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knight of 6
ZionTCD Legacy Rising
101
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Posted - 2013.03.22 01:59:00 -
[1] - Quote
my concern is that the non-infantry only ambush would just become one massive vehicle fest. tanks can't survive without infantry support. non-infantry only would die because anti-infantry tanks (blaster) wouldn't be able to make a profit anymore because they don't do AV well at all and would leave. without anti infantry tanks the prey would be gone for AV players and railgun tanks which would undoubtedly move on to greener pastures
step 1) what this means to infantry, is nothing less than the death of the tanker (it would lose it's profit, why would anyone do it?) step 2) a dramatic increase in the number of HMG heavies (all the forge gunners gotta do something) step 3) the death of AV. (why would you need it?) step 4) corp/district matches roll around the tankers wipe the cobwebs off their 60 tonne death machines, unchecked by AV the leviathans roll about the battlefields cutting down swaths of unprepared AP babes, frantically the AR and lazor babes find old fits with AV nades only to find out they are completely useless against the 7000 hitpoint monsters. the few forge gunners still active are swamped to the point they can't counter the tanks. step 5) people complain that tanks are op though they aren't, the soldiers are simply unprepared to fight them. step 6) CCP lays down the nerf hammer yet again on the poor tankers. hammering home the final nail in their coffin. tanks go the way of the large missile turret and slowly sink into uselessness.
vehicles are part of the game. i'd like to keep them a part. i think that rather than having infantry only maps. a wiser path would be maps poorly suited to tanking tight areas with lots of verticality to provide swarm and forge vantage points (not unlike the sky-fire battery map). and removing the bowl/crater shape that allows tank snipe |
knight of 6
ZionTCD Legacy Rising
101
|
Posted - 2013.03.22 02:34:00 -
[2] - Quote
Sloth9230 wrote:BobThe843CakeMan wrote:ICECREAMK1NG wrote:Funny how things change.
I made a thread requesting this 9 or 10 months ago.
One idiot said to me, quote '' I will defend to the death my right to bring tanks to ambush''
Tanks on these stupid maps, that are designed for tanks, is one of the biggest reasons the player base is almost non existant.
Personaly i don't care about tanks, I just avoid them or afk the game if there;s 4 or 5 and let all the blue dots die to get my isk.
game is dumb, game is dumb. i still think tanks should be allowed. i mean i used my skill points for tanks he used his for infantry of course im going to use tanks or i'm going to die. assuming we r equally skilled on foot. due to him having better infantry gear. but you know thts my look on it. You don't have to die to get into a tank, you don't have to die to get out of a tank. I do have to die to get into an AV fit, I do have to die to get out an Av fit. It's simply not fair for there to be tanks if infantry doesn't have access to supply depots. Ambush should be just Infantry Tank drivers still have OMS, but the infantry can fight back there, which is what a lot tank drivers don't seem to like.
your right. they price for leaving a tank is much higher than simply death. it's death and the loss of 4-5 matches earnings... one does not simply leave a tank. while we don't need to die to get into a tank. there is no way the pilot will EVER leave their tank not sober anyways. we're in the same boat as you only the stakes are much higher. what do you propose we do with the tank once we leave? just leave 500,000 isk lying about like a discarded shell hoping nobody will take it and get blown up? what we get out simply to kill you? because my militia AR is so much better than the 125+ DAM main gun on the tank no doubt. |
knight of 6
ZionTCD Legacy Rising
101
|
Posted - 2013.03.23 03:05:00 -
[3] - Quote
i'd be willing to compromise.
Though IGÇÖm strongly against further dividing the community by adding "infantry only" anything. i have no malice against supply depots (in fact i really like them). i would support a buff to the HP of existing supply depots and the addition of new supply depots to normal ambush game modes. supply depots represent areas of tactical importance on ambush maps and add an interesting dynamic to matches. these points are of equal importance to tankers as infantry. (little known fact sitting next to a supply depot in a tank will slowly heal the tanks armor).
there seems to be some misconception as to why tankers don't drop their tanks in OMS matches and to a lessened degree in skirmish matches. i can tell you right now it's not because of supply depots. the only threat a supply depot posses to tankers is AV nade spam. the reason you don't see blaster tanks in oms or skirmish (as frequently) is large railgun installations. blasters aren't effective when it comes to dealing high damage over a short time. so even 4000 ehp turret emplacements pose a serious threat to them let alone the 3 or 4 on the map at once and even unmanned they shoot at us effectively doubling the av on the field without enemy forces having to dedicate more clones to take it down. to a certain point i expect a lot of AV and built my tank to take it. that said i really like the AV - tank balance right now and i'm not sure how lots more AV would effect it.
BTW, 3 is the magic number where av becomes fun, one with a forge, one with a swarm, one with AV nades, VS a really nice standard tank (has some proto mod on it). |
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