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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
slypie11
Planetary Response Organisation Test Friends Please Ignore
6
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Posted - 2013.03.21 21:35:00 -
[1] - Quote
The interface in DUST needs to be fixed big time. For one, the letters in the menus are too small, and I'm not that old. Two, I think the stats should be displayed in bars, making it easier to see, understand and compare with other weapons. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
6
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Posted - 2013.03.22 00:23:00 -
[2] - Quote
There could be workarounds to the bar graph problem, like setting the bar to a number higher than any gun reaches, but at least have an option to compare two weapon's stats. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
6
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Posted - 2013.03.22 04:24:00 -
[3] - Quote
Fortunately, I'm pretty sure cars don't have quite as many statistics as guns in dust. And it might be my tv, it's kinda old and moderatly small compared to big flat screens. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
6
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Posted - 2013.03.22 04:27:00 -
[4] - Quote
And you can't use real life guns as a percentage because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
7
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Posted - 2013.03.22 15:19:00 -
[5] - Quote
Dany 7A5H wrote:slypie11 wrote:And you can't use real life guns as a comparison because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire. Find me a reputable, proper competative FPS game that gives bar graphs as opposed to raw statistical data in comparisons.
I hate to bring up CoD, but CoD, as well as bf3, and countless others that I can't name since I don't play FPS games to often. And to answer lothar, I didn't even think of that while writing this post, but I now realize that yes, almost everything about the game feels unfinished. Hopefully, these will be worked out. (This is the beta after all) |
slypie11
Planetary Response Organisation Test Friends Please Ignore
7
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Posted - 2013.03.22 15:59:00 -
[6] - Quote
I can't see why people are saying it is too hard. You have one bar for damage, one for range, one for RoF, and then say if it is effective against armor or shields. When adding mods, bars rise or fall depending in its effects. Simple as that |
slypie11
Planetary Response Organisation Test Friends Please Ignore
7
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Posted - 2013.03.22 17:32:00 -
[7] - Quote
I'm not saying implement it now, I'm saying make it an aspect in the finished game. Obviously, no aspect of any of the weapons are set in stone at this point, so why create this now when they will have redo it later. Even so, adjusting the stats to incorporate mods, skills etc. shouldn't be as big of a deal as you say it is. It's just "simple math" isn't it? |
slypie11
Planetary Response Organisation Test Friends Please Ignore
93
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Posted - 2013.04.03 00:57:00 -
[8] - Quote
Yay, this was on the list of weekly updates!!! |
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