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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sobriety Denied
 FIREFLY ATLANTIS ENTERPRISES UNLIMITED
 TACNET
 
 498
 
 
      | Posted - 2013.03.21 17:50:00 -
          [1] - Quote 
 how does this work? the turret over heats and the pilot activates the module and the turret instantly cools down? is it worth it?
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        |  KalOfTheRathi
 CowTek
 
 253
 
 
      | Posted - 2013.03.21 19:24:00 -
          [2] - Quote 
 You got that backwards although it Cay be used that way. My tests indicate that it is not nearly as effective.
 
 Coming up to hammer on something, Activate the Heat Sink, and pull the Trigger. Now you can maintain Sustained fire much Longer. When the Heat Sink shuts off after 15 seconds you will hopefully have been able to cause significantly more damage then without it.
 
 Trading off having it in a Slot is left as an exercise for the reader/Operator/Driver.
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        |  Sobriety Denied
 FIREFLY ATLANTIS ENTERPRISES UNLIMITED
 TACNET
 
 498
 
 
      | Posted - 2013.03.21 19:43:00 -
          [3] - Quote 
 this is pilot only able to activate or can the gunner activate it?
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        |  M3DIC 2U
 Planetary Response Organisation
 Test Friends Please Ignore
 
 29
 
 
      | Posted - 2013.03.21 20:24:00 -
          [4] - Quote 
 Pilot/driver controls it
 They also have passive ones but believe it only affects main gun... someone correct me if wrong (like I have to ask)
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        |  0 Try Harder
 Pink Fluffy Bounty Hunterz
 
 153
 
 
      | Posted - 2013.03.22 00:54:00 -
          [5] - Quote 
 Passive heat sync might be for the main gun only. Unless they changed it, an active could work for the gunners too. It's not worth putting an active heat sync on a tank just for your gunners, but putting it on an LAV might make sense.
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1123
 
 
      | Posted - 2013.03.22 22:21:00 -
          [6] - Quote 
 Try not to focus anything around undoing an overheat.
 
 Usually, blueberries are the ones to overheat a turret. If you cool it down for them, they'll be determined to overheat it again ASAP
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        |  Sobriety Denied
 FIREFLY ATLANTIS ENTERPRISES UNLIMITED
 TACNET
 
 502
 
 
      | Posted - 2013.03.22 23:13:00 -
          [7] - Quote 
 
 0 Try Harder wrote:Passive heat sync might be for the main gun only. Unless they changed it, an active could work for the gunners too. It's not worth putting an active heat sync on a tank just for your gunners, but putting it on an LAV might make sense. 
 i put 2 vented heat sink on dropship and it gave my railgun a 4rth shot (i think normally is 3)
 
 
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        |  Sobriety Denied
 FIREFLY ATLANTIS ENTERPRISES UNLIMITED
 TACNET
 
 502
 
 
      | Posted - 2013.03.22 23:17:00 -
          [8] - Quote 
 
 Scheneighnay McBob wrote:Try not to focus anything around undoing an overheat.
 Usually, blueberries are the ones to overheat a turret. If you cool it down for them, they'll be determined to overheat it again ASAP
 
 right. i've lost about 4 million recently to experiments with blueberry gunners and no longer will take a risk with them. it is astounding how stupid they are, no fire discipline whatsoever, it's like giving 2 uzis to a lab monkey on LSD..
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        |  KalOfTheRathi
 CowTek
 
 267
 
 
      | Posted - 2013.03.24 11:31:00 -
          [9] - Quote 
 
 0 Try Harder wrote:This is a case of having to read the descriptions very closely before you make the decision. Some work on All Hybrid Turrets and some only on the Large Gun. They can get quite baffling as the naming convention does little to help, at least for me.Passive heat sync might be for the main gun only. Unless they changed it, an active could work for the gunners too. It's not worth putting an active heat sync on a tank just for your gunners, but putting it on an LAV might make sense. 
 I use an Active Sink on some of my HAVs as it helps the main gun dramatically. One of the smaller Rail Guns does 1100 hp damage and fires around 4 rounds normally. With the Active engaged I can get 8 to 9 shots off before having to let it cool down. Add the +25% modifier and I can take down some pretty good gear if things are right. Assuming I drive and shoot well.
 
 For my Gunners I use the Passive Heat Sink 2. When combined with 15 heat Scattered Neutron Turrets they can blast away for a good long time. The first time we get into a fire fight they always comment about not having to stop.
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        |  0 Try Harder
 Pink Fluffy Bounty Hunterz
 
 160
 
 
      | Posted - 2013.03.24 18:33:00 -
          [10] - Quote 
 I can now confirm that the active heat sink does work for the small turrets!
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        |  Eriknaught
 666th Hellraisers
 
 0
 
 
      | Posted - 2013.03.25 01:31:00 -
          [11] - Quote 
 
 Sobriety Denied wrote:Scheneighnay McBob wrote:Try not to focus anything around undoing an overheat.
 Usually, blueberries are the ones to overheat a turret. If you cool it down for them, they'll be determined to overheat it again ASAP
 right. i've lost about 4 million recently to experiments with blueberry gunners and no longer will take a risk with them. it is astounding how stupid they are, no fire discipline whatsoever, it's like giving 2 uzis to a lab monkey on LSD..  
 and this is why DS are my primary melee weapon.
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