Garrett Blacknova
Codex Troopers
2105
|
Posted - 2013.03.23 19:13:00 -
[1] - Quote
gbghg wrote:slypie11 wrote:
I think you may have missed my point. I was simply stating why swarm launchers should have a speed buff at the cost of dropships having countermeasures. But since you've brought up the topic of making dust even more realistic, I would like to add my two cents.
We already have AC-130s in the form of orbital strikes. AI mines would take skill ex. finding the best place to put it with the smallest probability of and enemy finding it. I honestly don't understand your remark about "super aim assist" as this currently has no place in real war(unless I'm mistaken).
As for SLs, these do take quite a bit of skill. For example, you must calculate the range so your missiles don't run out of fuel, and you must concentrate on not getting shot while your staring up in the sky. But if your so concerned about your precious dropships, why don't we nerf forge guns. Those take not skill. I mean, you're huge targets. Why don't we nerf blaster tanks too. And while we're at it, why not AV grenades. I mean come on, like those take skill.
Forge guns miss on occasion, the only reason they hit anything is down to user skill, and at least 50% of FG shot at dropships miss because most of the time we're doing our best to be hard to hit, SL on the other hand are a guarenteed hit unless we get out of range. as a SL user myself they take very little skill to use effectively On most maps, against Dropships, Swarm Launchers are just "find, lock, make sure it's not already running from you, fire" but that still takes more skill than some people realise. Most new players forget the underlined step and, as the OP has, complain that Swarms aren't effective.
If a Dropship is moving towards you, unless they're REALLY far away, they don't have a chance to run. They WILL get hit and they'll almost certainly die - even a well-fitted Dropship can't take many hits from a Militia Swarm Launcher.
Skill with Swarms (as in real skill, not SP investment) allows you to better direct your shots to anticipate possible cover locations, which are rarely a consideration for a Dropship pilot. Novices against Dropships pretty much only need to be told "don't fire unless it's heading towards you" and on almost every map, that will remove the threat of Dropships. |
Garrett Blacknova
Codex Troopers
2107
|
Posted - 2013.03.24 01:26:00 -
[2] - Quote
ladwar wrote:i have and only the first volley hit and all the rest were misses, he didn't run till after the second volley was fired which missed, no afterburner used. he was 60m above me. Unless he got terrain or building between him and your missiles, I'm inclined to not believe this story, since even with Militia Swarms, this has never happened to me.
And I've had a target at about 60m that started moving as my second lock was acquired, and couldn't build up the necessary speed to escape them. |