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Dany 7A5H
G I A N T
8
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Posted - 2013.03.19 15:53:00 -
[1] - Quote
BlG MAMA wrote:I dont know if in the final build we will be allowed to customize our vehicules controls scheme but something like this should be standard.
Its a pain to accelerate/brake/steer with one analog , this can be fixed to the better by changing the control scheme:
R2 for acceleration
L2 for brake
L3 to look back
Since square and X are not used for LAV/HAV the current functions of R1 and R2 should go to :
Square - Module Switch
X- Activate Remote Module
I have 6000 Kills in my Madruger, including over 200 Gunloggis/Madrugers and a dozen Suryas..
The controls are fine, and iif you change them ill haunt you forever =.=
Instead of changing SET controls that people have spent weeks getting used to, take the time to learn them. |
Dany 7A5H
G I A N T
10
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Posted - 2013.03.19 23:24:00 -
[2] - Quote
Skihids wrote:We need fully customizable controls and the addition of USB rudder pedal support. That would allow a tanker to separate turning from acceleration. You could use them to turn the tank or the turret, your choice.
Why over-complicate things to such an extreme?
If myself and other tankers are able to drive the HAV in a great and often lethal fashion, I dont see why so much gimmicky gear is needed?
Whilst you play infantry you might want one of these...
http://www.bit-tech.net/hardware/peripherals/2010/08/11/control-your-pc-with-your-mind/
oh and lets not forget you NEED a mouse and keyboard to shoot a gun in an FPS properly...
Apart from that, sure, fully customization controls would be awesome. |
Dany 7A5H
G I A N T
11
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Posted - 2013.03.20 15:59:00 -
[3] - Quote
copy left wrote:The people who feel they drive great in a tank must have never played any ps3 racing games. Because if they did, they would know that the current control scheme for driving vehicles in this game is not very popular at all. The superior format has the gas either mapped to the [R2] button trigger or the (X) button. The buttons are pressure sensitive which makes acceleration control very easy. Currently there is only a start and stop function for vehicles, that can easily be changed.
I only own a PS3 for DUST 514, so no I dont play "other" "racing" (different genre, wtf?) games...
That being said HAVs drive and work great with the control scheme in place..
Now I wont lie and be truthful in saying that I can't drive a LAV to save my life...probably due to the control scheme and the fact that imo the LAV physics are just complete shite in comparison to something like a warthog.
But all in all, HAVs are just fine ;-)...
EDIT: Pressure sensitive acceleration on a Madruger? That thing is already a FAT WHALE, and I keep the accelerator floored 99% of the time to make it move....how "sensitive" do you want it to be?! |
Dany 7A5H
G I A N T
11
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Posted - 2013.03.20 18:54:00 -
[4] - Quote
BlG MAMA wrote:G Torq wrote:copy left wrote:The people who feel they drive great in a tank must have never played any ps3 racing games. Because if they did, they would know that the current control scheme for driving vehicles in this game is not very popular at all. The superior format has the gas either mapped to the [R2] button trigger or the (X) button. The buttons are pressure sensitive which makes acceleration control very easy. Currently there is only a start and stop function for vehicles, that can easily be changed. Dust is not a racing-game... controls differ because purposes differ. ofc is not but when you take a LAV and you drive in zig-zag you know something is wrong imagine driving a real car with only the wheel for steer brake and acceleration push wheel up to accelerate hold wheel down to brake and the rest is for steer left right thats how its in Dust514 now
You realize most real cars being front wheel drive steer, accelerate and brake on the front tires right?
1- That being said I think the consensus is LAV controls suck atm 2- HAVs are just fine 3- we need to customize controls, which is confirmed and coming soon
However just cuz some players like their GT and can't memorize 2 control layouts doesn't mean cap needs to go n change em, Some of us dedicated ourselves to such roles on dust and it shows on the killboards at the end of the match ;-)
I'd just like to point of that making macros for all modules on a keyboard will probably never happen 1- needing to activate modules and being unable to shoot whist doing so is part of balancing atm 2- would be hugely unfair vs controller players
And last but not least, stressing the point: LAVs suck =.= |
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