Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
87
|
Posted - 2013.03.19 20:41:00 -
[1] - Quote
A specialised Heavy suit that has a small turret slot for it's weapon choice... |
Sloth9230
Reaper Galactic
500
|
Posted - 2013.03.19 20:42:00 -
[2] - Quote
Shoulder mounted Plasma Cannons a la Predator? |
Power Chord
Chernova Industries
7
|
Posted - 2013.03.19 20:44:00 -
[3] - Quote
And how would you balance this? No sidearm slot, no grenade slot, and even fewer mod slots than the current heavy? |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
87
|
Posted - 2013.03.19 20:45:00 -
[4] - Quote
Sloth9230 wrote:Shoulder mounted Plasma Cannons a la Predator?
Shoulder mounted Railgun :P or even blaster omg |
Soldier of Mawat
Amat Al'Mawat Militia
9
|
Posted - 2013.03.19 20:45:00 -
[5] - Quote
A heavy with one of those small missile launcher turrets would be pretty fun to play with. |
Vermaak Doe
SVER True Blood Unclaimed.
550
|
Posted - 2013.03.19 20:46:00 -
[6] - Quote
War machine : Amarr edition |
Sloth9230
Reaper Galactic
500
|
Posted - 2013.03.19 20:48:00 -
[7] - Quote
Power Chord wrote:And how would you balance this? No sidearm slot, no grenade slot, and even fewer mod slots than the current heavy? I wouldn't mind losing the SA or the grenades, but less slots? That's blasphemy! |
Alcare Xavier Golden
DUST University Ivy League
107
|
Posted - 2013.03.19 20:50:00 -
[8] - Quote
Whould he have a tripod leg sticking out of his....hmmm...back of his suit? Extra stability :p
|
Maximus Creed
ZionTCD Legacy Rising
68
|
Posted - 2013.03.19 20:51:00 -
[9] - Quote
Power Chord wrote:And how would you balance this? No sidearm slot, no grenade slot, and even fewer mod slots than the current heavy? By making them have to deploy it to fire it ... = zero mobility = takes a few seconds to deploy/repackage.
Basically small turret towers, just semi-mobile and significantly less hit points.
- 5 seconds to deploy/repackage
- 50% increase to armor and shield hitpoints when deployed
Awesome! :) |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
88
|
Posted - 2013.03.19 20:52:00 -
[10] - Quote
Power Chord wrote:And how would you balance this? No sidearm slot, no grenade slot, and even fewer mod slots than the current heavy?
No side arm or grenades I'd say, give the turret ammo so you still have to restock, Dropsuits can't equip turret mods anyway so restricting the already restricitve Mod Max on a heavy suit would be harsh
|
|
Coleman Gray
RED COLONIAL MARINES Covert Intervention
88
|
Posted - 2013.03.19 20:53:00 -
[11] - Quote
Alcare Xavier Golden wrote:Whould he have a tripod leg sticking out of his....hmmm...back of his suit? Extra stability :p
maybe the option of mounting a blaster on the crotch, can imagine the pose people would use when firing :P |
Razer Mikio
Hateful Munitions
10
|
Posted - 2013.03.19 21:14:00 -
[12] - Quote
Coleman Gray wrote:Alcare Xavier Golden wrote:Whould he have a tripod leg sticking out of his....hmmm...back of his suit? Extra stability :p
maybe the option of mounting a blaster on the crotch, can imagine the pose people would use when firing :P
eat your heart out halo... noone teabags like dust... |
Barnabas Wrex
The Tritan Industries
162
|
Posted - 2013.03.19 21:39:00 -
[13] - Quote
Barnabas Wrex likes this. |
Knarf Black
Subdreddit Test Alliance Please Ignore
479
|
Posted - 2013.03.19 21:45:00 -
[14] - Quote
Maximus Creed wrote:Power Chord wrote:And how would you balance this? No sidearm slot, no grenade slot, and even fewer mod slots than the current heavy? By making them have to deploy it to fire it ... = zero mobility = takes a few seconds to deploy/repackage. Basically small turret towers, just semi-mobile and significantly less hit points.
- 5 seconds to deploy/repackage
- 50% increase to armor and shield hitpoints when deployed
Awesome! :)
I like it, though I think only shields should receive a significant buff when you're deployed; like it's a combination turret and shield generator. |
crazy space 1
ZionTCD Legacy Rising
935
|
Posted - 2013.03.19 21:49:00 -
[15] - Quote
a new build.... |
Maximus Creed
ZionTCD Legacy Rising
70
|
Posted - 2013.03.19 21:53:00 -
[16] - Quote
Knarf Black wrote:Maximus Creed wrote:Power Chord wrote:And how would you balance this? No sidearm slot, no grenade slot, and even fewer mod slots than the current heavy? By making them have to deploy it to fire it ... = zero mobility = takes a few seconds to deploy/repackage. Basically small turret towers, just semi-mobile and significantly less hit points.
- 5 seconds to deploy/repackage
- 50% increase to armor and shield hitpoints when deployed
Awesome! :) I like it, though I think only shields should receive a significant buff when you're deployed; like it's a combination turret and shield generator.
Made a suggestion inspired by this thread. |
Noc Tempre
Imperfects Negative-Feedback
1235
|
Posted - 2013.03.19 21:55:00 -
[17] - Quote
It's called the HMG. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
85
|
Posted - 2013.03.19 21:55:00 -
[18] - Quote
Maximus Creed wrote:Power Chord wrote:And how would you balance this? No sidearm slot, no grenade slot, and even fewer mod slots than the current heavy? By making them have to deploy it to fire it ... = zero mobility = takes a few seconds to deploy/repackage. Basically small turret towers, just semi-mobile and significantly less hit points.
- 5 seconds to deploy/repackage
- 50% increase to armor and shield hitpoints when deployed
Awesome! :)
This is really an awesome Idea
Makes me jones a little for player deployable small turet insilations. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
91
|
Posted - 2013.03.19 22:51:00 -
[19] - Quote
Wow, so much actual input and ideas here...I'm genuinely shocked |
Sloth9230
Reaper Galactic
507
|
Posted - 2013.03.19 23:18:00 -
[20] - Quote
Sup bro? |
|
|
|
|
Pages: 1 :: [one page] |