Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
441
|
Posted - 2013.03.19 11:42:00 -
[1] - Quote
Just wondering if these are worth skilling into ??
Thanks. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
68
|
Posted - 2013.03.19 11:50:00 -
[2] - Quote
Tech Ohm Eaven wrote:Just wondering if these are worth skilling into ??
Thanks.
I really would like to know this as well. Can they do significant damage to the proto tanks running rampant on the battlefield? Too many times have I been in a match against T-brown and his Marauder. I have yet to see it go up in flames....lol |
mikegunnz
Pink Fluffy Bounty Hunterz
440
|
Posted - 2013.03.19 11:57:00 -
[3] - Quote
Std: Against higher level tanks, standard are all but useless. The only thing they are good for is SLIGHTLY softening it up so that a proto FG or Swarm and finish it off with a couple shots.
Adv: Advanced Prox Mines are the highest I've used. These do significant damage to mid/high level tanks, but will not destroy. You still need like 2 shots with a proto AV weapon to finish it off.
Proto: Haven't used proto prox mines yet.
Note: My findings are with clustering 3mines in the same area so that if they tank hits, its getting blasted by all three. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
441
|
Posted - 2013.03.19 12:19:00 -
[4] - Quote
mikegunnz wrote:Std: Against higher level tanks, standard are all but useless. The only thing they are good for is SLIGHTLY softening it up so that a proto FG or Swarm and finish it off with a couple shots.
Adv: Advanced Prox Mines are the highest I've used. These do significant damage to mid/high level tanks, but will not destroy. You still need like 2 shots with a proto AV weapon to finish it off.
Proto: Haven't used proto prox mines yet.
Note: My findings are with clustering 3mines in the same area so that if they tank hits, its getting blasted by all three.
Hey Mike:
Is the max you can carry three? Can the tankers see the mines or are they invisible to the enemy?
Can you have more than three mines active at one time??
Thanks. |
Garrett Blacknova
Codex Troopers
2066
|
Posted - 2013.03.19 12:21:00 -
[5] - Quote
My girlfriend has had her (modded Starter) LAV one-shotted by Prox mines.
They're not the most powerful weapon on the field, and they won't one-shot a tank, but they can hurt, and if you manage to get behind enemy lines with them and set a trap on the tank's line of retreat, when your other AV guys push it back, guess where it's going to go? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
441
|
Posted - 2013.03.19 12:24:00 -
[6] - Quote
Garrett Blacknova wrote:My girlfriend has had her (modded Starter) LAV one-shotted by Prox mines.
They're not the most powerful weapon on the field, and they won't one-shot a tank, but they can hurt, and if you manage to get behind enemy lines with them and set a trap on the tank's line of retreat, when your other AV guys push it back, guess where it's going to go?
Happy birthday to you.
I was wondering along the lines of trolling tankers with 12 proxy mines from several squadmates. Yes I am evil. |
Garrett Blacknova
Codex Troopers
2066
|
Posted - 2013.03.19 12:30:00 -
[7] - Quote
Tech Ohm Eaven wrote:Garrett Blacknova wrote:My girlfriend has had her (modded Starter) LAV one-shotted by Prox mines.
They're not the most powerful weapon on the field, and they won't one-shot a tank, but they can hurt, and if you manage to get behind enemy lines with them and set a trap on the tank's line of retreat, when your other AV guys push it back, guess where it's going to go? Happy birthday to you. I was wondering along the lines of trolling tankers with 12 proxy mines from several squadmates. Yes I am evil. And why not just load them all onto a couple of Proto Logi suits?
Also, tanks for the birthday wish |
Pent'noir
Algintal Core Gallente Federation
74
|
Posted - 2013.03.19 12:32:00 -
[8] - Quote
they are great for adding more tactics to your hunt. Although most tanks will see them and either shoot it or avoid them fearing an ambush. You can get 6 mines out at a time if you have a supply depo or nanohive around. i have not put much sp into them yet as they are low on my priority list, but it will be something i'll max out. As i remember from long ago, the higher prox can do huge amounts of dmg, especially when they all go off at the same time. |
ChromeBreaker
SVER True Blood Unclaimed.
289
|
Posted - 2013.03.19 12:34:00 -
[9] - Quote
you carry 3, can place 6, and the basic can 1 shot a LAV with a direct hit.
I have a starter "sprint" fit for getting to objectives first, and have the basics equipped... quite good at stopping a LV rush |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
442
|
Posted - 2013.03.19 12:45:00 -
[10] - Quote
Pent'noir wrote:they are great for adding more tactics to your hunt. Although most tanks will see them and either shoot it or avoid them fearing an ambush. You can get 6 mines out at a time if you have a supply depo or nanohive around. i have not put much sp into them yet as they are low on my priority list, but it will be something i'll max out. As i remember from long ago, the higher prox can do huge amounts of dmg, especially when they all go off at the same time.
Please can you share mine placement tips? Thanks.
|
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
442
|
Posted - 2013.03.19 12:46:00 -
[11] - Quote
ChromeBreaker wrote:you carry 3, can place 6, and the basic can 1 shot a LAV with a direct hit.
I have a starter "sprint" fit for getting to objectives first, and have the basics equipped... quite good at stopping a LV rush
Whats a good placement strategy so the tankers do see them so easy? Thanks. |
ChromeBreaker
SVER True Blood Unclaimed.
291
|
Posted - 2013.03.19 12:51:00 -
[12] - Quote
Tech Ohm Eaven wrote:ChromeBreaker wrote:you carry 3, can place 6, and the basic can 1 shot a LAV with a direct hit.
I have a starter "sprint" fit for getting to objectives first, and have the basics equipped... quite good at stopping a LV rush Whats a good placement strategy so the tankers do not see them so easy? Thanks.
If tanks are moving cautiously, not much you can do... if they shifting... placement is as simple putting them where they're most likely to drive over lol
So choke points, commonly transverse terrain, points between 2 objectives.... |
Vermaak Doe
SVER True Blood Unclaimed.
539
|
Posted - 2013.03.19 13:05:00 -
[13] - Quote
Thanks for making my life as a tanker harder ChromeBreaker! |
Pent'noir
Algintal Core Gallente Federation
75
|
Posted - 2013.03.19 13:08:00 -
[14] - Quote
ive found that they are useful for blocking easy escape at choke point. Place a stack of them then get to a position where if they try to escape via the road, then they are backing up towards you. This can give you more time to forge or swarm them. If they run over them then they will be hurting.
Although, it takes time to setup the trap and lure them to it or wait for them to make their rounds if they are a roamer. I tend to assume they will see the mines and plan some tactic that helps me in that way. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
442
|
Posted - 2013.03.19 13:19:00 -
[15] - Quote
But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me?? |
ChromeBreaker
SVER True Blood Unclaimed.
292
|
Posted - 2013.03.19 13:21:00 -
[16] - Quote
Vermaak Doe wrote:Thanks for making my life as a tanker harder ChromeBreaker!
\o/ hugs!!
if it makes you feel better i didnt tell them you can do more damage with remote explosives...
Tech Ohm Eaven wrote:But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me??
How do you know? they're hidden lol, its hard for me to see my own mines let alone anyone elses.
Downside is that you might miss... and effort |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
442
|
Posted - 2013.03.19 13:30:00 -
[17] - Quote
ChromeBreaker wrote:Vermaak Doe wrote:Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with remote explosives... Tech Ohm Eaven wrote:But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me?? How do you know? they're hidden lol, its hard for me to see my own mines let alone anyone elses. Downside is that you might miss... and effort
Ok.
But this being CCPs first shooter I was expecting something like the enemy tankers also are able to see the mines since CCP decided that the "anti tank mines" display a huge glowing flag or stroboscopic light signal that only tankers see or something real lame like that.
|
ChromeBreaker
SVER True Blood Unclaimed.
292
|
Posted - 2013.03.19 13:31:00 -
[18] - Quote
Tech Ohm Eaven wrote:ChromeBreaker wrote:Vermaak Doe wrote:Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with remote explosives... Tech Ohm Eaven wrote:But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me?? How do you know? they're hidden lol, its hard for me to see my own mines let alone anyone elses. Downside is that you might miss... and effort Ok. But this being CCPs first shooter I was expecting something like the enemy tankers also are able to see the mines since CCP decided that the "anti tank mines" display a huge glowing flag or stroboscopic light signal that only tankers see or something real lame like that. ... what game are you playing? lol |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
442
|
Posted - 2013.03.19 13:52:00 -
[19] - Quote
ChromeBreaker wrote:Tech Ohm Eaven wrote:ChromeBreaker wrote:Vermaak Doe wrote:Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with remote explosives... Tech Ohm Eaven wrote:But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me?? How do you know? they're hidden lol, its hard for me to see my own mines let alone anyone elses. Downside is that you might miss... and effort Ok. But this being CCPs first shooter I was expecting something like the enemy tankers also are able to see the mines since CCP decided that the "anti tank mines" display a huge glowing flag or stroboscopic light signal that only tankers see or something real lame like that. ... what game are you playing? lol
The game where I looked and theres no mine detector in Marketplace, theres no mine detector in vehicles, theres no mine detector skills.
So that has me wondering at what the inside joke is about these proximity explosives for vehicles.
|
Vermaak Doe
SVER True Blood Unclaimed.
541
|
Posted - 2013.03.19 14:05:00 -
[20] - Quote
ChromeBreaker wrote:Vermaak Doe wrote:Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with remote explosives... Tech Ohm Eaven wrote:But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me?? How do you know? they're hidden lol, its hard for me to see my own mines let alone anyone elses. Downside is that you might miss... and effort * breaks controller* |
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
442
|
Posted - 2013.03.19 14:11:00 -
[21] - Quote
Vermaak Doe wrote:ChromeBreaker wrote:Vermaak Doe wrote:Thanks for making my life as a tanker harder ChromeBreaker! \o/ hugs!! if it makes you feel better i didnt tell them you can do more damage with remote explosives... Tech Ohm Eaven wrote:But if they were usefull for vehicles then its strange that so few use them?? Hmmmm after thinking about it for a bit I think theres a downside besides ISK that folks are not telling me?? How do you know? they're hidden lol, its hard for me to see my own mines let alone anyone elses. Downside is that you might miss... and effort * breaks controller*
Not quite yet.
Unreal engine or Carbon has destructible enviro so imagine an infantry shovel as an equippable item for digging tank traps.....nice.
|
Pent'noir
Algintal Core Gallente Federation
76
|
Posted - 2013.03.19 15:00:00 -
[22] - Quote
I'm not a tank driver, but i have been driving a lav and got close to them before. If i drive around slowly, then you will hear a beeping sound if you get close to a mine. Lav drivers hardly ever drive slowly, but tanks do. I imagine they hear the same beep. But you have to be really close to them for it to start to beep.
I wonder if remote explosives would work better because they probably don't alarm the vehicles. i'll have to give that a try sometime. |
Chankk Saotome
SyNergy Gaming
200
|
Posted - 2013.03.19 15:18:00 -
[23] - Quote
The thing about Prox Mines is that they do give a warning alarm to vehicles about to collide with them. Same beeping for incoming swarms.
To this end, a lot of tank drivers, but not a majority, will figure there are mines on the main road and try to shoot them out or go around them. Some newbies or even proto drivers who just have beast vehicles may still just run over them.
However, to this end, that beeping can be a huge psychological deterrent to drivers when they can't find the mines to shoot them out. I've watched a tank spend a good half a minute slowly creeping up to a bridge, backing up, looking around and shooting blindly at the roadway for a mine that was in no way an actual threat but the alert was enough to make the driver stop... just long enough for an AV team to literally surround him while he wasn't paying attention and swarm/forge/grenade it from 4 points simultaneously.
Still, a line of RDX followed by a line of Prox can catch a tank driver as well. He may back up into the RDX once proxy's hit him or even stop on the RDX while looking for proxies which could startle him into jamming the gas forward over those same proxy mines he was trying to avoid. I've seen a teammate pull this second strategy and it was brilliant and hilarious at the same time. |
ChromeBreaker
SVER True Blood Unclaimed.
296
|
Posted - 2013.03.19 15:24:00 -
[24] - Quote
The beauty of Proxi's is that you can mine a road and then leave them... change fits, drive a tank, whatever. and then all of a sudden, half way through a match... Boom triple kill for a lav running around |
Urukabarr
FinalRetribution
9
|
Posted - 2013.03.19 15:55:00 -
[25] - Quote
I'm sorry to say this but 6 proto proximity mines will not kill a well fit tank unfortunately. Had a game where a tank was going around the battlefield in circles so i memorized his pattern and put down 6 of them. The tank ran over every single one yet didnt explode. I did this to said tank twice. It was kind of depressing |
The dark cloud
Seraphim Initiative. CRONOS.
1154
|
Posted - 2013.03.19 16:06:00 -
[26] - Quote
You dont use proximity mines on their own. Combine them with remote explosives. plant 2-3 proximity mines on a good spot and stack 5 normal remote explosives on them. When the proximity mine explodes it works as a ignition trigger for the remote explosives which deal much higher damage. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
54
|
Posted - 2013.03.19 16:23:00 -
[27] - Quote
Garrett Blacknova wrote:My girlfriend has had her (modded Starter) LAV one-shotted by Prox mines.
They're not the most powerful weapon on the field, and they won't one-shot a tank, but they can hurt, and if you manage to get behind enemy lines with them and set a trap on the tank's line of retreat, when your other AV guys push it back, guess where it's going to go?
Lost a Sagaris that way. |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
21
|
Posted - 2013.03.19 16:44:00 -
[28] - Quote
The dark cloud wrote:You dont use proximity mines on their own. Combine them with remote explosives. plant 2-3 proximity mines on a good spot and stack 5 normal remote explosives on them. When the proximity mine explodes it works as a ignition trigger for the remote explosives which deal much higher damage. if your dropping that many go for the whole 18 proxies(6x3) and 15 remote(5x3) and make a death trap. i can bet no tank will get by that without going WTF or dieing. but really proxies are ok but if not use correctly are useless. tanks cost a butt load most dropsuits don't. so people wondering on the ground much easier to kill with remote explosives while tank drivers(the good ones) won't fall into proxies blindly. |
Noc Tempre
Imperfects Negative-Feedback
1232
|
Posted - 2013.03.19 16:54:00 -
[29] - Quote
There are mine detectors in the tank. They work by beeping. |
mikegunnz
Pink Fluffy Bounty Hunterz
441
|
Posted - 2013.03.19 16:56:00 -
[30] - Quote
Sorry was at work, but somebody answered you're question. Carry three, deploy 6. (i thought you could deploy 5, but my mistake)
I don't use them too often, and it can be hard depending on the tank driver and map. The adv prox mines easily kill pretty much any LAV with just one mine.
Like I said, their effectiveness varies on the tanker and map. If you have a map with more chokepoints and an overly aggressive driver, you'll get more kills.
The most success I've had with proxy mines are on the three point map. (manus? can't remember what map is what)
If you have a couple FG users and Swarmers on your team, a decent tanker will avoid going into the middle of the map much, because they don't want to eat too may av rounds while out in the open...even if they have a good tank. They'll typically go from one side of the map to the other by using "tank mountain" path. This is a perfiect choke point to kill even a really strong tank.
I've destroyed a Madrugar and a few Gunnloggis by placing 3-4 mines down and hiding in the nearby cliffs. Once they run over the mines, they've lost 1/2-2/3 of their HP. I hop out and throw my AV nades and it quickly finishes them off. |
|
rebecca watson
Universal Allies Inc.
44
|
Posted - 2013.03.19 18:25:00 -
[31] - Quote
Urukabarr wrote:I'm sorry to say this but 6 proto proximity mines will not kill a well fit tank unfortunately. Had a game where a tank was going around the battlefield in circles so i memorized his pattern and put down 6 of them. The tank ran over every single one yet didnt explode. I did this to said tank twice. It was kind of depressing
The dark cloud wrote: You dont use proximity mines on their own. Combine them with remote explosives. plant 2-3 proximity mines on a good spot and stack 5 normal remote explosives on them. When the proximity mine explodes it works as a ignition trigger for the remote explosives which deal much higher damage.
-------if your dropping that many go for the whole 18 proxies(6x3) and 15 remote(5x3) and make a death trap. i can bet no tank will get by that without going WTF or dieing. but really proxies are ok but if not use correctly are useless. tanks cost a butt load most dropsuits don't. so people wondering on the ground much easier to kill with remote explosives while tank drivers(the good ones) won't fall into proxies blindly.
and @Mikegunnz---- Yep ^^^^^ All of this..... good advice.
and confirming that vehicles have a beeping noise that does (or sometimes does not) beep when in proximity to objects that have been deployed that want to blow you up. |
Thor Thunder Fist
Better Hide R Die
85
|
Posted - 2013.03.19 18:47:00 -
[32] - Quote
Yeah the first time I encountered a proxy I stoped moving and was askin my squad mates why I hear a swarm lock on the I proceded to roll over a mine and take minimal damage and was like oh proxies now as long as I'm not being chased I can avoid the mines and blow them up. Most of the time proxies are only usfull against noob tanks or fir cutting off the line of retreat
yeah phones suck for typing.... |
|
|
|
Pages: 1 2 :: [one page] |