Shinobi wrote:Most cases knights with us, and we are redlining. It's not that we want to invalidate snipers it's just that 20 minutes of boring is boring. Hell I played a game on manus peak one time where we got B then fell back to C. Not once did the other team attempt to leave the redline.
I wouldn't go so far as to say you shouldn't get rewarded for getting kills in your redline (that would be a bit messed up)
I say after 5 minutes of consecutively holding all letters the redline should recede. Not completely, still protect the spawn but let us get right up to it, like suppression in mag. But that would make it even harder for the trapped team to break out, maybe the winning team should get bonus damage when they have the other team redlined (say have the game read redlined as 90% of the team behind the redline) they get increased damage against the MCC ending the match faster
1. *typical eve-tard response* this is new Eden.
2. *actual answer* I see your point. Maybe mcc should take more damage like you suggested. Instead of the redline leaving, the mcc takes more damage, ending the match faster. I mean I want the mode balanced better but at the same time a team should not be rewarded for doing bad. |
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