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Marston VC
SVER True Blood Unclaimed.
132
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Posted - 2013.03.22 23:03:00 -
[1] - Quote
Dustbunny Durrr wrote:I've read in a couple posts now that getting ISK isn't the problem. I don't see how this is the case, especially when people start using proto suits and meta 5 gear. I typically use mostly meta 3 gear on my fits, and am only slightly isk positive. Unless there is something I'm missing, wouldn't 2 deaths without being picked up by a medic turn the a proto/meta 5 match into negative ISK territory?
Any thoughts?
Use good gear and dont die..... Or, use very cheap gear and dont die.....
My b-series fit (good gear) has about 670 total Hp but costs 60k isk per life. If i dont die with it, i have the potential of making a ton of money per round.
My raven assault type 1 suit (cheap fit) has roughly 500 total Hp and only costs 9k - 15k (depending on weather i use the exile or LR). Granted, i use a lot of BPO's on it so if you replaced them with isk varients it would cost close to 15k - 20k per suit, but thats still pretty good for a suit with 500 hp. (lol its armor tanked as well).
Really it comes down to just not dying. The best way i can describe it is to play as a *****. If your not fighting to hold an objective, then there shouldn't be any problem with running away. If your in a three on one situation, kill what you can but run as soon as your start taking damage. Turn the fight into a defensive fight (on your side) and you will almost always win. Playing defensively isn't always as rewarding as playing offensively, but the payouts are much more consistant. |
Marston VC
SVER True Blood Unclaimed.
132
|
Posted - 2013.03.23 14:29:00 -
[2] - Quote
[/quote] Exactly, you can fire a couple of rounds at some guys and head around a corner and wait, then when they show their faces, POP. Played this way a few times, especially when outgunned 4 to 1. It doesn't always work out in your favor, but more often than not, you can pull just one away to come looking for you.[/quote]
yup, especially if you have a super suit. 1v1 i can kill 90% of the people in this game, it gets a bit tricky if its more then 2v1 though. Too many variables to consider, which is why running away or "falling back" is a good way to even things out, it turns it into a 1v1 only with a timelimit as to when the next guy gets there. |
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