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Bionicon N'Rah
Jedran Space Services Headshot Gaming
0
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Posted - 2013.03.23 14:20:00 -
[1] - Quote
Question is more open to anyone with verifiable evidence relating to certain skills that sound a little ambiguous with their wording and that CCP is usually very forward about what skills help others based on the primary/secondary/tertiary skills they set up in order to use the one you want.
For example. In eve, you need to train Caldari Cruiser to 5 if you want to fly a Basilisk and then Logistics to whatever level you see fit, and the ship gets bonuses from both Caldari Cruiser and Logistics, of course you'll have full benefit from Cruiser at 5...
My dust relation to this is... When using an armor repair tool as a logistics class, it does not have Armor Repair Systems as a requirement, but it eludes to the idea that it may affect it, given that Armor Repair Systems states +3% armor repair rate, and yes I know it also says, unlocks ability to use armor repair modules, and not REMOTE armor repair modules, I get that, but I'm no stranger to CCP's actual mechanics, opposed to surface descriptions.
There's other examples I could offer here, but this is my most pressing one, as Im deciding whether it's worth training it or leaving it at 1 because I don't often use self armor reps, but am nearly a permanent Logistics.
So if anyone has verifiable evidence or can shed light on a devblog I missed, please let me know. Thanks. |
Laheon
Osmon Surveillance Caldari State
207
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Posted - 2013.03.23 14:23:00 -
[2] - Quote
Armor Repair Systems usually means, on EVE and on DUST, a low-slot module that you use to rep armor to yourself.
RR usually refers to a high-slot module to repair someone else's armor. Don't skill it up unless you're going to rep yourself. |
Odiain Suliis
The Unholy Legion Of DarkStar
138
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Posted - 2013.03.23 14:35:00 -
[3] - Quote
Conserning Armor Repair Systems, I'v also wondered to which it affects; The actual ammount repaired or the cycle time of the repairer?
Because 3% out of 5HP / s is quite minimal. or even 15%.
Now 3% or 15% reduction of the repair cycle however... |
Ignoble Son
3dge of D4rkness SoulWing Alliance
91
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Posted - 2013.03.23 16:52:00 -
[4] - Quote
The Armor Repair Systems passive affect is an augmentation to a dropsuit base stat.
If you view the, in game, statistical information for any particular dropsuit, you will find a specific statistic called (if memory serves) "armor repair rate". This is what the Armor Repair Systems passive affect is applied to.
Currently, the armor repair rate of all dropsuits is set to 0, meaning that, currently, there is no base number for the passive affect of Armor Repair Systems to be applied to, (e.g. A 3% increase to zero is zero).
This may change in the very near future, once we get racial dropsuit variants, I do believe that one or two to the racial classes is supposed to have a natural armor repair rate.
Armor repair modules do not currently augment the base, dropsuit related, statistic that is currently set at 0. Which means that armor repair passive skill does not effect the repair rate of modules. Whether or not this was intended by CCP remains to be seen.
This has all been tested in the field.
I hope the above information helped you. |
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