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Nguruthos IX
Kameira Lodge Amarr Empire
132
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Posted - 2013.03.21 15:36:00 -
[1] - Quote
Not sure how things like this can go so long without being fixed. |
Nguruthos IX
Kameira Lodge Amarr Empire
134
|
Posted - 2013.03.21 17:52:00 -
[2] - Quote
Spec Ops Cipher wrote:Armour adaption lets you use armour hardeners, if I remember right.
Did you think it would make your suits tougher or something?
No,
I thought it would increase the CPU of my dropship, which has armor hardeners. It says nothing about being tank only, and also was required for using armor hardeners at all in the ship.
However it did not reduce the CPU usage of my modules by 3% as stated in the description. This is why I say it is broken. |
Nguruthos IX
Kameira Lodge Amarr Empire
134
|
Posted - 2013.03.21 17:53:00 -
[3] - Quote
Vermaak Doe wrote:... it's for tanks only currently, you know those things, like mine you tried putting Ar rounds into yesterday instead of using a supply depot
What?
Why only tanks currently, sounds bugged to me. Btw I'm not the only one who plays on this account so I'm not sure what you're referring to. |
Nguruthos IX
Kameira Lodge Amarr Empire
134
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Posted - 2013.03.21 18:08:00 -
[4] - Quote
Tiel Syysch wrote:Active hardeners or passive resists? I think it might only affect the passives. Not sure if it's supposed to do both.
Armor Adaptation:
"Basic understanding of armor adaptation. Unlocks ability to use armor hardener modules. 3% reduction to CPU usage of armor hardener modules per level."
Market --> vehicle mods --> "Armor hardeners" --> Carapace Armor Hardener.
If I am using these in a vehicle it should be getting reduced CPU. Not just tanks? Why do people think that. It has nothing to do with resist modules and I recorded myself leveling up the skill with a before/after shot of my DS loadout using hardeners and the CPU did not increase.
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Nguruthos IX
Kameira Lodge Amarr Empire
135
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Posted - 2013.03.21 18:37:00 -
[5] - Quote
ladwar wrote:Nguruthos IX wrote:Spec Ops Cipher wrote:Armour adaption lets you use armour hardeners, if I remember right.
Did you think it would make your suits tougher or something? No, I thought it would increase the CPU of my dropship, which has armor hardeners. It says nothing about being tank only, and also was required for using armor hardeners at all in the ship. However it did not reduce the CPU usage of my modules by 3% as stated in the description. This is why I say it is broken. you do know its works like this base is 20? i think i'll update if im wrong 20x 0.97(for the first level)=19.4 which the game rounds back up to 20. you won't see a big change in cpu for this area its a matter of 2 or 3 cpu max
yes I was expecting only a few points increase but got none for any amount of levels in it |
Nguruthos IX
Kameira Lodge Amarr Empire
135
|
Posted - 2013.03.21 18:38:00 -
[6] - Quote
Sgt Kirk wrote:something broken in DUST? Now that's shocking.
i don't know what to tell you. I've had similar issues with a similar skill. Hopefully CCP fixes it SOON.
Which skill? So I can quit wasting points
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Nguruthos IX
Kameira Lodge Amarr Empire
135
|
Posted - 2013.03.21 18:49:00 -
[7] - Quote
Noc Tempre wrote:3% of 12 CPU... going from level 1 to 5 saves you a grand total of 1. It works. It's just pointless. well, of 25 cpu for one. Obviously should be under consideration for improvement.
And why waste it? I agree the 5x is ridiculous as is the benefit but just trying to get all the vehicle skills I can. |
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