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Cross Atu
Conspiratus Immortalis
832
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Posted - 2013.03.21 21:30:00 -
[1] - Quote
Last I read the stacking penalties were NOT properly in effect within game. To the best of my knowladge there is no extra bonus on top (of the broken stacking penalty).
Regardless of whether this is a display issue, a penalty issue or a bonus issue it is very much an issue. Any tester who is not aware of the facts in this damage mod situation (which may be every tester) cannot give fully accurate feedback regarding weapon balance or defensive balance. If the mods are not functioning properly then imbalanced effects seen could be the result of mods not the weapon in question. If the mods are functioning properly then over the top dps could be written off as a non-issue because the tester incorrectly believes it to be related to broken mods.
Without some direct resolution to this issue all testing data becomes, to varying degrees, more polluted and less actionable.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
833
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Posted - 2013.03.22 04:45:00 -
[2] - Quote
Dany 7A5H wrote:Cross Atu wrote:Last I read the stacking penalties were NOT properly in effect within game. To the best of my knowladge there is no extra bonus on top (of the broken stacking penalty).
Regardless of whether this is a display issue, a penalty issue or a bonus issue it is very much an issue. Any tester who is not aware of the facts in this damage mod situation (which may be every tester) cannot give fully accurate feedback regarding weapon balance or defensive balance. If the mods are not functioning properly then imbalanced effects seen could be the result of mods not the weapon in question. If the mods are functioning properly then over the top dps could be written off as a non-issue because the tester incorrectly believes it to be related to broken mods.
Without some direct resolution to this issue all testing data becomes, to varying degrees, more polluted and less actionable.
0.02 ISK Cross How about we do a test that doesnt use mathematics but something I like to call common sense? You will stand in a Proto Heavy suit with 1000+ehp Ill quad complex AR you we will both start counting up in seconds We will both see if your still alive past 2
Your test is too simple to effectively determine anything even if we leave math out of it.
- Are both characters of equal total SP amount and allocation?
- Which weapon is within it's optimal range?
- Which AR is used?
- Which proto suit is used armor or shield?
- Are both players using ADS and trying for headshots or no?
Your proposed test also completely misses the point of my post, which is that something being broken doesn't allow a clear read on what is broken or how much and whether or not the imbalance is due to a broken aspect(s) or an unintended synergy becoming overpowered.
Granted some of my questions above assume that the heavy in question is shooting back during the test but if we're going to apply common sense within a comparative battlefield context than certainly enemy retaliation should be present.
As to results either A) the heavy will die rapidly (2 sec, 4 sec, whatever) or B) the heavy will not. Regardless this establishes essentially nothing regarding the casual factors in play. The test would have to be repeated with differing weapons (minimum twice for each, once with and once without damage mods, tho several tests adding one mod each time would be ideal). The most your proposed test could hope to establish is that there is or is not some form of imbalance within a very specific context but it doesn't speak to why which was at the center of my prior post.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
835
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Posted - 2013.03.22 06:31:00 -
[3] - Quote
Dany 7A5H wrote:Considering swarms do not take dmg -/+ variables due to range, and the fact that mathematically with dmg mod penalties there is NO WAY in hell they should hit for 5000 dmg per volley, explain how the hell this is not a determining factor? How is that related to your previously suggested "common sense" test?
Quote: your persistance in trying to sound intelligent on a game forum is showing more of an ignorance to face the truth over mathematical knowledge.
Not sure why you're bringing up mathematics again or what the point of this section is at all aside from possibly being an ad hominem
Quote:If you think damage mods work properly, you have furthermore never played EVE, and I question the amount of DUST you play as well.
Never said I thought they weren't broken, if you're under the misapprehension that I somehow said that and are trying to 'prove me wrong' with regards to that claim then this discussion can't go anywhere as I did not in fact make the claim you are attributing to me.
Quote:Stop over-thinking an easily viewable fact
last I checked, the mini cooper is a small car....did I measure the car? weight it? No, I used simple fricken common sense.
edit: better analogy....
I drop a 1 pound weight on my foot...it hurts
I then drop a heavier multi-pound weight on my foot, and it hurts more!
I did not measure these weights, however i know one is larger than the other...
If you want to create an analogy which accurately represents the test you proposed then you'd have to be dropping bags with an assortment of items on your foot and trying to support that one weighs more because your subjective pain level was higher.
@Aeon Amadi that would be a functional test. For the record it was not my intent to say this couldn't be tested simply that the proposed method to which I was responding was A)flawed and B) did not actually address my initial assertions that CCP should provide a clear and expedient resolution to this matter because it's persistence is detrimental to overall testing.
@thread Since there seems to be some confusion I'll quote the first line of my first post in this thread
Quote:Last I read the stacking penalties were NOT properly in effect within game. In other words to the best of my knowledge damage mods are currently broken, but even if they're not broken and only the display is broken that's still a technical issue that needs fixing as it can distort perceptions and thus feedback. |
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