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Skihids
The Tritan Industries
1080
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Posted - 2013.03.23 16:34:00 -
[1] - Quote
slypie11 wrote:Alan-Ibn-Xuan Al-Alasabe wrote:I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or best solution. One, that's sort of what agreeing mean, and two, in the end, everyone did agree with me.
Nobody said they woud accept it before other countermeasures were introduced. CCP went ahead and let swarms outrun dropships on full AB without introducing any countermeasure.
Now you have your free, no-aim, fire from cover, auto-hit noob launcher that can deny battlefield access to an entire class of vehicles - a class that is struggling desperately to find a useful role after being repeatedly abused by CCP.
Don't be surprised when pilots take the as the equivalent of complaining that puppies run away too fast as you are kicking them.
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Skihids
The Tritan Industries
1081
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Posted - 2013.03.23 18:30:00 -
[2] - Quote
slypie11 wrote:Skihids wrote:slypie11 wrote:Alan-Ibn-Xuan Al-Alasabe wrote:I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or best solution. One, that's sort of what agreeing mean, and two, in the end, everyone did agree with me. Nobody said they woud accept it before other countermeasures were introduced. CCP went ahead and let swarms outrun dropships on full AB without introducing any countermeasure. Now you have your free, no-aim, fire from cover, auto-hit noob launcher that can deny battlefield access to an entire class of vehicles - a class that is struggling desperately to find a useful role after being repeatedly abused by CCP. Don't be surprised when pilots take that as the equivalent of complaining that puppies run away too fast as you are kicking them. I don't know about you, but my free SL doesn't do anything. I can understand that it doesn't do any damage, but it should be able to outrun a dropship. I'm not asking to nerf dropships or buff AV damage, but a soon as dropships get proper countermeasures, make swarm missiles faster. I just want it to feel like real war, and that's how it is in real war.
Aparrently you hsve a defectve launcher, because I've taken out dropships with the starter fit SL with zero skills invested in the weapon. I have also destroyed HAVs and installations with it.
In "real war" there are all manner of no-skill OHK weapons, but we are playing a skill based shooter, not a war simulation. Following that line of reasoning I should be able to plant OHK infantry proximity mines all over the map. I should be able to call in an AC-130 to circle the map at altitude and rain down multi-caliber death from above. I should have automated sentry guns. I should have super aim-assist built into my advanced weapons brains.
Why don't we have all those realistic weapons? Because a realistic war simulation is boring.
This is a (supposedly) skill based game, and there is no place for a no-skill weapon in a skill based game. |
Skihids
The Tritan Industries
1082
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Posted - 2013.03.23 19:20:00 -
[3] - Quote
It doesn't require any skill, I can teach a six year old with poor eye/hand coordination to effectively use a SL. Noting that a dropship is within range doesn't take any skill if you aren't sure you can always read the range off your weapon. Not getting killed by infantry is a side issue and is simple matter of carrying a decent sidearm/grenade and not standing out in the open. |
Skihids
The Tritan Industries
1082
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Posted - 2013.03.23 20:10:00 -
[4] - Quote
The SL is a no-skill weapon. It doesn't pit my flying skill against your ability to track and maintain a lock. You just aim in my general direction and pull the trigger, then hide.
If there is a no-skill weapon in a skill based game, there needs to be a no-skill counter to it.
In this case that could be a chaff system. You see me and fire your auto missiles, I see them and fire my chaff launcher and evade your missiles. You sacrifice a light weapon slot for your launcher and I sacrifice an equipment slot or my chaff launcher, all even.
The problem is the SL out paces a dropship now and there is no counter. We've even seen people requesting SLs be sidearms so they don't have to sacrifice a light weapon slot. That reveals a complete disregard for balance. |
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