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Poplo Furuya
Crux Special Tasks Group Gallente Federation
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Posted - 2013.03.23 15:08:00 -
[1] - Quote
We've all had that one game, that one guy on Manus Peak plonking his souped-up HAV in that area of elevated cover, nicely blanketed by the redline with full coverage of the entire map, all the points and generally being a complete ass.
This thread is about that guy and how we shall plot his untimely demise.
You may know the spot I speak of, you may not. It's on the south side. It is flanked by steep rises extending some distance back, behind it (for the opposing team) is the redline. We are going to assume a pretty good HAV fit, so around 7 or 8 advanced Forge Gun shots with a complex damage mod in rapid succession to kill. In practice it's usually more if they're stacking active hardeners but this is just to give an idea.
Simply returning fire with Forge Guns won't kill in this instance, they can retreat out of line of sight in a manner of seconds. To pull it off would require about 4 people with Breach FGs to sync their shots (and not miss) for massive burst damage. That's one option and if you do regularly run with people (and a team effort is pretty much required for any serious AV) one to consider, worth setting aside a Breach FG loadout for. Tough HAVs have plenty of time to react to damage and retreat, going to great lengths to one-shot them denies that.
The problem there is if they recognise what's going on. That vantage point does overlook most of the map and it's impossible to strike them from the side or back. Flanking being effectively impossible rules out a hit-team sneaking around with packed AV grenades but maybe a dropship could fling a jihad squad pretty much on top of it to do the same thing?
Please do chime in with further problem spots, anti-tank methods or just general tips on how to get the most out of AV weapons. Two things I don't know but would be interested to find out from anyone kind enough to answer is how much damage packed AV grenades actually do and information on how one might go about setting up and playing an anti-tank HAV. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
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Posted - 2013.03.23 16:37:00 -
[2] - Quote
0 Try Harder wrote:edit: oh I know the spot you're talking about. I'll post many ways to kill guys like that in a sec or two.
anyways, the best way to kill them is with another tank. CCP might make it so that shield tanks can no longer out-alpha armor tanks, so that guy in that crevice might be invincible soon.
edit edit: nvm, I looked @ the map. I thought you were talking about that huge hill on the NE side, not the sniper crevice on the road that goes underneath the enemy MCC.
I'd also be interested in hearing how to deal with the NE perch though I think you're on that. Thanks in advance for the anti-armour tank advice, you really think they'll nerf shields though? My understanding was that for most practical purposes armour tanks were the all-around better option. Certainly seem tougher to kill but that's probably just down to favouring FGs over Swarms.
Also wasn't aware theorycraft had been hijacked as a word by starcraft and it's ilk, heh. Counter-strategies may have been a better wording. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
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Posted - 2013.03.26 03:43:00 -
[3] - Quote
Sada Mokmo wrote:I'm going to post the answer the dev will post here: that spot won't be accessible on the next build. There. That's nice and everythin' but I'm all for current solutions under our own power: how can we deal with this ourselves in the meantime and when it happens again in the future?
The simple answer in most cases is bumrush with packed AV grenades. Suicide LAV incursion into the redzone, airdrop, whatever works to get you right on top of 'em.
Might have to change that as the go-to tactic if what I hear is correct, 'pparently AV grenades have just been rather heavily nerfed. Will have to look into that.
Oh, and apparently ARs got buffed bigtime, range made almost comparable to laser rifles is what I'm hearing. Makes sense. Everyone knows ARs were underused and nowhere near flexible enough.
Really hoping that one's just a coding mistake, a misplaced decimal or something. |
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