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Thread Statistics | Show CCP posts - 0 post(s) |
Dany 7A5H
G I A N T
13
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Posted - 2013.03.21 18:09:00 -
[1] - Quote
Adstellarum wrote:you say you implemented stacking penalties well apparantly instead of giving penalties to stacking them you gave them a bonus because with 2 on any suit you get a 1.21 dmg bonus with 3 it becomes 1.33 dmg bonus and with 4 yes 4 you get 1.46 dmg bonus
Im not going to give numbers so we dont have a flock of blueberries trying this and all havok breaks loose (or maybe thats what we need for this to finally get fixed?!) but this needs to looking into.
being able to kill proto suits, heavies and tanks in a matter of seconds is complete bullshit.
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Dany 7A5H
G I A N T
14
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Posted - 2013.03.21 23:52:00 -
[2] - Quote
Cross Atu wrote:Last I read the stacking penalties were NOT properly in effect within game. To the best of my knowladge there is no extra bonus on top (of the broken stacking penalty).
Regardless of whether this is a display issue, a penalty issue or a bonus issue it is very much an issue. Any tester who is not aware of the facts in this damage mod situation (which may be every tester) cannot give fully accurate feedback regarding weapon balance or defensive balance. If the mods are not functioning properly then imbalanced effects seen could be the result of mods not the weapon in question. If the mods are functioning properly then over the top dps could be written off as a non-issue because the tester incorrectly believes it to be related to broken mods.
Without some direct resolution to this issue all testing data becomes, to varying degrees, more polluted and less actionable.
0.02 ISK Cross
How about we do a test that doesnt use mathematics but something I like to call common sense?
You will stand in a Proto Heavy suit with 1000+ehp
Ill quad complex AR you
we will both start counting up in seconds
We will both see if your still alive past 2 |
Dany 7A5H
G I A N T
14
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Posted - 2013.03.21 23:54:00 -
[3] - Quote
Buster Friently wrote:Well, I agree that the bug should be fixed, whether it be cosmetic or functional, but at least get the math right when you post - it doesn't help your credibility.
Personally, I'm suspicious that the bug is merely a cosmetic one and that stacking penalties are being applied in game. This is purely a guess though.
Here's the CCP comment from the weekly thread in this very forum: there are known bugs regarding damage mods stacking and numbers displayed on the fitting screen.
Note that CCP's comments makes it seem like the error may be only cosmetic.
Lets put some numbers up. My tank has over 10,000 EHP, and a darksider quad damage mod build kills me in about 2 volleys.
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Dany 7A5H
G I A N T
14
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Posted - 2013.03.22 06:05:00 -
[4] - Quote
Considering swarms do not take dmg -/+ variables due to range, and the fact that mathematically with dmg mod penalties there is NO WAY in hell they should hit for 5000 dmg per volley, explain how the hell this is not a determining factor?
your persistance in trying to sound intelligent on a game forum is showing more of an ignorance to face the truth over mathematical knowledge.
If you think damage mods work properly, you have furthermore never played EVE, and I question the amount of DUST you play as well.
Stop over-thinking an easily viewable fact
last I checked, the mini cooper is a small car....did I measure the car? weight it? No, I used simple fricken common sense. |
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